My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider
Giant Snowball
Cannon Musketeer Hog Rider
Zap
Cannon
Barbarian Barrel
Cannon Elite Barbarians Musketeer
The Log
Cannon Elite Barbarians Musketeer Hog Rider
Earthquake
Cannon Hog Rider
Arrows
Royal Delivery
Elite Barbarians Musketeer Hog Rider P.E.K.K.A
Fireball
Cannon Elite Barbarians Musketeer Hog Rider
Poison
Cannon Musketeer
Lightning
Cannon Elite Barbarians Musketeer
Rocket
Elite Barbarians Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Cannon Fireball Musketeer Hog Rider Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage The Log Cannon Fireball

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Elite Barbarians
Rage Fireball Hog Rider The Log
Fireball
Hog Rider Elite Barbarians The Log
Musketeer
Hog Rider P.E.K.K.A The Log
Hog Rider
Fireball Musketeer Rage The Log Elite Barbarians
Rage
Elite Barbarians Hog Rider
P.E.K.K.A
Musketeer The Log
The Log
Hog Rider Elite Barbarians Fireball Musketeer P.E.K.K.A

Defense Synergies 5 4

Cannon
Musketeer The Log Fireball
Elite Barbarians
The Log
Fireball
The Log Cannon Musketeer
Musketeer
Cannon The Log Fireball P.E.K.K.A
Hog Rider
Rage
P.E.K.K.A
The Log Musketeer
The Log
Cannon Fireball Musketeer P.E.K.K.A Elite Barbarians

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Fireball Musketeer The Log
Elite Barbarians P.E.K.K.A Cannon Musketeer The Log
Cannon P.E.K.K.A Elite Barbarians Musketeer
Cannon Elite Barbarians P.E.K.K.A Musketeer
Elite Barbarians Fireball P.E.K.K.A The Log
Fireball The Log Cannon Musketeer
Musketeer Cannon Fireball
Cannon Fireball Musketeer P.E.K.K.A The Log
Cannon P.E.K.K.A Elite Barbarians Musketeer
Elite Barbarians Cannon Musketeer
Cannon Fireball Musketeer The Log
Musketeer Fireball
Cannon P.E.K.K.A Elite Barbarians Fireball Musketeer The Log
Fireball Cannon P.E.K.K.A The Log
Elite Barbarians P.E.K.K.A Cannon
Cannon Elite Barbarians Fireball P.E.K.K.A The Log
Cannon Elite Barbarians Fireball Musketeer P.E.K.K.A
Cannon Fireball Elite Barbarians Musketeer The Log
The Log Cannon Fireball Musketeer
P.E.K.K.A Cannon Elite Barbarians Musketeer
Cannon Elite Barbarians Fireball Musketeer P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Fireball P.E.K.K.A
Fireball Elite Barbarians Musketeer The Log
P.E.K.K.A Elite Barbarians Musketeer The Log
P.E.K.K.A Elite Barbarians Fireball Musketeer The Log
P.E.K.K.A Cannon Elite Barbarians Musketeer
Fireball Musketeer
P.E.K.K.A Elite Barbarians Fireball Musketeer
P.E.K.K.A Elite Barbarians
P.E.K.K.A Elite Barbarians Fireball The Log
P.E.K.K.A Cannon Musketeer
P.E.K.K.A Elite Barbarians Musketeer
P.E.K.K.A Elite Barbarians Fireball The Log
Elite Barbarians P.E.K.K.A Cannon Fireball
Cannon Fireball Musketeer
Elite Barbarians Fireball Musketeer P.E.K.K.A The Log
Cannon Elite Barbarians Fireball Musketeer P.E.K.K.A The Log
Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer The Log
Fireball Musketeer The Log
Fireball The Log
Fireball Musketeer The Log
Fireball The Log
Fireball Musketeer
Musketeer The Log
Fireball The Log
Fireball The Log
Elite Barbarians Fireball Musketeer
Fireball Musketeer The Log
Fireball Musketeer
Elite Barbarians Fireball Musketeer The Log
Fireball Musketeer
Elite Barbarians Fireball Musketeer The Log
Fireball Musketeer The Log
Fireball Musketeer The Log
Fireball
Fireball Musketeer The Log
Fireball The Log
Fireball Musketeer The Log
Fireball
Musketeer The Log
Fireball Musketeer The Log
The Log Fireball
Fireball The Log Musketeer
Fireball Musketeer The Log
Fireball Musketeer The Log
Elite Barbarians Fireball Musketeer
Fireball Musketeer
Elite Barbarians Fireball
Fireball Musketeer The Log
Fireball
P.E.K.K.A
Fireball The Log
Fireball Musketeer
Fireball Musketeer
The Log Fireball
Fireball Musketeer
The Log Fireball Musketeer
Fireball
Elite Barbarians Musketeer P.E.K.K.A
Elite Barbarians Fireball Musketeer The Log
Fireball Musketeer
Fireball Musketeer The Log
P.E.K.K.A
Fireball

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