My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Goblin Hut Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Valkyrie Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army
Giant Snowball
Cannon Hog Rider Goblin Hut Skeleton Army
Zap
Cannon Goblin Hut Skeleton Army
Barbarian Barrel
Electro Spirit Cannon Valkyrie Goblin Hut Wizard Skeleton Army
The Log
Electro Spirit Cannon Hog Rider Goblin Hut Skeleton Army
Earthquake
Cannon Hog Rider Goblin Hut Skeleton Army
Arrows
Electro Spirit Goblin Hut Skeleton Army
Royal Delivery
Electro Spirit Valkyrie Hog Rider Goblin Hut Wizard Skeleton Army P.E.K.K.A
Fireball
Cannon Hog Rider Goblin Hut Wizard Skeleton Army
Poison
Cannon Goblin Hut Wizard Skeleton Army
Lightning
Cannon Valkyrie Goblin Hut Wizard
Rocket
Valkyrie Hog Rider Goblin Hut Wizard

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Valkyrie Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Cannon Skeleton Army Valkyrie Hog Rider Goblin Hut Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Electro Spirit Cannon Skeleton Army Valkyrie

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Hog Rider P.E.K.K.A
Cannon
Valkyrie
Hog Rider Goblin Hut Wizard P.E.K.K.A
Hog Rider
Valkyrie Electro Spirit Goblin Hut Wizard
Goblin Hut
Valkyrie Hog Rider
Wizard
Valkyrie Hog Rider P.E.K.K.A
Skeleton Army
P.E.K.K.A
Electro Spirit Valkyrie Wizard

Defense Synergies 0 10

Electro Spirit
Cannon
Valkyrie Wizard Skeleton Army
Valkyrie
Cannon Goblin Hut Wizard P.E.K.K.A
Hog Rider
Goblin Hut
Valkyrie Wizard Skeleton Army
Wizard
Cannon Valkyrie Goblin Hut Skeleton Army P.E.K.K.A
Skeleton Army
Cannon Goblin Hut Wizard
P.E.K.K.A
Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Valkyrie Goblin Hut Wizard
Skeleton Army P.E.K.K.A Cannon Valkyrie Goblin Hut
Cannon Goblin Hut Skeleton Army P.E.K.K.A Valkyrie
Cannon Goblin Hut Skeleton Army P.E.K.K.A Valkyrie
Valkyrie Skeleton Army P.E.K.K.A
Skeleton Army Electro Spirit Cannon Valkyrie
Electro Spirit Cannon Goblin Hut Wizard
Electro Spirit Cannon Valkyrie P.E.K.K.A
Cannon P.E.K.K.A Goblin Hut Skeleton Army
Skeleton Army Cannon Valkyrie
Valkyrie Skeleton Army Electro Spirit Cannon Goblin Hut Wizard
Goblin Hut Wizard
Cannon Goblin Hut Skeleton Army P.E.K.K.A Valkyrie Wizard
Valkyrie Wizard Skeleton Army Electro Spirit Cannon Goblin Hut P.E.K.K.A
Skeleton Army P.E.K.K.A Cannon Goblin Hut
Skeleton Army Cannon Goblin Hut P.E.K.K.A
Wizard Cannon Valkyrie Goblin Hut Skeleton Army P.E.K.K.A
Cannon Valkyrie Electro Spirit Goblin Hut Wizard Skeleton Army
Valkyrie Wizard Electro Spirit Cannon Goblin Hut
P.E.K.K.A Cannon Goblin Hut
Valkyrie Wizard Skeleton Army Electro Spirit Cannon P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Goblin Hut P.E.K.K.A
Valkyrie Wizard
Skeleton Army P.E.K.K.A Valkyrie Goblin Hut
Valkyrie Skeleton Army P.E.K.K.A
P.E.K.K.A Cannon Valkyrie Goblin Hut Skeleton Army
Wizard Electro Spirit Goblin Hut
Skeleton Army P.E.K.K.A Valkyrie Goblin Hut
P.E.K.K.A Valkyrie Skeleton Army
P.E.K.K.A Electro Spirit Valkyrie Goblin Hut Skeleton Army
P.E.K.K.A Cannon Goblin Hut Skeleton Army
P.E.K.K.A Valkyrie Goblin Hut
Skeleton Army P.E.K.K.A Valkyrie
Skeleton Army P.E.K.K.A Cannon Valkyrie Wizard
Wizard Cannon Valkyrie Skeleton Army
Goblin Hut Skeleton Army Electro Spirit Valkyrie P.E.K.K.A
Valkyrie Electro Spirit Cannon Goblin Hut Wizard P.E.K.K.A
Electro Spirit Cannon Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Goblin Hut
Valkyrie
Wizard Valkyrie
Wizard Electro Spirit
Wizard
Wizard
Wizard
Valkyrie Wizard
Wizard
Goblin Hut
Goblin Hut
Goblin Hut Wizard
Goblin Hut Wizard
Wizard
Valkyrie Wizard
Wizard
Electro Spirit Valkyrie Wizard
Wizard
Wizard
Wizard
Electro Spirit Goblin Hut Wizard
Wizard
Electro Spirit
P.E.K.K.A
Wizard
Electro Spirit Goblin Hut Skeleton Army
Wizard
Valkyrie Wizard
Wizard
P.E.K.K.A
Electro Spirit
P.E.K.K.A
Wizard

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