My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Ice Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Dragon Ice Wizard Royal Ghost Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Royal Ghost Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Night Witch Graveyard
Giant Snowball
Cannon Electro Dragon Night Witch Graveyard
Zap
Cannon Night Witch Graveyard
Barbarian Barrel
Cannon Ice Wizard Royal Ghost Night Witch Graveyard
The Log
Cannon Graveyard
Earthquake
Cannon Graveyard
Arrows
Night Witch Graveyard
Royal Delivery
Electro Dragon Ice Wizard Royal Ghost Night Witch Graveyard
Fireball
Cannon Electro Dragon Ice Wizard Night Witch
Poison
Cannon Electro Dragon Ice Wizard Night Witch Graveyard
Lightning
Cannon Electro Dragon Ice Wizard Night Witch
Rocket
Electro Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Tornado Freeze Electro Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Freeze Electro Dragon Ice Wizard Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Freeze Ice Wizard Royal Ghost Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Cannon Tornado Ice Wizard Royal Ghost Freeze Night Witch Electro Dragon Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Cannon Tornado Ice Wizard Royal Ghost

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Tornado
Freeze Electro Dragon Ice Wizard Night Witch Graveyard
Freeze
Graveyard Tornado
Electro Dragon
Tornado Ice Wizard Graveyard
Ice Wizard
Tornado Electro Dragon Graveyard
Royal Ghost
Night Witch
Tornado Graveyard
Graveyard
Freeze Tornado Electro Dragon Ice Wizard Night Witch

Defense Synergies 1 7

Cannon
Electro Dragon Ice Wizard Royal Ghost Night Witch
Tornado
Ice Wizard Electro Dragon
Freeze
Electro Dragon
Cannon Tornado Ice Wizard
Ice Wizard
Tornado Cannon Electro Dragon Night Witch
Royal Ghost
Cannon
Night Witch
Cannon Ice Wizard
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Electro Dragon
Cannon Electro Dragon Ice Wizard Night Witch
Cannon Tornado Freeze Electro Dragon Ice Wizard Night Witch
Cannon Night Witch Electro Dragon Ice Wizard
Tornado
Tornado Freeze Cannon Electro Dragon Ice Wizard Royal Ghost Night Witch
Tornado Cannon Freeze Electro Dragon Ice Wizard Night Witch
Cannon Electro Dragon
Cannon Tornado Ice Wizard Night Witch
Tornado Cannon Ice Wizard Royal Ghost Night Witch
Ice Wizard Cannon Tornado Freeze Electro Dragon Royal Ghost Night Witch
Tornado Electro Dragon Ice Wizard Night Witch
Cannon Night Witch Freeze Electro Dragon Ice Wizard
Cannon Tornado Freeze Electro Dragon Royal Ghost Night Witch
Cannon
Tornado Cannon Freeze
Cannon Tornado Electro Dragon Night Witch
Cannon Tornado Electro Dragon Ice Wizard Royal Ghost Night Witch
Tornado Freeze Cannon Electro Dragon Ice Wizard Royal Ghost
Cannon Tornado
Royal Ghost Cannon Electro Dragon Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Ghost
Electro Dragon Royal Ghost
Electro Dragon
Tornado Night Witch
Cannon Night Witch
Tornado Freeze Electro Dragon Ice Wizard
Ice Wizard Night Witch
Freeze Electro Dragon Tornado
Cannon
Electro Dragon
Tornado
Cannon Night Witch
Cannon Electro Dragon
Electro Dragon Tornado Freeze Night Witch
Cannon Freeze Electro Dragon Ice Wizard Royal Ghost
Cannon Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze Electro Dragon Royal Ghost
Tornado Electro Dragon Ice Wizard Royal Ghost
Electro Dragon
Freeze
Tornado Freeze Electro Dragon Ice Wizard
Tornado
Tornado Freeze Electro Dragon Ice Wizard
Tornado Electro Dragon
Tornado Electro Dragon Night Witch
Tornado Electro Dragon
Tornado Electro Dragon
Freeze Electro Dragon
Electro Dragon
Electro Dragon
Tornado Freeze
Night Witch
Electro Dragon
Tornado Electro Dragon
Night Witch
Tornado
Tornado
Electro Dragon
Tornado Freeze Electro Dragon Ice Wizard
Tornado Electro Dragon Ice Wizard Royal Ghost
Tornado Electro Dragon
Tornado
Tornado Electro Dragon Ice Wizard Night Witch
Electro Dragon Freeze
Night Witch
Electro Dragon Night Witch
Freeze Electro Dragon
Freeze Electro Dragon Night Witch
Tornado Electro Dragon Ice Wizard
Freeze
Electro Dragon
Electro Dragon
Tornado
Electro Dragon
Electro Dragon Tornado Freeze
Tornado Electro Dragon
Electro Dragon Tornado Freeze Royal Ghost
Electro Dragon

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