My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Ice Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats P.E.K.K.A Ice Wizard Ram Rider Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarian Barrel P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Ram Rider
Giant Snowball
Bats Cannon Ram Rider
Zap
Bats Cannon Ram Rider
Barbarian Barrel
Cannon Ice Wizard
The Log
Cannon Ram Rider
Earthquake
Cannon
Arrows
Bats
Royal Delivery
Bats P.E.K.K.A Ice Wizard Ram Rider
Fireball
Cannon Ice Wizard Ram Rider
Poison
Bats Cannon Ice Wizard
Lightning
Cannon Ice Wizard Ram Rider Goblinstein
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Barbarian Barrel Tornado Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tornado P.E.K.K.A Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Barbarian Barrel Cannon Tornado Ice Wizard Ram Rider Goblinstein P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Barbarian Barrel Cannon Tornado

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Barbarian Barrel P.E.K.K.A Ram Rider
Cannon
Barbarian Barrel
Bats Tornado P.E.K.K.A Ice Wizard Ram Rider
Tornado
P.E.K.K.A Barbarian Barrel Ice Wizard Ram Rider
P.E.K.K.A
Tornado Bats Barbarian Barrel Ice Wizard Ram Rider
Ice Wizard
Barbarian Barrel Tornado P.E.K.K.A Ram Rider
Ram Rider
Bats Barbarian Barrel Tornado P.E.K.K.A Ice Wizard
Goblinstein

Defense Synergies 2 11

Bats
Cannon Barbarian Barrel P.E.K.K.A Ice Wizard
Cannon
Bats Barbarian Barrel Ice Wizard
Barbarian Barrel
Bats Cannon Tornado P.E.K.K.A Ice Wizard
Tornado
P.E.K.K.A Ice Wizard Barbarian Barrel Ram Rider
P.E.K.K.A
Tornado Bats Barbarian Barrel Ice Wizard
Ice Wizard
Tornado Bats Cannon Barbarian Barrel P.E.K.K.A
Ram Rider
Tornado
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Barbarian Barrel Ram Rider
P.E.K.K.A Bats Cannon Ice Wizard Ram Rider
Cannon Tornado P.E.K.K.A Ram Rider Bats Ice Wizard
Cannon P.E.K.K.A Bats Ice Wizard Ram Rider
Barbarian Barrel Tornado P.E.K.K.A
Barbarian Barrel Tornado Bats Cannon Ice Wizard
Bats Tornado Ram Rider Cannon Ice Wizard
Cannon Barbarian Barrel P.E.K.K.A Ram Rider
Cannon P.E.K.K.A Tornado Ice Wizard
Tornado Cannon Barbarian Barrel Ice Wizard
Bats Ice Wizard Cannon Barbarian Barrel Tornado Ram Rider
Bats Tornado Ice Wizard Ram Rider
Cannon P.E.K.K.A Bats Ice Wizard Ram Rider
Bats Cannon Barbarian Barrel Tornado P.E.K.K.A
P.E.K.K.A Cannon Ram Rider
Tornado Cannon P.E.K.K.A Ram Rider
Bats Cannon Tornado P.E.K.K.A
Cannon Bats Barbarian Barrel Tornado Ice Wizard Ram Rider
Barbarian Barrel Tornado Bats Cannon Ice Wizard Ram Rider
P.E.K.K.A Cannon Tornado Ram Rider
Bats Cannon Barbarian Barrel P.E.K.K.A
P.E.K.K.A Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Barrel P.E.K.K.A
Barbarian Barrel
P.E.K.K.A Bats Ram Rider
P.E.K.K.A Bats Barbarian Barrel Tornado Ram Rider
P.E.K.K.A Cannon Ram Rider
Bats Tornado Ice Wizard Ram Rider
P.E.K.K.A Bats Ice Wizard Ram Rider
P.E.K.K.A
P.E.K.K.A Bats Barbarian Barrel Tornado
P.E.K.K.A Cannon
P.E.K.K.A Bats
P.E.K.K.A Tornado
P.E.K.K.A Cannon Ram Rider
Cannon
Bats Barbarian Barrel Tornado P.E.K.K.A
Bats Cannon Barbarian Barrel P.E.K.K.A Ice Wizard
Cannon Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Barrel
Barbarian Barrel Tornado Ice Wizard Ram Rider
Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Bats Tornado Ice Wizard Ram Rider
Tornado
Barbarian Barrel Tornado Ice Wizard Ram Rider
Tornado Ram Rider
Bats Tornado
Barbarian Barrel Tornado Ram Rider
Tornado
Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Barbarian Barrel Tornado
Bats
Barbarian Barrel
Barbarian Barrel Tornado
Tornado
Tornado
Barbarian Barrel
Tornado Barbarian Barrel Ice Wizard
Barbarian Barrel Tornado Ice Wizard Ram Rider
Tornado Ram Rider
Barbarian Barrel Tornado
Bats Tornado Ice Wizard
Bats
P.E.K.K.A
Bats Barbarian Barrel
Tornado Ice Wizard Ram Rider
Barbarian Barrel
Tornado
P.E.K.K.A
Bats Tornado
Bats Tornado
Barbarian Barrel Tornado
P.E.K.K.A

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