My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
RIP
Versatility
Mediocre
F2P score
Bad

3 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Elixir Collector Goblin Giant Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit Valkyrie Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Cannon
Zap
Cannon Goblin Giant
Barbarian Barrel
Cannon Heal Spirit Valkyrie
The Log
Cannon Heal Spirit
Earthquake
Cannon Elixir Collector
Arrows
Heal Spirit
Royal Delivery
Heal Spirit Valkyrie
Fireball
Cannon Elixir Collector
Poison
Cannon Elixir Collector
Lightning
Cannon Valkyrie Elixir Collector
Rocket
Valkyrie Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Valkyrie The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Valkyrie Elixir Collector

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit The Log Cannon Earthquake Valkyrie Golden Knight Elixir Collector Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Heal Spirit The Log Cannon Earthquake

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Heal Spirit
Valkyrie Goblin Giant Golden Knight
Earthquake
Goblin Giant The Log
Valkyrie
Heal Spirit
Elixir Collector
Goblin Giant
Heal Spirit Earthquake The Log
The Log
Earthquake Goblin Giant
Golden Knight
Heal Spirit

Defense Synergies 1 6

Cannon
The Log Earthquake Valkyrie
Heal Spirit
Earthquake
Cannon The Log
Valkyrie
Cannon The Log
Elixir Collector
Goblin Giant
The Log
The Log
Cannon Earthquake Valkyrie Goblin Giant Golden Knight
Golden Knight
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Cannon Valkyrie Goblin Giant The Log Golden Knight
Cannon Valkyrie The Log
Cannon Valkyrie
Cannon Valkyrie
Earthquake Valkyrie The Log
The Log Cannon Earthquake Valkyrie
Cannon
Earthquake Cannon Valkyrie Goblin Giant The Log Golden Knight
Cannon
Cannon Valkyrie
Valkyrie Cannon Earthquake Goblin Giant The Log
Cannon Earthquake Valkyrie The Log
Valkyrie Cannon Earthquake The Log Golden Knight
Cannon
Cannon The Log
Cannon Valkyrie
Cannon Valkyrie The Log Golden Knight
Earthquake Valkyrie The Log Cannon
Cannon
Valkyrie Cannon Earthquake Goblin Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie
Valkyrie The Log
Valkyrie Goblin Giant The Log Golden Knight
Valkyrie Goblin Giant The Log
Cannon Valkyrie Goblin Giant
Goblin Giant
Valkyrie Goblin Giant
Valkyrie Goblin Giant
Valkyrie The Log
Cannon Goblin Giant
Valkyrie Golden Knight
Valkyrie Goblin Giant The Log
Cannon Valkyrie Goblin Giant Golden Knight
Cannon Valkyrie
Valkyrie Goblin Giant The Log Golden Knight
Valkyrie Cannon Earthquake The Log Golden Knight
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Valkyrie The Log Golden Knight
The Log Golden Knight
Earthquake Goblin Giant The Log
Earthquake Valkyrie The Log
Earthquake Valkyrie The Log
Goblin Giant
Earthquake The Log
Earthquake The Log
The Log Golden Knight
Earthquake Valkyrie The Log Golden Knight
Earthquake The Log Golden Knight
Earthquake
Earthquake The Log
Earthquake The Log Golden Knight
Earthquake The Log
Earthquake
Earthquake The Log
Earthquake Valkyrie The Log Golden Knight
Earthquake The Log
The Log
Earthquake The Log
Earthquake The Log Valkyrie
The Log Earthquake Golden Knight
The Log Golden Knight
The Log Golden Knight
Earthquake The Log
Earthquake The Log
Earthquake
The Log
Valkyrie
The Log Earthquake
The Log Golden Knight
Goblin Giant The Log Golden Knight

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