My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Skeleton Royal Ghost Electro Wizard Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Goblin Barrel Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Dart Goblin Giant Skeleton Royal Ghost Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Goblin Barrel Giant Skeleton Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Goblin Barrel Giant Skeleton Skeleton King
Giant Snowball
Cannon Dart Goblin Goblin Barrel Skeleton King
Zap
Cannon Dart Goblin Goblin Barrel Skeleton King
Barbarian Barrel
Cannon Elite Barbarians Dart Goblin Goblin Barrel Giant Skeleton Royal Ghost Electro Wizard Skeleton King
The Log
Cannon Elite Barbarians Dart Goblin Goblin Barrel Giant Skeleton Skeleton King
Earthquake
Cannon Goblin Barrel Skeleton King
Arrows
Dart Goblin Goblin Barrel Skeleton King
Royal Delivery
Elite Barbarians Dart Goblin Goblin Barrel Giant Skeleton Royal Ghost Electro Wizard Skeleton King
Fireball
Cannon Elite Barbarians Dart Goblin Goblin Barrel Electro Wizard Skeleton King
Poison
Cannon Dart Goblin Electro Wizard Skeleton King
Lightning
Cannon Elite Barbarians Electro Wizard Skeleton King
Rocket
Elite Barbarians Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Royal Ghost Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Giant Skeleton Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Cannon Dart Goblin Goblin Barrel Royal Ghost Electro Wizard Skeleton King Elite Barbarians Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Cannon Dart Goblin Goblin Barrel Royal Ghost

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Elite Barbarians
Dart Goblin Royal Ghost
Dart Goblin
Goblin Barrel Elite Barbarians Giant Skeleton Skeleton King
Goblin Barrel
Dart Goblin Giant Skeleton Royal Ghost Skeleton King
Giant Skeleton
Dart Goblin Goblin Barrel Electro Wizard
Royal Ghost
Elite Barbarians Goblin Barrel Electro Wizard
Electro Wizard
Giant Skeleton Royal Ghost
Skeleton King
Dart Goblin Goblin Barrel

Defense Synergies 0 8

Cannon
Dart Goblin Royal Ghost Electro Wizard
Elite Barbarians
Dart Goblin
Dart Goblin
Cannon Elite Barbarians Giant Skeleton Electro Wizard
Goblin Barrel
Giant Skeleton
Dart Goblin Electro Wizard
Royal Ghost
Cannon Electro Wizard
Electro Wizard
Cannon Dart Goblin Giant Skeleton Royal Ghost
Skeleton King

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Dart Goblin Electro Wizard
Elite Barbarians Cannon Dart Goblin Electro Wizard
Cannon Elite Barbarians Dart Goblin Giant Skeleton Electro Wizard
Cannon Elite Barbarians Dart Goblin Electro Wizard Skeleton King
Elite Barbarians Giant Skeleton
Cannon Dart Goblin Royal Ghost Electro Wizard
Dart Goblin Electro Wizard Cannon
Cannon Dart Goblin Giant Skeleton Electro Wizard
Cannon Elite Barbarians Skeleton King
Elite Barbarians Cannon Dart Goblin Giant Skeleton Royal Ghost Electro Wizard
Dart Goblin Electro Wizard Cannon Giant Skeleton Royal Ghost Skeleton King
Dart Goblin Electro Wizard
Cannon Elite Barbarians Giant Skeleton Electro Wizard
Cannon Dart Goblin Royal Ghost Electro Wizard Skeleton King
Elite Barbarians Cannon Electro Wizard Skeleton King
Cannon Elite Barbarians Electro Wizard
Cannon Elite Barbarians Electro Wizard
Cannon Elite Barbarians Dart Goblin Royal Ghost Electro Wizard
Cannon Dart Goblin Giant Skeleton Royal Ghost Electro Wizard
Cannon Elite Barbarians Dart Goblin Electro Wizard
Royal Ghost Cannon Elite Barbarians Dart Goblin Giant Skeleton Electro Wizard
Cannon Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Giant Skeleton Royal Ghost Electro Wizard
Electro Wizard Elite Barbarians Royal Ghost
Giant Skeleton Elite Barbarians Electro Wizard
Giant Skeleton Elite Barbarians Electro Wizard
Giant Skeleton Cannon Elite Barbarians
Dart Goblin Electro Wizard
Elite Barbarians Dart Goblin Giant Skeleton Electro Wizard
Giant Skeleton Elite Barbarians
Giant Skeleton Electro Wizard Elite Barbarians
Cannon Dart Goblin
Elite Barbarians Dart Goblin Giant Skeleton
Elite Barbarians Giant Skeleton Electro Wizard
Elite Barbarians Giant Skeleton Cannon Skeleton King
Cannon Dart Goblin
Elite Barbarians Electro Wizard Dart Goblin Giant Skeleton Skeleton King
Cannon Elite Barbarians Dart Goblin Giant Skeleton Royal Ghost Electro Wizard Skeleton King
Cannon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Giant Skeleton Royal Ghost
Dart Goblin Royal Ghost Electro Wizard
Dart Goblin Giant Skeleton
Dart Goblin Giant Skeleton
Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin
Elite Barbarians Electro Wizard
Dart Goblin Electro Wizard
Dart Goblin
Elite Barbarians Dart Goblin
Dart Goblin
Elite Barbarians Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin Electro Wizard
Dart Goblin
Giant Skeleton
Dart Goblin Royal Ghost Electro Wizard
Dart Goblin
Elite Barbarians Dart Goblin Electro Wizard
Electro Wizard Dart Goblin
Elite Barbarians
Dart Goblin
Electro Wizard
Giant Skeleton
Electro Wizard Dart Goblin
Dart Goblin Electro Wizard
Dart Goblin Electro Wizard
Dart Goblin Skeleton King
Giant Skeleton
Elite Barbarians Dart Goblin
Elite Barbarians Dart Goblin Giant Skeleton Electro Wizard Skeleton King
Dart Goblin Electro Wizard
Dart Goblin Giant Skeleton Royal Ghost Electro Wizard
Dart Goblin

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