My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Witch Balloon Electro Wizard Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Valkyrie Balloon Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Cannon Dart Goblin Witch Balloon Lumberjack
Zap
Cannon Dart Goblin Witch Balloon
Barbarian Barrel
Cannon Dart Goblin Valkyrie Witch Electro Wizard Lumberjack
The Log
Cannon Dart Goblin Witch Lumberjack
Earthquake
Cannon Witch
Arrows
Dart Goblin Witch
Royal Delivery
Dart Goblin Valkyrie Witch Balloon Electro Wizard Lumberjack
Fireball
Cannon Dart Goblin Witch Balloon Electro Wizard Lumberjack
Poison
Cannon Dart Goblin Witch Balloon Electro Wizard
Lightning
Cannon Valkyrie Witch Balloon Electro Wizard Lumberjack
Rocket
Valkyrie Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Cannon Dart Goblin Valkyrie Electro Wizard Lumberjack Witch Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Cannon Dart Goblin Valkyrie Electro Wizard

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Dart Goblin
Valkyrie Balloon Mega Knight
Valkyrie
Dart Goblin Balloon Lumberjack Witch Electro Wizard
Witch
Valkyrie Lumberjack Mega Knight
Balloon
Valkyrie Lumberjack Dart Goblin Electro Wizard Mega Knight
Electro Wizard
Valkyrie Balloon Lumberjack Mega Knight
Lumberjack
Valkyrie Balloon Witch Electro Wizard Mega Knight
Mega Knight
Dart Goblin Witch Balloon Electro Wizard Lumberjack

Defense Synergies 0 17

Cannon
Dart Goblin Valkyrie Witch Electro Wizard Lumberjack
Dart Goblin
Cannon Valkyrie Electro Wizard Lumberjack Mega Knight
Valkyrie
Cannon Dart Goblin Witch Electro Wizard Lumberjack
Witch
Cannon Valkyrie Electro Wizard Lumberjack Mega Knight
Balloon
Electro Wizard
Cannon Dart Goblin Valkyrie Witch Lumberjack Mega Knight
Lumberjack
Cannon Dart Goblin Valkyrie Witch Electro Wizard
Mega Knight
Dart Goblin Witch Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Dart Goblin Valkyrie Electro Wizard
Lumberjack Cannon Dart Goblin Valkyrie Witch Electro Wizard Mega Knight
Cannon Witch Lumberjack Mega Knight Dart Goblin Valkyrie Electro Wizard
Cannon Witch Lumberjack Dart Goblin Valkyrie Electro Wizard Mega Knight
Valkyrie Lumberjack Mega Knight
Cannon Dart Goblin Valkyrie Electro Wizard Lumberjack Mega Knight
Dart Goblin Electro Wizard Cannon Witch
Cannon Dart Goblin Valkyrie Electro Wizard Mega Knight
Cannon Witch Lumberjack
Cannon Dart Goblin Valkyrie Electro Wizard Lumberjack Mega Knight
Dart Goblin Valkyrie Witch Electro Wizard Cannon Lumberjack Mega Knight
Dart Goblin Witch Electro Wizard
Cannon Lumberjack Mega Knight Valkyrie Witch Electro Wizard
Valkyrie Mega Knight Cannon Dart Goblin Witch Electro Wizard Lumberjack
Cannon Electro Wizard Lumberjack Mega Knight
Cannon Electro Wizard Lumberjack Mega Knight
Mega Knight Cannon Valkyrie Witch Electro Wizard Lumberjack
Cannon Valkyrie Mega Knight Dart Goblin Witch Electro Wizard Lumberjack
Valkyrie Witch Cannon Dart Goblin Electro Wizard Lumberjack Mega Knight
Cannon Dart Goblin Electro Wizard Lumberjack
Valkyrie Mega Knight Cannon Dart Goblin Witch Electro Wizard Lumberjack
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Mega Knight Witch Electro Wizard
Electro Wizard Valkyrie Lumberjack Mega Knight
Lumberjack Mega Knight Valkyrie Witch Electro Wizard
Valkyrie Lumberjack Mega Knight Electro Wizard
Cannon Valkyrie Witch Lumberjack Mega Knight
Dart Goblin Witch Electro Wizard
Dart Goblin Valkyrie Witch Electro Wizard Lumberjack
Mega Knight Valkyrie Lumberjack
Electro Wizard Mega Knight Valkyrie Witch
Witch Cannon Dart Goblin
Mega Knight Dart Goblin Valkyrie Witch Lumberjack
Mega Knight Valkyrie Electro Wizard
Mega Knight Cannon Valkyrie Witch Lumberjack
Cannon Dart Goblin Valkyrie Witch Mega Knight
Witch Electro Wizard Dart Goblin Valkyrie Lumberjack
Valkyrie Mega Knight Cannon Dart Goblin Witch Electro Wizard
Cannon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Valkyrie
Dart Goblin Electro Wizard
Dart Goblin
Dart Goblin Valkyrie
Valkyrie Mega Knight
Dart Goblin Witch
Dart Goblin Witch
Dart Goblin
Dart Goblin
Electro Wizard Lumberjack
Dart Goblin Valkyrie Electro Wizard
Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin Witch
Dart Goblin Mega Knight
Dart Goblin Electro Wizard Mega Knight
Dart Goblin Valkyrie Witch Mega Knight
Mega Knight
Valkyrie Witch Mega Knight
Witch
Dart Goblin Witch Electro Wizard
Witch Mega Knight
Dart Goblin
Dart Goblin Witch Electro Wizard
Electro Wizard Dart Goblin Witch
Dart Goblin Mega Knight
Electro Wizard
Mega Knight
Electro Wizard Dart Goblin Witch
Dart Goblin Witch Electro Wizard
Dart Goblin Valkyrie Electro Wizard Lumberjack Mega Knight
Dart Goblin
Dart Goblin Mega Knight
Dart Goblin Witch Electro Wizard
Dart Goblin Witch Electro Wizard
Dart Goblin Witch Electro Wizard Mega Knight
Dart Goblin Mega Knight

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