My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Princess Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Princess Inferno Dragon Mega Knight Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Princess Mega Knight Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Curse Inferno Dragon Skeleton King
Giant Snowball
Cannon Goblin Curse Princess Inferno Dragon Skeleton King
Zap
Cannon Firecracker Goblin Curse Princess Inferno Dragon Skeleton King
Barbarian Barrel
Cannon Firecracker Goblin Curse Princess Skeleton King
The Log
Cannon Firecracker Goblin Curse Princess Skeleton King
Earthquake
Cannon Firecracker Skeleton King
Arrows
Firecracker Goblin Curse Princess Skeleton King
Royal Delivery
Firecracker Princess Inferno Dragon Skeleton King
Fireball
Cannon Firecracker Princess Inferno Dragon Skeleton King
Poison
Cannon Firecracker Goblin Curse Princess Skeleton King
Lightning
Cannon Inferno Dragon Skeleton King
Rocket
Inferno Dragon Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado Princess

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Tornado Princess Mega Knight Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Goblin Curse Tornado Princess Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Curse Cannon Firecracker Tornado Princess Inferno Dragon Skeleton King Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblin Curse Cannon Firecracker Tornado

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Firecracker
Tornado Princess Inferno Dragon Mega Knight
Goblin Curse
Tornado
Firecracker Princess Mega Knight
Princess
Firecracker Tornado Mega Knight
Inferno Dragon
Mega Knight Firecracker
Mega Knight
Inferno Dragon Firecracker Tornado Princess
Skeleton King

Defense Synergies 0 14

Cannon
Firecracker Princess Inferno Dragon
Firecracker
Cannon Tornado Princess Mega Knight
Goblin Curse
Tornado
Firecracker Princess Inferno Dragon Mega Knight Skeleton King
Princess
Cannon Firecracker Tornado Mega Knight Skeleton King
Inferno Dragon
Cannon Tornado Mega Knight Skeleton King
Mega Knight
Firecracker Tornado Princess Inferno Dragon
Skeleton King
Tornado Princess Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker
Inferno Dragon Cannon Firecracker Goblin Curse Mega Knight
Cannon Tornado Mega Knight Goblin Curse Inferno Dragon
Cannon Inferno Dragon Firecracker Goblin Curse Mega Knight Skeleton King
Firecracker Tornado Princess Mega Knight
Tornado Cannon Firecracker Mega Knight
Tornado Inferno Dragon Cannon Firecracker Goblin Curse Princess
Cannon Mega Knight
Cannon Inferno Dragon Goblin Curse Tornado Princess Skeleton King
Tornado Cannon Firecracker Mega Knight
Goblin Curse Cannon Firecracker Tornado Princess Mega Knight Skeleton King
Inferno Dragon Firecracker Goblin Curse Tornado Princess
Cannon Mega Knight Goblin Curse
Mega Knight Cannon Firecracker Goblin Curse Tornado Princess Skeleton King
Inferno Dragon Cannon Goblin Curse Mega Knight Skeleton King
Tornado Cannon Goblin Curse Inferno Dragon Mega Knight
Mega Knight Cannon Firecracker Tornado
Cannon Mega Knight Firecracker Tornado
Tornado Cannon Firecracker Goblin Curse Princess Inferno Dragon Mega Knight
Cannon Goblin Curse Tornado Inferno Dragon
Mega Knight Cannon Firecracker Goblin Curse
Cannon Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight
Firecracker Inferno Dragon Mega Knight
Mega Knight
Mega Knight Tornado
Cannon Goblin Curse Inferno Dragon Mega Knight
Firecracker Goblin Curse Tornado Princess
Mega Knight Goblin Curse Inferno Dragon
Mega Knight Firecracker Tornado Inferno Dragon
Cannon Goblin Curse Inferno Dragon
Inferno Dragon Mega Knight
Mega Knight Tornado
Mega Knight Cannon Goblin Curse Skeleton King
Cannon Firecracker Goblin Curse Princess Mega Knight
Firecracker Tornado Inferno Dragon Skeleton King
Mega Knight Cannon Firecracker Goblin Curse Princess Inferno Dragon Skeleton King
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Firecracker
Firecracker Goblin Curse Tornado Princess
Firecracker
Firecracker Goblin Curse Mega Knight
Firecracker Goblin Curse Tornado Princess
Firecracker Tornado Princess
Firecracker Goblin Curse Tornado Princess
Firecracker Tornado
Tornado
Firecracker Tornado Princess
Firecracker Goblin Curse Tornado Princess
Firecracker Princess
Firecracker Princess
Princess Firecracker
Firecracker Princess
Firecracker Princess Mega Knight
Tornado
Firecracker Princess Mega Knight
Firecracker Goblin Curse Tornado Princess Mega Knight
Mega Knight
Tornado Princess
Tornado
Firecracker Goblin Curse Tornado Princess Mega Knight
Inferno Dragon
Firecracker Tornado Princess
Tornado Princess Mega Knight
Firecracker Goblin Curse Tornado
Firecracker Goblin Curse Tornado Princess
Firecracker
Mega Knight
Firecracker Princess
Mega Knight
Firecracker Goblin Curse Princess
Princess
Firecracker Goblin Curse Tornado Princess
Firecracker Princess Mega Knight
Firecracker Princess Skeleton King
Tornado
Firecracker Mega Knight
Firecracker Tornado Princess Skeleton King
Firecracker Tornado Princess
Firecracker Tornado Princess Mega Knight
Inferno Dragon
Firecracker Mega Knight

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