My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Sparky Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Miner Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Miner Sparky Mighty Miner
Giant Snowball
Cannon Wall Breakers Miner Mighty Miner
Zap
Cannon Firecracker Wall Breakers Sparky Mighty Miner
Barbarian Barrel
Cannon Firecracker Wall Breakers Sparky
The Log
Cannon Firecracker Wall Breakers Sparky
Earthquake
Cannon Firecracker
Arrows
Firecracker Wall Breakers
Royal Delivery
Firecracker Wall Breakers Miner Sparky
Fireball
Cannon Firecracker Wall Breakers Sparky Mighty Miner
Poison
Cannon Firecracker Sparky
Lightning
Cannon Sparky Mighty Miner
Rocket
Sparky Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Tornado The Log Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Miner Sparky Mighty Miner

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers The Log Cannon Firecracker Tornado Miner Mighty Miner Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Wall Breakers The Log Cannon Firecracker

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Firecracker
Miner Wall Breakers Tornado Sparky
Wall Breakers
Miner Firecracker The Log
Tornado
Sparky Firecracker The Log
The Log
Wall Breakers Tornado Miner Sparky
Miner
Firecracker Wall Breakers The Log Sparky
Sparky
Tornado Firecracker The Log Miner
Mighty Miner

Defense Synergies 3 8

Cannon
The Log Firecracker Sparky Mighty Miner
Firecracker
The Log Cannon Tornado
Wall Breakers
Tornado
Sparky Firecracker The Log Sparky
The Log
Cannon Firecracker Tornado Miner Sparky
Miner
The Log
Sparky
Tornado Cannon Tornado The Log
Mighty Miner
Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker The Log Sparky
Sparky Cannon Firecracker The Log
Cannon Tornado Sparky
Cannon Sparky Firecracker
Firecracker Tornado The Log Sparky
Tornado The Log Cannon Firecracker
Tornado Cannon Firecracker
Cannon The Log Sparky
Cannon Sparky Mighty Miner Tornado
Tornado Cannon Firecracker Miner Sparky
Cannon Firecracker Tornado The Log
Firecracker Tornado
Cannon Sparky The Log
Sparky Cannon Firecracker Tornado The Log
Sparky Cannon
Tornado Cannon The Log Sparky
Sparky Cannon Firecracker Tornado
Cannon Firecracker Tornado The Log
Tornado The Log Cannon Firecracker
Sparky Cannon Tornado
Cannon Firecracker The Log Sparky
Cannon Sparky Mighty Miner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Sparky
Firecracker The Log Miner
The Log Sparky
Tornado The Log Sparky
Cannon Sparky Mighty Miner
Firecracker Tornado
Sparky
Mighty Miner Sparky
Firecracker Tornado The Log Sparky
Cannon Sparky
Sparky
Tornado The Log
Cannon Sparky
Cannon Firecracker Sparky
Sparky Firecracker Tornado The Log Mighty Miner
Cannon Firecracker The Log Sparky Mighty Miner
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log Sparky
Firecracker Tornado The Log Miner
The Log Miner Sparky
Firecracker The Log Sparky
Firecracker The Log Sparky
Firecracker Tornado
Firecracker Tornado The Log Sparky
The Log Firecracker Tornado
The Log Miner Firecracker Tornado
Tornado Sparky
Firecracker Miner Tornado The Log Sparky
Firecracker Tornado
Firecracker The Log Miner Sparky
Firecracker
Firecracker The Log Sparky
Firecracker The Log Sparky
Firecracker The Log Sparky
Tornado Sparky
Sparky
Firecracker The Log Sparky
Firecracker Tornado The Log Miner
The Log Sparky
Tornado
Tornado The Log Sparky
The Log
Firecracker Tornado The Log Sparky
Firecracker The Log Miner Tornado Sparky
Tornado The Log Miner Sparky
Miner Firecracker Tornado The Log Sparky
Firecracker Tornado Sparky
Firecracker
Sparky
The Log Miner Sparky
Firecracker Sparky
Mighty Miner Sparky
Firecracker The Log Sparky
Firecracker Tornado
The Log
Miner Firecracker Sparky
The Log Firecracker
Tornado Sparky
Firecracker Sparky
Firecracker Tornado The Log Sparky
Firecracker Tornado
Firecracker Tornado The Log Miner Sparky
Sparky
Firecracker Sparky

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: