My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

3 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Battle Ram Wizard P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Hog Rider Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Battle Ram Hog Rider P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Hog Rider Goblin Barrel
Giant Snowball
Cannon Battle Ram Hog Rider Goblin Barrel
Zap
Cannon Battle Ram Goblin Barrel
Barbarian Barrel
Cannon Valkyrie Battle Ram Wizard Goblin Barrel
The Log
Cannon Battle Ram Hog Rider Goblin Barrel
Earthquake
Cannon Hog Rider Goblin Barrel
Arrows
Goblin Barrel
Royal Delivery
Valkyrie Battle Ram Hog Rider Wizard Goblin Barrel P.E.K.K.A
Fireball
Cannon Battle Ram Hog Rider Wizard Goblin Barrel
Poison
Cannon Wizard
Lightning
Cannon Valkyrie Battle Ram Wizard
Rocket
Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Battle Ram P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Cannon Goblin Barrel Valkyrie Battle Ram Hog Rider Wizard P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Cannon Goblin Barrel Valkyrie Battle Ram

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Valkyrie
Hog Rider Goblin Barrel Battle Ram Wizard P.E.K.K.A
Battle Ram
Valkyrie Goblin Barrel P.E.K.K.A
Hog Rider
Valkyrie Wizard Goblin Barrel Mega Knight
Wizard
Valkyrie Hog Rider P.E.K.K.A Mega Knight
Goblin Barrel
Valkyrie Battle Ram Hog Rider P.E.K.K.A Mega Knight
P.E.K.K.A
Valkyrie Battle Ram Wizard Goblin Barrel
Mega Knight
Hog Rider Wizard Goblin Barrel

Defense Synergies 0 6

Cannon
Valkyrie Wizard
Valkyrie
Cannon Wizard P.E.K.K.A
Battle Ram
Hog Rider
Wizard
Cannon Valkyrie P.E.K.K.A Mega Knight
Goblin Barrel
P.E.K.K.A
Valkyrie Wizard
Mega Knight
Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Valkyrie Wizard
P.E.K.K.A Cannon Valkyrie Mega Knight
Cannon P.E.K.K.A Mega Knight Valkyrie
Cannon P.E.K.K.A Valkyrie Mega Knight
Valkyrie P.E.K.K.A Mega Knight
Cannon Valkyrie Mega Knight
Cannon Wizard
Cannon Valkyrie P.E.K.K.A Mega Knight
Cannon P.E.K.K.A
Cannon Valkyrie Mega Knight
Valkyrie Cannon Wizard Mega Knight
Wizard
Cannon P.E.K.K.A Mega Knight Valkyrie Wizard
Valkyrie Wizard Mega Knight Cannon P.E.K.K.A
P.E.K.K.A Cannon Mega Knight
Cannon P.E.K.K.A Mega Knight
Wizard Mega Knight Cannon Valkyrie P.E.K.K.A
Cannon Mega Knight Valkyrie Wizard
Valkyrie Wizard Cannon Mega Knight
P.E.K.K.A Cannon
Valkyrie Wizard Mega Knight Cannon P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight P.E.K.K.A
Valkyrie Wizard Mega Knight
P.E.K.K.A Mega Knight Valkyrie
Valkyrie P.E.K.K.A Mega Knight
P.E.K.K.A Cannon Valkyrie Mega Knight
Wizard
P.E.K.K.A Valkyrie
P.E.K.K.A Mega Knight Valkyrie
P.E.K.K.A Mega Knight Valkyrie
P.E.K.K.A Cannon
P.E.K.K.A Mega Knight Valkyrie
P.E.K.K.A Mega Knight Valkyrie
P.E.K.K.A Mega Knight Cannon Valkyrie Wizard
Wizard Cannon Valkyrie Mega Knight
Valkyrie P.E.K.K.A
Valkyrie Mega Knight Cannon Wizard P.E.K.K.A
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Valkyrie
Wizard Valkyrie Mega Knight
Wizard
Wizard
Wizard
Wizard
Valkyrie Wizard
Wizard
Wizard
Wizard Mega Knight
Wizard Mega Knight
Valkyrie Wizard Mega Knight
Mega Knight
Wizard
Valkyrie Wizard Mega Knight
Wizard
Wizard Mega Knight
Wizard
Wizard
Wizard Mega Knight
P.E.K.K.A Mega Knight
Wizard
Wizard
Valkyrie Wizard Mega Knight
Wizard
P.E.K.K.A Mega Knight
Mega Knight
P.E.K.K.A
Wizard Mega Knight

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