My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Inferno Dragon Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Inferno Dragon
Giant Snowball
Cannon Goblin Barrel Witch Inferno Dragon
Zap
Cannon Goblin Barrel Witch Inferno Dragon
Barbarian Barrel
Cannon Wizard Goblin Barrel Witch
The Log
Cannon Goblin Barrel Witch
Earthquake
Cannon Goblin Barrel Witch
Arrows
Goblin Barrel Witch
Royal Delivery
Wizard Goblin Barrel Witch Inferno Dragon
Fireball
Cannon Wizard Goblin Barrel Witch Inferno Dragon
Poison
Cannon Wizard Witch
Lightning
Cannon Wizard Witch Inferno Dragon
Rocket
Wizard Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Cannon Goblin Barrel Inferno Dragon Golden Knight Wizard Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Cannon Goblin Barrel Inferno Dragon

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Wizard
Mega Knight
Goblin Barrel
Mega Knight Golden Knight
Witch
Mega Knight
The Log
Mega Knight
Inferno Dragon
Mega Knight
Mega Knight
Inferno Dragon Wizard Goblin Barrel Witch The Log
Golden Knight
Goblin Barrel

Defense Synergies 1 12

Cannon
The Log Wizard Witch Inferno Dragon
Wizard
Cannon The Log Mega Knight Golden Knight
Goblin Barrel
Witch
Cannon The Log Mega Knight
The Log
Cannon Wizard Witch Inferno Dragon Mega Knight Golden Knight
Inferno Dragon
Cannon The Log Mega Knight
Mega Knight
Wizard Witch The Log Inferno Dragon
Golden Knight
Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Wizard The Log Golden Knight
Inferno Dragon Cannon Witch The Log Mega Knight
Cannon Witch Mega Knight Inferno Dragon
Cannon Witch Inferno Dragon Mega Knight
The Log Mega Knight
The Log Cannon Mega Knight
Inferno Dragon Cannon Wizard Witch
Cannon The Log Mega Knight Golden Knight
Cannon Witch Inferno Dragon
Cannon Mega Knight
Witch Cannon Wizard The Log Mega Knight
Inferno Dragon Wizard Witch
Cannon Mega Knight Wizard Witch The Log
Wizard Mega Knight Cannon Witch The Log Golden Knight
Inferno Dragon Cannon Mega Knight
Cannon The Log Inferno Dragon Mega Knight
Wizard Mega Knight Cannon Witch
Cannon Mega Knight Wizard Witch The Log Golden Knight
Wizard Witch The Log Cannon Inferno Dragon Mega Knight
Cannon Inferno Dragon
Wizard Mega Knight Cannon Witch The Log
Cannon Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Witch
Wizard The Log Inferno Dragon Mega Knight
Mega Knight Witch The Log Golden Knight
Mega Knight The Log
Cannon Witch Inferno Dragon Mega Knight
Wizard Witch
Witch
Mega Knight Inferno Dragon
Mega Knight Witch The Log Inferno Dragon
Witch Cannon Inferno Dragon
Inferno Dragon Mega Knight Witch Golden Knight
Mega Knight The Log
Mega Knight Cannon Wizard Witch Golden Knight
Wizard Cannon Witch Mega Knight
Witch The Log Inferno Dragon Golden Knight
Mega Knight Cannon Wizard Witch The Log Inferno Dragon Golden Knight
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Golden Knight
The Log Golden Knight
The Log
The Log
Wizard The Log Mega Knight
Wizard Witch
Wizard Witch The Log
The Log Wizard
The Log Wizard Golden Knight
Wizard The Log Golden Knight
Wizard
The Log Golden Knight
The Log
Wizard Witch The Log Golden Knight
Wizard The Log Mega Knight
Wizard The Log Mega Knight
Wizard Witch The Log Mega Knight Golden Knight
The Log Mega Knight
Wizard
The Log
The Log
The Log Wizard Witch Mega Knight
Witch Inferno Dragon
The Log Wizard Witch Golden Knight
Wizard Witch The Log Mega Knight Golden Knight
The Log Golden Knight
Wizard Witch
Wizard Witch
Wizard The Log Mega Knight
Mega Knight
Wizard The Log
Witch
Wizard Witch
The Log
Wizard Mega Knight
The Log Wizard
Mega Knight
Witch The Log Golden Knight
Witch
Witch The Log Mega Knight Golden Knight
Inferno Dragon
Wizard Mega Knight

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