My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Electro Giant Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Skeleton Army
Giant Snowball
Cannon Musketeer Skeleton Army
Zap
Cannon Skeleton Army
Barbarian Barrel
Cannon Elite Barbarians Musketeer Skeleton Army Electro Wizard
The Log
Cannon Elite Barbarians Musketeer Skeleton Army
Earthquake
Cannon Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Elite Barbarians Musketeer Skeleton Army Electro Wizard
Fireball
Cannon Elite Barbarians Musketeer Skeleton Army Electro Wizard
Poison
Cannon Musketeer Skeleton Army Electro Wizard
Lightning
Cannon Elite Barbarians Musketeer Electro Wizard
Rocket
Elite Barbarians Musketeer

Against air swarms

Spells and units that can counter air swarms.

Tornado Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Electro Giant The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Tornado Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Cannon Skeleton Army Tornado Musketeer Electro Wizard Elite Barbarians Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Cannon Skeleton Army Tornado

Attack Synergies 1 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Elite Barbarians
The Log
Musketeer
The Log
Skeleton Army
Tornado
Electro Giant The Log
Electro Giant
Tornado
The Log
Elite Barbarians Musketeer Tornado
Electro Wizard

Defense Synergies 3 13

Cannon
Musketeer The Log Skeleton Army Electro Giant Electro Wizard
Elite Barbarians
The Log
Musketeer
Cannon The Log Skeleton Army Tornado Electro Wizard
Skeleton Army
Cannon Musketeer The Log Electro Wizard
Tornado
Musketeer Electro Giant The Log Electro Wizard
Electro Giant
Cannon Tornado
The Log
Cannon Musketeer Elite Barbarians Skeleton Army Tornado Electro Wizard
Electro Wizard
Cannon Musketeer Skeleton Army Tornado The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Musketeer The Log Electro Wizard
Elite Barbarians Skeleton Army Cannon Musketeer The Log Electro Wizard
Cannon Skeleton Army Tornado Elite Barbarians Musketeer Electro Wizard
Cannon Elite Barbarians Skeleton Army Musketeer Electro Wizard
Elite Barbarians Skeleton Army Tornado The Log
Skeleton Army Tornado The Log Cannon Musketeer Electro Wizard
Musketeer Tornado Electro Wizard Cannon
Cannon Musketeer Electro Giant The Log Electro Wizard
Cannon Elite Barbarians Musketeer Skeleton Army Tornado
Elite Barbarians Skeleton Army Tornado Cannon Musketeer Electro Wizard
Skeleton Army Electro Wizard Cannon Musketeer Tornado Electro Giant The Log
Musketeer Tornado Electro Wizard
Cannon Skeleton Army Elite Barbarians Musketeer The Log Electro Wizard
Skeleton Army Cannon Tornado The Log Electro Wizard
Elite Barbarians Skeleton Army Cannon Electro Wizard
Skeleton Army Tornado Cannon Elite Barbarians Electro Giant The Log Electro Wizard
Cannon Elite Barbarians Musketeer Skeleton Army Tornado Electro Wizard
Cannon Elite Barbarians Musketeer Skeleton Army Tornado The Log Electro Wizard
Tornado The Log Cannon Musketeer Electro Wizard
Cannon Elite Barbarians Musketeer Tornado Electro Wizard
Skeleton Army Cannon Elite Barbarians Musketeer Electro Giant The Log Electro Wizard
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Elite Barbarians Electro Giant Electro Wizard
Electro Wizard Elite Barbarians Musketeer The Log
Skeleton Army Elite Barbarians Musketeer The Log Electro Wizard
Skeleton Army Elite Barbarians Musketeer Tornado The Log Electro Wizard
Cannon Elite Barbarians Musketeer Skeleton Army
Electro Giant Musketeer Tornado Electro Wizard
Skeleton Army Elite Barbarians Musketeer Electro Wizard
Elite Barbarians Skeleton Army
Electro Wizard Elite Barbarians Skeleton Army Tornado The Log
Cannon Musketeer Skeleton Army
Elite Barbarians Musketeer
Skeleton Army Elite Barbarians Tornado Electro Giant The Log Electro Wizard
Elite Barbarians Skeleton Army Cannon
Cannon Musketeer Skeleton Army Electro Giant
Elite Barbarians Skeleton Army Electro Giant Electro Wizard Musketeer Tornado The Log
Cannon Elite Barbarians Musketeer Electro Giant The Log Electro Wizard
Cannon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer The Log
Musketeer Tornado The Log Electro Wizard
The Log
Musketeer The Log
The Log
Electro Giant Musketeer Tornado
Musketeer Tornado The Log
The Log Tornado
The Log Tornado
Elite Barbarians Musketeer Tornado Electro Wizard
Musketeer Tornado The Log Electro Wizard
Musketeer Tornado
Elite Barbarians Musketeer The Log
Musketeer
Elite Barbarians Musketeer The Log
Musketeer The Log
Musketeer The Log
Tornado
Musketeer The Log Electro Wizard
Tornado Electro Giant The Log
Musketeer The Log
Tornado
Musketeer Tornado The Log
Musketeer The Log
Tornado Electro Giant The Log
The Log Musketeer Tornado Electro Wizard
Musketeer Tornado The Log
Musketeer Tornado The Log
Elite Barbarians Musketeer Tornado Electro Giant Electro Wizard
Electro Wizard Musketeer Electro Giant
Elite Barbarians
Musketeer The Log
Electro Wizard
The Log
Electro Wizard Musketeer Skeleton Army
Musketeer Tornado Electro Wizard
The Log
Musketeer Electro Wizard
The Log Musketeer
Tornado Electro Giant
Elite Barbarians Musketeer
Electro Giant Elite Barbarians Musketeer Tornado The Log Electro Wizard
Musketeer Tornado Electro Wizard
Musketeer Tornado Electro Giant The Log Electro Wizard

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