My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bandit Electro Wizard Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Bandit Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers Bandit Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Bandit Ram Rider
Giant Snowball
Cannon Wall Breakers Ram Rider
Zap
Cannon Wall Breakers Bandit Ram Rider
Barbarian Barrel
Cannon Wall Breakers Bandit Electro Wizard
The Log
Cannon Wall Breakers Bandit Ram Rider
Earthquake
Cannon
Arrows
Wall Breakers
Royal Delivery
Wall Breakers Bandit Electro Wizard Ram Rider
Fireball
Cannon Wall Breakers Bandit Electro Wizard Ram Rider
Poison
Cannon Electro Wizard
Lightning
Cannon Bandit Electro Wizard Ram Rider
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Rage The Log Cannon Bandit Electro Wizard Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Wall Breakers Rage The Log Cannon

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Wall Breakers
The Log Electro Wizard Mega Knight
Rage
Electro Wizard
The Log
Wall Breakers Bandit Ram Rider Mega Knight
Bandit
The Log Electro Wizard Ram Rider Mega Knight
Electro Wizard
Wall Breakers Rage Bandit Ram Rider Mega Knight
Ram Rider
The Log Bandit Electro Wizard Mega Knight
Mega Knight
Wall Breakers The Log Bandit Electro Wizard Ram Rider

Defense Synergies 1 11

Cannon
The Log Bandit Electro Wizard
Wall Breakers
Rage
The Log
Cannon Bandit Electro Wizard Ram Rider Mega Knight
Bandit
Cannon The Log Electro Wizard Ram Rider Mega Knight
Electro Wizard
Cannon The Log Bandit Ram Rider Mega Knight
Ram Rider
The Log Bandit Electro Wizard
Mega Knight
The Log Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon The Log Electro Wizard Ram Rider
Cannon The Log Bandit Electro Wizard Ram Rider Mega Knight
Cannon Ram Rider Mega Knight Bandit Electro Wizard
Cannon Bandit Electro Wizard Ram Rider Mega Knight
The Log Mega Knight
The Log Cannon Bandit Electro Wizard Mega Knight
Electro Wizard Ram Rider Cannon
Cannon The Log Bandit Electro Wizard Ram Rider Mega Knight
Cannon
Cannon Bandit Electro Wizard Mega Knight
Electro Wizard Cannon The Log Bandit Ram Rider Mega Knight
Electro Wizard Ram Rider
Cannon Mega Knight The Log Bandit Electro Wizard Ram Rider
Mega Knight Cannon The Log Electro Wizard
Cannon Bandit Electro Wizard Ram Rider Mega Knight
Cannon The Log Bandit Electro Wizard Ram Rider Mega Knight
Mega Knight Cannon Electro Wizard
Cannon Mega Knight The Log Bandit Electro Wizard Ram Rider
The Log Cannon Bandit Electro Wizard Ram Rider Mega Knight
Cannon Electro Wizard Ram Rider
Mega Knight Cannon The Log Bandit Electro Wizard
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Bandit Electro Wizard
Bandit Electro Wizard The Log Mega Knight
Bandit Mega Knight The Log Electro Wizard Ram Rider
Mega Knight The Log Bandit Electro Wizard Ram Rider
Cannon Bandit Ram Rider Mega Knight
Electro Wizard Ram Rider
Bandit Electro Wizard Ram Rider
Mega Knight
Electro Wizard Mega Knight The Log Bandit
Cannon
Mega Knight
Mega Knight The Log Electro Wizard
Mega Knight Cannon Bandit Ram Rider
Cannon Mega Knight
Electro Wizard The Log
Mega Knight Cannon The Log Electro Wizard
Cannon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Bandit
The Log Bandit Electro Wizard Ram Rider
The Log Bandit
The Log
The Log Mega Knight
Ram Rider
The Log
The Log Ram Rider
The Log Bandit Ram Rider
Electro Wizard
The Log Bandit Electro Wizard Ram Rider
The Log Bandit
Bandit
The Log
The Log Bandit
The Log Bandit Mega Knight
The Log Bandit Electro Wizard Mega Knight
The Log Mega Knight
The Log Mega Knight
The Log
The Log
The Log Mega Knight
The Log Bandit Electro Wizard Ram Rider
The Log Bandit Ram Rider Mega Knight
The Log Bandit
Electro Wizard
Electro Wizard
The Log Bandit Mega Knight
Electro Wizard
Mega Knight
The Log
Electro Wizard Bandit
Electro Wizard Ram Rider
The Log
Electro Wizard Mega Knight
The Log
Mega Knight
The Log Electro Wizard
Electro Wizard
The Log Bandit Electro Wizard Mega Knight
Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: