My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Executioner Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Skeleton Army Inferno Dragon
Giant Snowball
Cannon Skeleton Army Inferno Dragon Lumberjack
Zap
Cannon Skeleton Army Inferno Dragon
Barbarian Barrel
Cannon Elite Barbarians Skeleton Army Executioner Lumberjack
The Log
Cannon Elite Barbarians Skeleton Army Lumberjack
Earthquake
Cannon Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Elite Barbarians Skeleton Army Executioner Inferno Dragon Lumberjack
Fireball
Cannon Elite Barbarians Skeleton Army Executioner Inferno Dragon Lumberjack
Poison
Cannon Skeleton Army Executioner
Lightning
Cannon Elite Barbarians Executioner Inferno Dragon Lumberjack
Rocket
Elite Barbarians Executioner Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Skeleton Army Executioner Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Rage Cannon Skeleton Army Inferno Dragon Lumberjack Executioner Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Rage Cannon Skeleton Army

Attack Synergies 1 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Elite Barbarians
Rage Lumberjack
Mirror
Skeleton Army Lumberjack
Rage
Elite Barbarians
Skeleton Army
Mirror
Executioner
Inferno Dragon
Lumberjack
Elite Barbarians Mirror

Defense Synergies 2 10

Cannon
Mirror Skeleton Army Inferno Dragon Lumberjack
Elite Barbarians
Mirror
Cannon Skeleton Army Executioner Inferno Dragon Lumberjack
Rage
Skeleton Army
Mirror Cannon Executioner Inferno Dragon Lumberjack
Executioner
Mirror Skeleton Army Lumberjack
Inferno Dragon
Cannon Mirror Skeleton Army
Lumberjack
Cannon Mirror Skeleton Army Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Executioner
Elite Barbarians Skeleton Army Inferno Dragon Lumberjack Cannon Executioner
Cannon Skeleton Army Lumberjack Elite Barbarians Executioner Inferno Dragon
Cannon Elite Barbarians Skeleton Army Inferno Dragon Lumberjack
Elite Barbarians Skeleton Army Lumberjack
Skeleton Army Cannon Executioner Lumberjack
Inferno Dragon Cannon Executioner
Cannon
Cannon Inferno Dragon Elite Barbarians Skeleton Army Lumberjack
Elite Barbarians Skeleton Army Cannon Lumberjack
Skeleton Army Executioner Cannon Lumberjack
Executioner Inferno Dragon
Cannon Skeleton Army Lumberjack Elite Barbarians
Skeleton Army Executioner Cannon Lumberjack
Elite Barbarians Skeleton Army Inferno Dragon Cannon Lumberjack
Skeleton Army Cannon Elite Barbarians Inferno Dragon Lumberjack
Cannon Elite Barbarians Skeleton Army Executioner Lumberjack
Cannon Elite Barbarians Skeleton Army Executioner Lumberjack
Executioner Cannon Inferno Dragon Lumberjack
Cannon Elite Barbarians Inferno Dragon Lumberjack
Skeleton Army Cannon Elite Barbarians Executioner Lumberjack
Cannon Elite Barbarians Skeleton Army Inferno Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Elite Barbarians
Elite Barbarians Executioner Inferno Dragon Lumberjack
Skeleton Army Lumberjack Elite Barbarians
Skeleton Army Lumberjack Elite Barbarians
Cannon Elite Barbarians Skeleton Army Executioner Inferno Dragon Lumberjack
Executioner
Skeleton Army Elite Barbarians Lumberjack
Elite Barbarians Skeleton Army Inferno Dragon Lumberjack
Elite Barbarians Skeleton Army Inferno Dragon
Cannon Skeleton Army Inferno Dragon
Inferno Dragon Elite Barbarians Lumberjack
Skeleton Army Elite Barbarians
Elite Barbarians Skeleton Army Cannon Executioner Lumberjack
Cannon Skeleton Army Executioner
Elite Barbarians Skeleton Army Executioner Inferno Dragon Lumberjack
Executioner Cannon Elite Barbarians Inferno Dragon
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Executioner
Executioner
Executioner
Executioner
Executioner
Elite Barbarians Lumberjack
Executioner
Elite Barbarians Executioner
Elite Barbarians
Executioner
Executioner
Executioner
Executioner
Inferno Dragon
Executioner
Elite Barbarians Executioner
Elite Barbarians
Skeleton Army
Executioner
Executioner Lumberjack
Executioner
Elite Barbarians Executioner
Elite Barbarians
Executioner
Executioner
Inferno Dragon

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