My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Electro Wizard Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Clone
Giant Snowball
Cannon Clone Witch Lumberjack
Zap
Cannon Clone Witch
Barbarian Barrel
Cannon Elite Barbarians Clone Witch Electro Wizard Lumberjack
The Log
Cannon Elite Barbarians Clone Witch Lumberjack
Earthquake
Cannon Clone Witch
Arrows
Clone Witch
Royal Delivery
Elite Barbarians Clone Witch Electro Wizard Lumberjack
Fireball
Cannon Elite Barbarians Clone Witch Electro Wizard Lumberjack
Poison
Cannon Clone Witch Electro Wizard
Lightning
Cannon Elite Barbarians Witch Electro Wizard Lumberjack
Rocket
Elite Barbarians Witch

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Clone Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Cannon Clone Electro Wizard Lumberjack Witch Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Cannon Clone Electro Wizard

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Elite Barbarians
The Log Lumberjack Mega Knight
Clone
Witch Electro Wizard Lumberjack
Witch
Clone Lumberjack Mega Knight
The Log
Elite Barbarians Lumberjack Mega Knight
Electro Wizard
Clone Lumberjack Mega Knight
Lumberjack
Elite Barbarians Clone Witch The Log Electro Wizard Mega Knight
Mega Knight
Elite Barbarians Witch The Log Electro Wizard Lumberjack

Defense Synergies 1 14

Cannon
The Log Witch Electro Wizard Lumberjack
Elite Barbarians
The Log Mega Knight
Clone
Witch
Cannon The Log Electro Wizard Lumberjack Mega Knight
The Log
Cannon Elite Barbarians Witch Electro Wizard Lumberjack Mega Knight
Electro Wizard
Cannon Witch The Log Lumberjack Mega Knight
Lumberjack
Cannon Witch The Log Electro Wizard
Mega Knight
Elite Barbarians Witch The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon The Log Electro Wizard
Elite Barbarians Lumberjack Cannon Witch The Log Electro Wizard Mega Knight
Cannon Witch Lumberjack Mega Knight Elite Barbarians Electro Wizard
Cannon Elite Barbarians Witch Lumberjack Electro Wizard Mega Knight
Elite Barbarians The Log Lumberjack Mega Knight
The Log Cannon Electro Wizard Lumberjack Mega Knight
Electro Wizard Cannon Witch
Cannon The Log Electro Wizard Mega Knight
Cannon Witch Elite Barbarians Lumberjack
Elite Barbarians Cannon Electro Wizard Lumberjack Mega Knight
Witch Electro Wizard Cannon The Log Lumberjack Mega Knight
Witch Electro Wizard
Cannon Lumberjack Mega Knight Elite Barbarians Witch The Log Electro Wizard
Mega Knight Cannon Witch The Log Electro Wizard Lumberjack
Elite Barbarians Cannon Electro Wizard Lumberjack Mega Knight
Cannon Elite Barbarians The Log Electro Wizard Lumberjack Mega Knight
Mega Knight Cannon Elite Barbarians Witch Electro Wizard Lumberjack
Cannon Mega Knight Elite Barbarians Witch The Log Electro Wizard Lumberjack
Witch The Log Cannon Electro Wizard Lumberjack Mega Knight
Cannon Elite Barbarians Electro Wizard Lumberjack
Mega Knight Cannon Elite Barbarians Witch The Log Electro Wizard Lumberjack
Cannon Elite Barbarians Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Elite Barbarians Witch Electro Wizard
Electro Wizard Elite Barbarians The Log Lumberjack Mega Knight
Lumberjack Mega Knight Elite Barbarians Witch The Log Electro Wizard
Lumberjack Mega Knight Elite Barbarians The Log Electro Wizard
Cannon Elite Barbarians Witch Lumberjack Mega Knight
Witch Electro Wizard
Elite Barbarians Witch Electro Wizard Lumberjack
Mega Knight Elite Barbarians Lumberjack
Electro Wizard Mega Knight Elite Barbarians Witch The Log
Witch Cannon
Mega Knight Elite Barbarians Witch Lumberjack
Mega Knight Elite Barbarians The Log Electro Wizard
Elite Barbarians Mega Knight Cannon Witch Lumberjack
Cannon Witch Mega Knight
Elite Barbarians Witch Electro Wizard The Log Lumberjack
Mega Knight Cannon Elite Barbarians Witch The Log Electro Wizard
Cannon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log Electro Wizard
The Log
The Log
The Log Mega Knight
Witch
Witch The Log
The Log
The Log
Elite Barbarians Electro Wizard Lumberjack
The Log Electro Wizard
Elite Barbarians The Log
Elite Barbarians The Log
Witch The Log
The Log Mega Knight
The Log Electro Wizard Mega Knight
Witch The Log Mega Knight
The Log Mega Knight
The Log
The Log
The Log Witch Mega Knight
Witch
The Log Witch Electro Wizard
Witch The Log Mega Knight
The Log
Elite Barbarians Witch Electro Wizard
Electro Wizard Witch
Elite Barbarians
The Log Mega Knight
Electro Wizard
Mega Knight
The Log
Electro Wizard Witch
Witch Electro Wizard
The Log
Electro Wizard Lumberjack Mega Knight
The Log
Elite Barbarians Mega Knight
Elite Barbarians Witch The Log Electro Wizard
Witch Electro Wizard
Witch The Log Electro Wizard Mega Knight
Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: