My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Balloon Giant Skeleton Lumberjack Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Giant Skeleton Lumberjack Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Giant Skeleton Lumberjack Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Balloon Giant Skeleton Ram Rider
Giant Snowball
Bats Cannon Balloon Lumberjack Ram Rider
Zap
Bats Cannon Balloon Ram Rider
Barbarian Barrel
Cannon Wizard Giant Skeleton Lumberjack
The Log
Cannon Giant Skeleton Lumberjack Ram Rider
Earthquake
Cannon
Arrows
Bats
Royal Delivery
Bats Wizard Balloon Giant Skeleton Lumberjack Ram Rider
Fireball
Cannon Wizard Balloon Lumberjack Ram Rider
Poison
Bats Cannon Wizard Balloon
Lightning
Cannon Wizard Balloon Lumberjack Ram Rider
Rocket
Wizard Balloon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Cannon Lumberjack Wizard Balloon Ram Rider Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats The Log Cannon Lumberjack

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Giant Skeleton Lumberjack Ram Rider
Cannon
Wizard
Balloon Giant Skeleton Lumberjack Ram Rider
Balloon
Bats Lumberjack Wizard Giant Skeleton The Log
Giant Skeleton
Bats Wizard Balloon The Log Lumberjack
The Log
Balloon Giant Skeleton Lumberjack Ram Rider
Lumberjack
Balloon Bats Wizard Giant Skeleton The Log Ram Rider
Ram Rider
Bats Wizard The Log Lumberjack

Defense Synergies 1 14

Bats
Cannon Giant Skeleton The Log Lumberjack
Cannon
The Log Bats Wizard Lumberjack
Wizard
Cannon Giant Skeleton The Log Lumberjack
Balloon
Giant Skeleton
Bats Wizard The Log Lumberjack
The Log
Cannon Bats Wizard Giant Skeleton Lumberjack Ram Rider
Lumberjack
Bats Cannon Wizard Giant Skeleton The Log Ram Rider
Ram Rider
The Log Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Wizard The Log Ram Rider
Lumberjack Bats Cannon The Log Ram Rider
Cannon Lumberjack Ram Rider Bats Giant Skeleton
Cannon Lumberjack Bats Ram Rider
Giant Skeleton The Log Lumberjack
The Log Bats Cannon Lumberjack
Bats Ram Rider Cannon Wizard
Cannon Giant Skeleton The Log Ram Rider
Cannon Lumberjack
Cannon Giant Skeleton Lumberjack
Bats Cannon Wizard Giant Skeleton The Log Lumberjack Ram Rider
Bats Wizard Ram Rider
Cannon Lumberjack Bats Wizard Giant Skeleton The Log Ram Rider
Wizard Bats Cannon The Log Lumberjack
Cannon Lumberjack Ram Rider
Cannon The Log Lumberjack Ram Rider
Wizard Bats Cannon Lumberjack
Cannon Bats Wizard The Log Lumberjack Ram Rider
Wizard The Log Bats Cannon Giant Skeleton Lumberjack Ram Rider
Cannon Lumberjack Ram Rider
Wizard Bats Cannon Giant Skeleton The Log Lumberjack
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Giant Skeleton
Wizard The Log Lumberjack
Giant Skeleton Lumberjack Bats The Log Ram Rider
Giant Skeleton Lumberjack Bats The Log Ram Rider
Giant Skeleton Cannon Lumberjack Ram Rider
Wizard Bats Ram Rider
Bats Giant Skeleton Lumberjack Ram Rider
Giant Skeleton Lumberjack
Giant Skeleton Bats The Log
Cannon
Bats Giant Skeleton Lumberjack
Giant Skeleton The Log
Giant Skeleton Cannon Wizard Lumberjack Ram Rider
Wizard Cannon
Bats Giant Skeleton The Log Lumberjack
Bats Cannon Wizard Giant Skeleton The Log
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton The Log
The Log Ram Rider
Giant Skeleton The Log
Giant Skeleton The Log
Wizard The Log
Wizard Bats Ram Rider
Wizard The Log
The Log Wizard Ram Rider
The Log Wizard Ram Rider
Bats Lumberjack
Wizard The Log Ram Rider
Wizard
The Log
The Log
Wizard The Log
Wizard The Log
Bats
Wizard The Log
Wizard The Log
Giant Skeleton The Log
Wizard
The Log
The Log
The Log Wizard
The Log Wizard Ram Rider
Wizard The Log Ram Rider
The Log
Bats Wizard
Bats Wizard
Wizard The Log
Giant Skeleton
Wizard The Log
Bats
Wizard Ram Rider
The Log
Wizard Lumberjack
The Log Wizard
Giant Skeleton
Bats Giant Skeleton The Log
Bats
Giant Skeleton The Log
Wizard

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