My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Wizard Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Barbarian Barrel Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Barbarian Barrel Wall Breakers

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Fisherman
Giant Snowball
Cannon Dart Goblin Wall Breakers Fisherman
Zap
Cannon Dart Goblin Wall Breakers Fisherman
Barbarian Barrel
Cannon Dart Goblin Wall Breakers Ice Wizard
The Log
Cannon Dart Goblin Wall Breakers Fisherman
Earthquake
Cannon
Arrows
Dart Goblin Wall Breakers
Royal Delivery
Dart Goblin Wall Breakers Ice Wizard Fisherman
Fireball
Cannon Dart Goblin Wall Breakers Ice Wizard Fisherman
Poison
Cannon Dart Goblin Ice Wizard Fisherman
Lightning
Cannon Ice Wizard Fisherman
Rocket

Against air swarms

Spells and units that can counter air swarms.

Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Barbarian Barrel Tornado Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Wall Breakers Cannon Dart Goblin Earthquake Tornado Ice Wizard Fisherman

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Barbarian Barrel Wall Breakers Cannon Dart Goblin

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Dart Goblin
Barbarian Barrel Wall Breakers
Earthquake
Barbarian Barrel Wall Breakers Tornado
Barbarian Barrel
Dart Goblin Earthquake Wall Breakers Tornado Ice Wizard
Wall Breakers
Dart Goblin Earthquake Barbarian Barrel
Tornado
Earthquake Barbarian Barrel Ice Wizard
Ice Wizard
Barbarian Barrel Tornado Fisherman
Fisherman
Ice Wizard

Defense Synergies 1 14

Cannon
Dart Goblin Earthquake Barbarian Barrel Ice Wizard
Dart Goblin
Cannon Barbarian Barrel Tornado Ice Wizard Fisherman
Earthquake
Cannon Barbarian Barrel Tornado Ice Wizard
Barbarian Barrel
Cannon Dart Goblin Earthquake Tornado Ice Wizard
Wall Breakers
Tornado
Ice Wizard Dart Goblin Earthquake Barbarian Barrel
Ice Wizard
Tornado Cannon Dart Goblin Earthquake Barbarian Barrel Fisherman
Fisherman
Dart Goblin Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Cannon Dart Goblin Barbarian Barrel
Cannon Dart Goblin Ice Wizard Fisherman
Cannon Tornado Fisherman Dart Goblin Ice Wizard
Cannon Dart Goblin Ice Wizard Fisherman
Earthquake Barbarian Barrel Tornado
Barbarian Barrel Tornado Cannon Dart Goblin Earthquake Ice Wizard
Dart Goblin Tornado Cannon Ice Wizard
Earthquake Cannon Dart Goblin Barbarian Barrel
Cannon Tornado Ice Wizard Fisherman
Tornado Cannon Dart Goblin Barbarian Barrel Ice Wizard Fisherman
Dart Goblin Ice Wizard Cannon Earthquake Barbarian Barrel Tornado Fisherman
Dart Goblin Tornado Ice Wizard
Cannon Earthquake Ice Wizard
Cannon Dart Goblin Earthquake Barbarian Barrel Tornado
Cannon
Tornado Cannon Fisherman
Cannon Tornado Fisherman
Cannon Dart Goblin Barbarian Barrel Tornado Ice Wizard Fisherman
Earthquake Barbarian Barrel Tornado Cannon Dart Goblin Ice Wizard Fisherman
Cannon Dart Goblin Tornado Fisherman
Cannon Dart Goblin Earthquake Barbarian Barrel Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Barrel Fisherman
Barbarian Barrel Fisherman
Fisherman
Barbarian Barrel Tornado Fisherman
Cannon Fisherman
Dart Goblin Tornado Ice Wizard
Dart Goblin Ice Wizard
Fisherman
Barbarian Barrel Tornado
Cannon Dart Goblin
Dart Goblin
Tornado
Cannon
Cannon Dart Goblin
Dart Goblin Barbarian Barrel Tornado Fisherman
Cannon Dart Goblin Earthquake Barbarian Barrel Ice Wizard
Cannon Ice Wizard
Cannon Fisherman Tornado Ice Wizard
Cannon Fisherman

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Dart Goblin Barbarian Barrel
Dart Goblin Barbarian Barrel Tornado Ice Wizard Fisherman
Earthquake Dart Goblin Barbarian Barrel
Earthquake Dart Goblin Barbarian Barrel
Earthquake Barbarian Barrel
Dart Goblin Tornado Ice Wizard
Dart Goblin Earthquake Tornado
Earthquake Dart Goblin Barbarian Barrel Tornado Ice Wizard
Dart Goblin Tornado Fisherman
Tornado Fisherman
Dart Goblin Earthquake Barbarian Barrel Tornado Fisherman
Dart Goblin Tornado
Earthquake Dart Goblin Barbarian Barrel Fisherman
Earthquake Dart Goblin Barbarian Barrel Fisherman
Earthquake Dart Goblin Barbarian Barrel Fisherman
Earthquake Dart Goblin Barbarian Barrel
Earthquake Dart Goblin Barbarian Barrel
Earthquake Barbarian Barrel Tornado
Fisherman
Dart Goblin Earthquake Barbarian Barrel Fisherman
Dart Goblin Earthquake Barbarian Barrel Tornado
Earthquake
Tornado
Tornado Fisherman
Earthquake Barbarian Barrel
Earthquake Tornado Barbarian Barrel Ice Wizard
Fisherman
Dart Goblin Earthquake Barbarian Barrel Tornado Ice Wizard Fisherman
Tornado Fisherman
Dart Goblin Barbarian Barrel Tornado Fisherman
Dart Goblin Tornado Ice Wizard
Dart Goblin
Dart Goblin Earthquake
Earthquake
Earthquake Dart Goblin Barbarian Barrel
Dart Goblin Tornado Ice Wizard
Barbarian Barrel
Dart Goblin
Dart Goblin Earthquake
Tornado
Dart Goblin
Dart Goblin Tornado
Dart Goblin Tornado
Dart Goblin Barbarian Barrel Tornado
Dart Goblin
Fisherman

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