My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Ice Wizard Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Ice Wizard Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider Inferno Dragon
Giant Snowball
Cannon Musketeer Hog Rider Inferno Dragon
Zap
Cannon Inferno Dragon
Barbarian Barrel
Cannon Elite Barbarians Musketeer Ice Wizard Electro Wizard
The Log
Cannon Elite Barbarians Musketeer Hog Rider
Earthquake
Cannon Hog Rider
Arrows
Royal Delivery
Elite Barbarians Musketeer Hog Rider Ice Wizard Electro Wizard Inferno Dragon
Fireball
Cannon Elite Barbarians Musketeer Hog Rider Ice Wizard Electro Wizard Inferno Dragon
Poison
Cannon Musketeer Ice Wizard Electro Wizard
Lightning
Cannon Elite Barbarians Musketeer Ice Wizard Electro Wizard Inferno Dragon
Rocket
Elite Barbarians Musketeer Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Wizard Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Cannon Ice Wizard Musketeer Hog Rider Electro Wizard Inferno Dragon Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Cannon Ice Wizard Musketeer

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Elite Barbarians
Hog Rider The Log
Musketeer
Hog Rider The Log
Hog Rider
Musketeer The Log Elite Barbarians Electro Wizard
The Log
Hog Rider Elite Barbarians Musketeer
Ice Wizard
Electro Wizard
Hog Rider
Inferno Dragon

Defense Synergies 3 10

Cannon
Musketeer The Log Ice Wizard Electro Wizard Inferno Dragon
Elite Barbarians
The Log
Musketeer
Cannon The Log Electro Wizard
Hog Rider
The Log
Cannon Musketeer Elite Barbarians Ice Wizard Electro Wizard Inferno Dragon
Ice Wizard
Cannon The Log Inferno Dragon
Electro Wizard
Cannon Musketeer The Log Inferno Dragon
Inferno Dragon
Cannon The Log Ice Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Musketeer The Log Electro Wizard
Elite Barbarians Inferno Dragon Cannon Musketeer The Log Ice Wizard Electro Wizard
Cannon Elite Barbarians Musketeer Ice Wizard Electro Wizard Inferno Dragon
Cannon Elite Barbarians Inferno Dragon Musketeer Ice Wizard Electro Wizard
Elite Barbarians The Log
The Log Cannon Musketeer Ice Wizard Electro Wizard
Musketeer Electro Wizard Inferno Dragon Cannon Ice Wizard
Cannon Musketeer The Log Electro Wizard
Cannon Inferno Dragon Elite Barbarians Musketeer Ice Wizard
Elite Barbarians Cannon Musketeer Ice Wizard Electro Wizard
Ice Wizard Electro Wizard Cannon Musketeer The Log
Musketeer Inferno Dragon Ice Wizard Electro Wizard
Cannon Elite Barbarians Musketeer The Log Ice Wizard Electro Wizard
Cannon The Log Electro Wizard
Elite Barbarians Inferno Dragon Cannon Electro Wizard
Cannon Elite Barbarians The Log Electro Wizard Inferno Dragon
Cannon Elite Barbarians Musketeer Electro Wizard
Cannon Elite Barbarians Musketeer The Log Ice Wizard Electro Wizard
The Log Cannon Musketeer Ice Wizard Electro Wizard Inferno Dragon
Cannon Elite Barbarians Musketeer Electro Wizard Inferno Dragon
Cannon Elite Barbarians Musketeer The Log Electro Wizard
Cannon Elite Barbarians Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Electro Wizard
Electro Wizard Elite Barbarians Musketeer The Log Inferno Dragon
Elite Barbarians Musketeer The Log Electro Wizard
Elite Barbarians Musketeer The Log Electro Wizard
Cannon Elite Barbarians Musketeer Inferno Dragon
Musketeer Ice Wizard Electro Wizard
Elite Barbarians Musketeer Ice Wizard Electro Wizard
Elite Barbarians Inferno Dragon
Electro Wizard Elite Barbarians The Log Inferno Dragon
Cannon Musketeer Inferno Dragon
Inferno Dragon Elite Barbarians Musketeer
Elite Barbarians The Log Electro Wizard
Elite Barbarians Cannon
Cannon Musketeer
Elite Barbarians Electro Wizard Musketeer The Log Inferno Dragon
Cannon Elite Barbarians Musketeer The Log Ice Wizard Electro Wizard Inferno Dragon
Cannon Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer The Log
Musketeer The Log Ice Wizard Electro Wizard
The Log
Musketeer The Log
The Log
Musketeer Ice Wizard
Musketeer The Log
The Log Ice Wizard
The Log
Elite Barbarians Musketeer Electro Wizard
Musketeer The Log Electro Wizard
Musketeer
Elite Barbarians Musketeer The Log
Musketeer
Elite Barbarians Musketeer The Log
Musketeer The Log
Musketeer The Log
Musketeer The Log Electro Wizard
The Log
Musketeer The Log
Musketeer The Log
Musketeer The Log
The Log Ice Wizard
Inferno Dragon
The Log Musketeer Ice Wizard Electro Wizard
Musketeer The Log
Musketeer The Log
Elite Barbarians Musketeer Ice Wizard Electro Wizard
Electro Wizard Musketeer
Elite Barbarians
Musketeer The Log
Electro Wizard
The Log
Electro Wizard Musketeer
Musketeer Ice Wizard Electro Wizard
The Log
Musketeer Electro Wizard
The Log Musketeer
Elite Barbarians Musketeer
Elite Barbarians Musketeer The Log Electro Wizard
Musketeer Electro Wizard
Musketeer The Log Electro Wizard
Inferno Dragon

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