My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Prince Electro Wizard Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Prince Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince Ram Rider
Giant Snowball
Cannon Ram Rider
Zap
Cannon Prince Ram Rider
Barbarian Barrel
Cannon Valkyrie Wizard Electro Wizard
The Log
Cannon Prince Ram Rider
Earthquake
Cannon
Arrows
Royal Delivery
Valkyrie Wizard Prince Electro Wizard Ram Rider
Fireball
Cannon Wizard Electro Wizard Ram Rider
Poison
Cannon Wizard Electro Wizard
Lightning
Cannon Valkyrie Wizard Prince Electro Wizard Ram Rider
Rocket
Valkyrie Wizard Prince Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Prince Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Cannon Valkyrie Electro Wizard Wizard Prince Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Cannon Valkyrie Electro Wizard

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Valkyrie
Prince Wizard Electro Wizard Ram Rider
Wizard
Valkyrie Prince Ram Rider Mega Knight
Prince
Valkyrie Mega Knight Wizard The Log Electro Wizard Ram Rider
The Log
Prince Ram Rider Mega Knight
Electro Wizard
Valkyrie Prince Ram Rider Mega Knight
Ram Rider
Valkyrie Wizard Prince The Log Electro Wizard Mega Knight
Mega Knight
Prince Wizard The Log Electro Wizard Ram Rider

Defense Synergies 2 18

Cannon
The Log Valkyrie Wizard Prince Electro Wizard
Valkyrie
Cannon Wizard Prince The Log Electro Wizard
Wizard
Cannon Valkyrie Prince The Log Electro Wizard Mega Knight
Prince
The Log Cannon Valkyrie Wizard Electro Wizard
The Log
Cannon Prince Valkyrie Wizard Electro Wizard Ram Rider Mega Knight
Electro Wizard
Cannon Valkyrie Wizard Prince The Log Ram Rider Mega Knight
Ram Rider
The Log Electro Wizard
Mega Knight
Wizard The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Valkyrie Wizard The Log Electro Wizard Ram Rider
Cannon Valkyrie Prince The Log Electro Wizard Ram Rider Mega Knight
Cannon Prince Ram Rider Mega Knight Valkyrie Electro Wizard
Cannon Prince Valkyrie Electro Wizard Ram Rider Mega Knight
Valkyrie Prince The Log Mega Knight
The Log Cannon Valkyrie Electro Wizard Mega Knight
Electro Wizard Ram Rider Cannon Wizard
Cannon Valkyrie The Log Electro Wizard Ram Rider Mega Knight
Cannon Prince
Cannon Valkyrie Prince Electro Wizard Mega Knight
Valkyrie Electro Wizard Cannon Wizard The Log Ram Rider Mega Knight
Wizard Electro Wizard Ram Rider
Cannon Prince Mega Knight Valkyrie Wizard The Log Electro Wizard Ram Rider
Valkyrie Wizard Mega Knight Cannon Prince The Log Electro Wizard
Cannon Prince Electro Wizard Ram Rider Mega Knight
Cannon Prince The Log Electro Wizard Ram Rider Mega Knight
Wizard Mega Knight Cannon Valkyrie Prince Electro Wizard
Cannon Mega Knight Valkyrie Wizard Prince The Log Electro Wizard Ram Rider
Valkyrie Wizard The Log Cannon Electro Wizard Ram Rider Mega Knight
Cannon Prince Electro Wizard Ram Rider
Valkyrie Wizard Mega Knight Cannon Prince The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Prince Electro Wizard
Electro Wizard Valkyrie Wizard Prince The Log Mega Knight
Mega Knight Valkyrie Prince The Log Electro Wizard Ram Rider
Valkyrie Prince Mega Knight The Log Electro Wizard Ram Rider
Cannon Valkyrie Prince Ram Rider Mega Knight
Wizard Electro Wizard Ram Rider
Prince Valkyrie Electro Wizard Ram Rider
Mega Knight Valkyrie Prince
Electro Wizard Mega Knight Valkyrie Prince The Log
Cannon
Mega Knight Valkyrie Prince
Mega Knight Valkyrie Prince The Log Electro Wizard
Prince Mega Knight Cannon Valkyrie Wizard Ram Rider
Wizard Cannon Valkyrie Mega Knight
Electro Wizard Valkyrie Prince The Log
Valkyrie Mega Knight Cannon Wizard The Log Electro Wizard
Cannon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie The Log
The Log Electro Wizard Ram Rider
The Log
Valkyrie Prince The Log
Wizard Valkyrie The Log Mega Knight
Wizard Ram Rider
Wizard The Log
The Log Wizard Ram Rider
The Log Wizard Ram Rider
Prince Electro Wizard
Valkyrie Wizard Prince The Log Electro Wizard Ram Rider
Wizard
The Log
Prince The Log
Wizard The Log
Wizard The Log Mega Knight
Wizard Prince The Log Electro Wizard Mega Knight
Valkyrie Wizard The Log Mega Knight
Prince The Log Mega Knight
Wizard
Prince The Log
The Log
The Log Valkyrie Wizard Mega Knight
The Log Wizard Electro Wizard Ram Rider
Wizard Prince The Log Ram Rider Mega Knight
The Log
Wizard Electro Wizard
Electro Wizard Wizard
Wizard The Log Mega Knight
Electro Wizard
Prince Mega Knight
Wizard The Log
Electro Wizard Prince
Wizard Electro Wizard Ram Rider
The Log
Valkyrie Wizard Prince Electro Wizard Mega Knight
The Log Wizard
Prince Mega Knight
The Log Electro Wizard
Electro Wizard
Prince The Log Electro Wizard Mega Knight
Prince
Wizard Mega Knight

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