My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Suspicious Bush Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery Earthquake The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Cannon Goblin Gang
Zap
Cannon Goblin Gang Firecracker
Barbarian Barrel
Cannon Goblin Gang Firecracker Valkyrie
The Log
Cannon Goblin Gang Firecracker Suspicious Bush
Earthquake
Cannon Goblin Gang Firecracker
Arrows
Goblin Gang Firecracker Suspicious Bush
Royal Delivery
Goblin Gang Firecracker Valkyrie
Fireball
Cannon Goblin Gang Firecracker Suspicious Bush
Poison
Cannon Goblin Gang Firecracker Suspicious Bush
Lightning
Cannon Valkyrie
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Firecracker Royal Delivery

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Royal Delivery Earthquake Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Delivery Suspicious Bush Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Suspicious Bush The Log Cannon Goblin Gang Firecracker Royal Delivery Earthquake Valkyrie

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Suspicious Bush The Log Cannon Goblin Gang

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Goblin Gang
Firecracker Valkyrie
Firecracker
Goblin Gang Earthquake Valkyrie
Royal Delivery
Suspicious Bush
Earthquake
Firecracker The Log
Valkyrie
Goblin Gang Firecracker
The Log
Earthquake

Defense Synergies 4 15

Cannon
Royal Delivery The Log Goblin Gang Firecracker Earthquake Valkyrie
Goblin Gang
Cannon Firecracker Royal Delivery Valkyrie The Log
Firecracker
Valkyrie The Log Cannon Goblin Gang Royal Delivery Earthquake
Royal Delivery
Cannon Goblin Gang Firecracker Earthquake Valkyrie The Log
Suspicious Bush
Earthquake
Cannon Firecracker Royal Delivery The Log
Valkyrie
Firecracker Cannon Goblin Gang Royal Delivery The Log
The Log
Cannon Firecracker Goblin Gang Royal Delivery Earthquake Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Cannon Firecracker Valkyrie The Log
Cannon Goblin Gang Firecracker Royal Delivery Valkyrie The Log
Cannon Goblin Gang Royal Delivery Valkyrie
Cannon Goblin Gang Firecracker Valkyrie
Firecracker Royal Delivery Earthquake Valkyrie The Log
Goblin Gang Royal Delivery The Log Cannon Firecracker Earthquake Valkyrie
Cannon Goblin Gang Firecracker Royal Delivery
Earthquake Cannon Valkyrie The Log
Cannon Goblin Gang
Goblin Gang Cannon Firecracker Royal Delivery Valkyrie
Goblin Gang Valkyrie Cannon Firecracker Royal Delivery Earthquake The Log
Goblin Gang Firecracker Royal Delivery
Cannon Goblin Gang Royal Delivery Earthquake Valkyrie The Log
Valkyrie Cannon Goblin Gang Firecracker Royal Delivery Earthquake The Log
Cannon Goblin Gang
Cannon Goblin Gang Royal Delivery The Log
Cannon Goblin Gang Firecracker Royal Delivery Valkyrie
Cannon Royal Delivery Valkyrie Goblin Gang Firecracker The Log
Royal Delivery Earthquake Valkyrie The Log Cannon Firecracker
Cannon
Goblin Gang Valkyrie Cannon Firecracker Royal Delivery Earthquake The Log
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Royal Delivery
Royal Delivery Goblin Gang Firecracker Valkyrie The Log
Goblin Gang Royal Delivery Valkyrie The Log
Goblin Gang Valkyrie Royal Delivery The Log
Cannon Goblin Gang Royal Delivery Valkyrie
Firecracker Royal Delivery Goblin Gang
Goblin Gang Royal Delivery Valkyrie
Royal Delivery Valkyrie
Royal Delivery Firecracker Valkyrie The Log
Cannon Goblin Gang Royal Delivery
Valkyrie
Royal Delivery Valkyrie The Log
Royal Delivery Cannon Goblin Gang Valkyrie
Cannon Firecracker Valkyrie
Goblin Gang Firecracker Royal Delivery Valkyrie The Log
Valkyrie Cannon Firecracker Royal Delivery Earthquake The Log
Cannon Royal Delivery

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Firecracker Valkyrie The Log
Firecracker The Log
Earthquake The Log
Earthquake Firecracker Valkyrie The Log
Firecracker Earthquake Valkyrie The Log
Firecracker
Firecracker Earthquake The Log
Earthquake The Log Firecracker
The Log Firecracker
Goblin Gang
Firecracker Earthquake Valkyrie The Log
Firecracker
Earthquake Firecracker The Log
Earthquake Firecracker
Earthquake Firecracker The Log
Earthquake Firecracker The Log
Earthquake Firecracker The Log
Earthquake
Firecracker Earthquake The Log
Firecracker Earthquake Valkyrie The Log
Earthquake The Log
The Log
Earthquake The Log
Firecracker Earthquake The Log Valkyrie
Firecracker The Log Earthquake
The Log
Firecracker The Log
Firecracker
Firecracker
Earthquake The Log
Firecracker
Firecracker Earthquake The Log
Earthquake Goblin Gang
Firecracker
The Log
Goblin Gang Firecracker Valkyrie
The Log Firecracker Earthquake
Firecracker
Goblin Gang Firecracker The Log
Firecracker
Firecracker The Log
Firecracker

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