My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Dark Prince Prince Electro Dragon P.E.K.K.A Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Prince P.E.K.K.A Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone Dark Prince Prince Skeleton King
Giant Snowball
Clone Electro Dragon Skeleton King
Zap
Clone Dark Prince Prince Skeleton King
Barbarian Barrel
Clone Dark Prince Skeleton King
The Log
Clone Dark Prince Prince Skeleton King
Earthquake
Clone Skeleton King
Arrows
Clone Skeleton King
Royal Delivery
Clone Dark Prince Prince Electro Dragon P.E.K.K.A Skeleton King
Fireball
Clone Electro Dragon Skeleton King
Poison
Clone Electro Dragon Skeleton King
Lightning
Dark Prince Prince Electro Dragon Skeleton King
Rocket
Prince Electro Dragon Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Freeze Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Dark Prince Freeze Electro Dragon The Log Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Clone Dark Prince Freeze Prince P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Clone Dark Prince Freeze Skeleton King Prince Electro Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Clone Dark Prince Freeze

Attack Synergies 1 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Clone
Dark Prince
Prince
Freeze
Prince
Dark Prince The Log
Electro Dragon
P.E.K.K.A
P.E.K.K.A
Electro Dragon The Log
The Log
Prince P.E.K.K.A
Skeleton King

Defense Synergies 2 4

Clone
Dark Prince
Prince Electro Dragon The Log
Freeze
Prince
The Log Dark Prince
Electro Dragon
Dark Prince The Log
P.E.K.K.A
The Log
The Log
Prince P.E.K.K.A Dark Prince Electro Dragon
Skeleton King

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Dragon The Log
P.E.K.K.A Dark Prince Prince Electro Dragon The Log
Prince P.E.K.K.A Dark Prince Freeze Electro Dragon
Prince P.E.K.K.A Dark Prince Electro Dragon Skeleton King
Dark Prince Prince P.E.K.K.A The Log
Freeze The Log Dark Prince Electro Dragon
Freeze Electro Dragon
Electro Dragon P.E.K.K.A The Log
P.E.K.K.A Prince Skeleton King
Dark Prince Prince
Dark Prince Freeze Electro Dragon The Log Skeleton King
Electro Dragon
Prince P.E.K.K.A Dark Prince Freeze Electro Dragon The Log
Dark Prince Freeze Prince Electro Dragon P.E.K.K.A The Log Skeleton King
P.E.K.K.A Prince Skeleton King
Freeze Prince P.E.K.K.A The Log
Dark Prince Prince Electro Dragon P.E.K.K.A
Dark Prince Prince Electro Dragon The Log
Freeze The Log Dark Prince Electro Dragon
P.E.K.K.A Prince
Dark Prince Prince Electro Dragon P.E.K.K.A The Log
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Dark Prince Prince P.E.K.K.A
Prince Electro Dragon The Log
P.E.K.K.A Dark Prince Prince Electro Dragon The Log
Dark Prince Prince P.E.K.K.A The Log
P.E.K.K.A Dark Prince Prince
Freeze Electro Dragon
Dark Prince Prince P.E.K.K.A
P.E.K.K.A Dark Prince Prince
Freeze Electro Dragon P.E.K.K.A Dark Prince Prince The Log
P.E.K.K.A
P.E.K.K.A Dark Prince Prince Electro Dragon
P.E.K.K.A Dark Prince Prince The Log
Dark Prince Prince P.E.K.K.A Skeleton King
Electro Dragon
Electro Dragon Dark Prince Freeze Prince P.E.K.K.A The Log Skeleton King
Dark Prince Freeze Electro Dragon P.E.K.K.A The Log Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze Electro Dragon The Log
Electro Dragon The Log
Electro Dragon The Log
Dark Prince Freeze Prince The Log
Dark Prince The Log
Freeze Electro Dragon
The Log
The Log Freeze Electro Dragon
The Log Electro Dragon
Prince Electro Dragon
Dark Prince Prince Electro Dragon The Log
Electro Dragon
The Log
Freeze Electro Dragon
Prince The Log
Electro Dragon The Log
Electro Dragon The Log
Freeze
Dark Prince Prince Electro Dragon The Log
Electro Dragon The Log
Prince The Log
Prince The Log
Electro Dragon The Log
Freeze The Log Dark Prince Electro Dragon
The Log Electro Dragon
Prince Electro Dragon The Log
The Log
Electro Dragon
Electro Dragon Freeze
Electro Dragon The Log
Freeze Electro Dragon
P.E.K.K.A Prince
The Log
Dark Prince Freeze Prince Electro Dragon
Electro Dragon
Freeze
The Log
Dark Prince Prince Electro Dragon
The Log Electro Dragon Skeleton King
Dark Prince Prince Electro Dragon P.E.K.K.A
Electro Dragon Freeze The Log Skeleton King
Electro Dragon
Electro Dragon Dark Prince Freeze Prince The Log
Prince P.E.K.K.A
Electro Dragon

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: