My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Baby Dragon Witch Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Valkyrie Baby Dragon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Valkyrie Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Giant Skeleton
Giant Snowball
Bats Cannon Baby Dragon Witch
Zap
Bats Cannon Witch
Barbarian Barrel
Electro Spirit Cannon Valkyrie Witch Giant Skeleton
The Log
Electro Spirit Cannon Witch Giant Skeleton
Earthquake
Cannon Witch
Arrows
Electro Spirit Bats Witch
Royal Delivery
Electro Spirit Bats Valkyrie Baby Dragon Witch Giant Skeleton
Fireball
Cannon Baby Dragon Witch
Poison
Bats Cannon Witch
Lightning
Cannon Valkyrie Baby Dragon Witch
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fireball Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fireball Valkyrie Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Bats Valkyrie Baby Dragon Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Bats Cannon Fireball Valkyrie Baby Dragon Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit Bats Cannon Fireball

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Fireball Giant Skeleton
Bats
Valkyrie Giant Skeleton Baby Dragon
Cannon
Fireball
Electro Spirit Baby Dragon
Valkyrie
Bats Baby Dragon Witch Giant Skeleton
Baby Dragon
Bats Fireball Valkyrie Witch Giant Skeleton
Witch
Valkyrie Baby Dragon Giant Skeleton
Giant Skeleton
Bats Electro Spirit Valkyrie Baby Dragon Witch

Defense Synergies 0 15

Electro Spirit
Baby Dragon
Bats
Cannon Valkyrie Baby Dragon Giant Skeleton
Cannon
Bats Fireball Valkyrie Baby Dragon Witch
Fireball
Cannon Valkyrie
Valkyrie
Bats Cannon Fireball Baby Dragon Witch
Baby Dragon
Electro Spirit Bats Cannon Valkyrie Witch Giant Skeleton
Witch
Cannon Valkyrie Baby Dragon Giant Skeleton
Giant Skeleton
Bats Baby Dragon Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Fireball Valkyrie Baby Dragon
Bats Cannon Valkyrie Witch
Cannon Witch Bats Valkyrie Giant Skeleton
Cannon Witch Bats Valkyrie
Fireball Valkyrie Giant Skeleton
Fireball Electro Spirit Bats Cannon Valkyrie Baby Dragon
Bats Electro Spirit Cannon Fireball Baby Dragon Witch
Electro Spirit Cannon Fireball Valkyrie Baby Dragon Giant Skeleton
Cannon Witch
Cannon Valkyrie Giant Skeleton
Bats Valkyrie Witch Electro Spirit Cannon Fireball Baby Dragon Giant Skeleton
Bats Fireball Baby Dragon Witch
Cannon Bats Fireball Valkyrie Witch Giant Skeleton
Fireball Valkyrie Electro Spirit Bats Cannon Baby Dragon Witch
Cannon
Cannon Fireball
Bats Cannon Fireball Valkyrie Witch
Cannon Fireball Valkyrie Electro Spirit Bats Baby Dragon Witch
Valkyrie Baby Dragon Witch Electro Spirit Bats Cannon Fireball Giant Skeleton
Cannon
Valkyrie Electro Spirit Bats Cannon Fireball Baby Dragon Witch Giant Skeleton
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Fireball Witch Giant Skeleton
Fireball Valkyrie Baby Dragon
Giant Skeleton Bats Valkyrie Witch
Valkyrie Giant Skeleton Bats Fireball
Giant Skeleton Cannon Valkyrie Witch
Fireball Electro Spirit Bats Baby Dragon Witch
Bats Fireball Valkyrie Witch Giant Skeleton
Giant Skeleton Valkyrie
Giant Skeleton Electro Spirit Bats Fireball Valkyrie Baby Dragon Witch
Witch Cannon
Bats Valkyrie Witch Giant Skeleton
Fireball Valkyrie Giant Skeleton
Giant Skeleton Cannon Fireball Valkyrie Witch
Cannon Fireball Valkyrie Baby Dragon Witch
Witch Electro Spirit Bats Fireball Valkyrie Baby Dragon Giant Skeleton
Bats Valkyrie Electro Spirit Cannon Fireball Baby Dragon Witch Giant Skeleton
Electro Spirit Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Baby Dragon Giant Skeleton
Fireball Baby Dragon
Fireball Baby Dragon Giant Skeleton
Fireball Valkyrie Giant Skeleton
Fireball Valkyrie Baby Dragon
Fireball Electro Spirit Bats Baby Dragon Witch
Baby Dragon Witch
Fireball Baby Dragon
Fireball
Bats Fireball
Fireball Valkyrie
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon Witch
Fireball Baby Dragon
Fireball
Bats
Fireball Baby Dragon
Fireball Valkyrie Baby Dragon Witch
Fireball Baby Dragon Giant Skeleton
Fireball
Fireball Baby Dragon
Electro Spirit Fireball Valkyrie Baby Dragon Witch
Witch
Fireball Baby Dragon Witch
Fireball Baby Dragon Witch
Fireball Baby Dragon
Bats Fireball Baby Dragon Witch
Electro Spirit Bats Fireball Witch
Fireball
Fireball
Electro Spirit Fireball
Giant Skeleton
Fireball
Electro Spirit Bats Fireball Witch
Fireball Baby Dragon Witch
Fireball
Fireball Valkyrie Baby Dragon
Fireball Baby Dragon
Fireball Giant Skeleton
Electro Spirit Bats Fireball Baby Dragon Witch Giant Skeleton
Bats Fireball Witch
Fireball Baby Dragon Witch Giant Skeleton
Fireball

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