My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Witch Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Cannon Witch
Zap
Cannon Witch
Barbarian Barrel
Cannon Elite Barbarians Valkyrie Witch Electro Wizard Magic Archer
The Log
Cannon Elite Barbarians Witch
Earthquake
Cannon Witch
Arrows
Witch
Royal Delivery
Elite Barbarians Valkyrie Witch Electro Wizard Magic Archer
Fireball
Cannon Elite Barbarians Witch Electro Wizard Magic Archer
Poison
Cannon Witch Electro Wizard Magic Archer
Lightning
Cannon Elite Barbarians Valkyrie Witch Electro Wizard Magic Archer
Rocket
Elite Barbarians Valkyrie Witch Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Cannon Fireball Valkyrie Electro Wizard Magic Archer Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Cannon Fireball Valkyrie

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Elite Barbarians
Valkyrie Fireball The Log
Fireball
Elite Barbarians The Log Electro Wizard Magic Archer
Valkyrie
Elite Barbarians Witch Electro Wizard Magic Archer
Witch
Valkyrie
The Log
Elite Barbarians Fireball Magic Archer
Electro Wizard
Fireball Valkyrie Magic Archer
Magic Archer
Fireball Valkyrie The Log Electro Wizard

Defense Synergies 3 17

Cannon
The Log Fireball Valkyrie Witch Electro Wizard Magic Archer
Elite Barbarians
Valkyrie The Log
Fireball
The Log Cannon Valkyrie Electro Wizard
Valkyrie
Elite Barbarians Cannon Fireball Witch The Log Electro Wizard Magic Archer
Witch
Cannon Valkyrie The Log Electro Wizard
The Log
Cannon Fireball Elite Barbarians Valkyrie Witch Electro Wizard Magic Archer
Electro Wizard
Cannon Fireball Valkyrie Witch The Log Magic Archer
Magic Archer
Cannon Valkyrie The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Fireball Valkyrie The Log Electro Wizard Magic Archer
Elite Barbarians Cannon Valkyrie Witch The Log Electro Wizard
Cannon Witch Elite Barbarians Valkyrie Electro Wizard
Cannon Elite Barbarians Witch Valkyrie Electro Wizard
Elite Barbarians Fireball Valkyrie The Log
Fireball The Log Cannon Valkyrie Electro Wizard Magic Archer
Electro Wizard Cannon Fireball Witch Magic Archer
Cannon Fireball Valkyrie The Log Electro Wizard Magic Archer
Cannon Witch Elite Barbarians
Elite Barbarians Cannon Valkyrie Electro Wizard
Valkyrie Witch Electro Wizard Cannon Fireball The Log Magic Archer
Fireball Witch Electro Wizard Magic Archer
Cannon Elite Barbarians Fireball Valkyrie Witch The Log Electro Wizard
Fireball Valkyrie Cannon Witch The Log Electro Wizard Magic Archer
Elite Barbarians Cannon Electro Wizard
Cannon Elite Barbarians Fireball The Log Electro Wizard
Cannon Elite Barbarians Fireball Valkyrie Witch Electro Wizard
Cannon Fireball Valkyrie Elite Barbarians Witch The Log Electro Wizard Magic Archer
Valkyrie Witch The Log Cannon Fireball Electro Wizard Magic Archer
Cannon Elite Barbarians Electro Wizard
Valkyrie Cannon Elite Barbarians Fireball Witch The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Elite Barbarians Fireball Witch Electro Wizard
Fireball Electro Wizard Elite Barbarians Valkyrie The Log Magic Archer
Elite Barbarians Valkyrie Witch The Log Electro Wizard
Valkyrie Elite Barbarians Fireball The Log Electro Wizard
Cannon Elite Barbarians Valkyrie Witch
Fireball Witch Electro Wizard Magic Archer
Elite Barbarians Fireball Valkyrie Witch Electro Wizard
Elite Barbarians Valkyrie
Electro Wizard Elite Barbarians Fireball Valkyrie Witch The Log Magic Archer
Witch Cannon
Elite Barbarians Valkyrie Witch
Elite Barbarians Fireball Valkyrie The Log Electro Wizard
Elite Barbarians Cannon Fireball Valkyrie Witch
Cannon Fireball Valkyrie Witch Magic Archer
Elite Barbarians Witch Electro Wizard Fireball Valkyrie The Log Magic Archer
Valkyrie Cannon Elite Barbarians Fireball Witch The Log Electro Wizard Magic Archer
Cannon Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Valkyrie The Log
Fireball The Log Electro Wizard Magic Archer
Fireball The Log Magic Archer
Fireball Valkyrie The Log
Fireball Valkyrie The Log Magic Archer
Fireball Witch Magic Archer
Witch The Log Magic Archer
Fireball The Log Magic Archer
Fireball The Log
Elite Barbarians Fireball Electro Wizard
Fireball Valkyrie The Log Electro Wizard Magic Archer
Fireball Magic Archer
Elite Barbarians Fireball The Log Magic Archer
Fireball Magic Archer
Elite Barbarians Fireball The Log Magic Archer
Fireball Witch The Log Magic Archer
Magic Archer Fireball The Log
Fireball
Fireball The Log Electro Wizard Magic Archer
Fireball Valkyrie Witch The Log Magic Archer
Fireball The Log Magic Archer
Fireball
The Log
Fireball The Log
The Log Fireball Valkyrie Witch Magic Archer
Witch
Fireball The Log Witch Electro Wizard Magic Archer
Fireball Witch The Log Magic Archer
Fireball The Log Magic Archer
Elite Barbarians Fireball Witch Electro Wizard Magic Archer
Electro Wizard Fireball Witch
Elite Barbarians Fireball
Fireball The Log Magic Archer
Fireball Electro Wizard Magic Archer
Fireball The Log Magic Archer
Electro Wizard Fireball Witch Magic Archer
Fireball Witch Electro Wizard Magic Archer
The Log Fireball
Fireball Valkyrie Electro Wizard Magic Archer
The Log Fireball Magic Archer
Fireball
Elite Barbarians
Elite Barbarians Fireball Witch The Log Electro Wizard Magic Archer
Fireball Witch Electro Wizard Magic Archer
Fireball Witch The Log Electro Wizard Magic Archer
Fireball

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