My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

3 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Executioner Ice Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Dark Prince Witch Executioner P.E.K.K.A Ice Wizard Lumberjack Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone Dark Prince Night Witch
Giant Snowball
Clone Witch Lumberjack Night Witch
Zap
Clone Dark Prince Witch Night Witch
Barbarian Barrel
Clone Dark Prince Witch Executioner Ice Wizard Lumberjack Night Witch
The Log
Clone Dark Prince Witch Lumberjack
Earthquake
Clone Witch
Arrows
Clone Witch Night Witch
Royal Delivery
Clone Dark Prince Witch Executioner P.E.K.K.A Ice Wizard Lumberjack Night Witch
Fireball
Clone Witch Executioner Ice Wizard Lumberjack Night Witch
Poison
Clone Witch Executioner Ice Wizard Night Witch
Lightning
Dark Prince Witch Executioner Ice Wizard Lumberjack Night Witch
Rocket
Witch Executioner Night Witch

Against air swarms

Spells and units that can counter air swarms.

Witch Executioner Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Dark Prince Executioner Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Clone Dark Prince Executioner P.E.K.K.A Ice Wizard Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Clone Ice Wizard Dark Prince Lumberjack Night Witch Witch Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Clone Ice Wizard Dark Prince Lumberjack

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Clone
Night Witch Witch Lumberjack
Dark Prince
Witch Executioner Ice Wizard Lumberjack
Witch
Clone Dark Prince P.E.K.K.A Lumberjack
Executioner
Dark Prince P.E.K.K.A
P.E.K.K.A
Witch Executioner Ice Wizard Lumberjack Night Witch
Ice Wizard
Dark Prince P.E.K.K.A Lumberjack
Lumberjack
Clone Dark Prince Witch P.E.K.K.A Ice Wizard Night Witch
Night Witch
Clone P.E.K.K.A Lumberjack

Defense Synergies 0 10

Clone
Dark Prince
Witch Executioner Ice Wizard Night Witch
Witch
Dark Prince Ice Wizard Lumberjack
Executioner
Dark Prince Lumberjack
P.E.K.K.A
Ice Wizard
Ice Wizard
Dark Prince Witch P.E.K.K.A Lumberjack Night Witch
Lumberjack
Witch Executioner Ice Wizard
Night Witch
Dark Prince Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Executioner
P.E.K.K.A Lumberjack Dark Prince Witch Executioner Ice Wizard Night Witch
Witch P.E.K.K.A Lumberjack Dark Prince Executioner Ice Wizard Night Witch
Witch P.E.K.K.A Lumberjack Night Witch Dark Prince Ice Wizard
Dark Prince P.E.K.K.A Lumberjack
Dark Prince Executioner Ice Wizard Lumberjack Night Witch
Witch Executioner Ice Wizard Night Witch
P.E.K.K.A
Witch P.E.K.K.A Ice Wizard Lumberjack Night Witch
Dark Prince Ice Wizard Lumberjack Night Witch
Witch Executioner Ice Wizard Dark Prince Lumberjack Night Witch
Executioner Witch Ice Wizard Night Witch
P.E.K.K.A Lumberjack Night Witch Dark Prince Witch Ice Wizard
Executioner Dark Prince Witch P.E.K.K.A Lumberjack Night Witch
P.E.K.K.A Lumberjack
P.E.K.K.A Lumberjack
Dark Prince Witch Executioner P.E.K.K.A Lumberjack Night Witch
Dark Prince Witch Executioner Ice Wizard Lumberjack Night Witch
Witch Executioner Dark Prince Ice Wizard Lumberjack
P.E.K.K.A Lumberjack
Dark Prince Witch Executioner P.E.K.K.A Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Dark Prince Witch P.E.K.K.A
Executioner Lumberjack
P.E.K.K.A Lumberjack Dark Prince Witch
Dark Prince P.E.K.K.A Lumberjack Night Witch
P.E.K.K.A Dark Prince Witch Executioner Lumberjack Night Witch
Executioner Witch Ice Wizard
Dark Prince P.E.K.K.A Witch Ice Wizard Lumberjack Night Witch
P.E.K.K.A Dark Prince Lumberjack
P.E.K.K.A Dark Prince Witch
Witch P.E.K.K.A
P.E.K.K.A Dark Prince Witch Lumberjack
P.E.K.K.A Dark Prince
Dark Prince P.E.K.K.A Witch Executioner Lumberjack Night Witch
Witch Executioner
Witch Dark Prince Executioner P.E.K.K.A Lumberjack Night Witch
Executioner Dark Prince Witch P.E.K.K.A Ice Wizard
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Executioner Ice Wizard
Dark Prince
Executioner Dark Prince
Executioner Witch Ice Wizard
Witch Executioner
Executioner Ice Wizard
Lumberjack Night Witch
Dark Prince
Executioner
Executioner
Witch Executioner
Executioner
Night Witch
Dark Prince Executioner
Witch
Night Witch
Dark Prince Witch Executioner Ice Wizard
Witch
Witch Executioner Ice Wizard
Witch
Witch Executioner Ice Wizard Night Witch
Witch
Night Witch
Night Witch
P.E.K.K.A
Dark Prince Witch Night Witch
Witch Executioner Ice Wizard
Dark Prince Executioner Lumberjack
Executioner
Dark Prince Executioner P.E.K.K.A
Witch
Witch Executioner
Dark Prince Witch Executioner
P.E.K.K.A

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