My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Goblin Giant Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Executioner Giant Skeleton Goblin Giant Inferno Dragon Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone Giant Skeleton Inferno Dragon Sparky
Giant Snowball
Clone Inferno Dragon
Zap
Clone Goblin Giant Inferno Dragon Sparky
Barbarian Barrel
Clone Executioner Giant Skeleton Sparky
The Log
Clone Giant Skeleton Sparky
Earthquake
Clone
Arrows
Clone
Royal Delivery
Clone Executioner Giant Skeleton Inferno Dragon Sparky
Fireball
Clone Executioner Inferno Dragon Sparky
Poison
Clone Executioner Sparky
Lightning
Executioner Inferno Dragon Sparky
Rocket
Executioner Inferno Dragon Sparky

Against air swarms

Spells and units that can counter air swarms.

Executioner Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Executioner The Log Goblin Machine Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Clone Executioner Giant Skeleton Inferno Dragon Goblin Machine Sparky

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Clone Inferno Dragon Executioner Goblin Machine Giant Skeleton Goblin Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 The Log Clone Inferno Dragon Executioner

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Clone
Giant Skeleton Goblin Giant Inferno Dragon Sparky
Executioner
The Log
Giant Skeleton
Clone The Log Sparky
Goblin Giant
Sparky Clone The Log Goblin Machine
The Log
Executioner Giant Skeleton Goblin Giant Sparky
Inferno Dragon
Clone
Goblin Machine
Goblin Giant
Sparky
Goblin Giant Clone Giant Skeleton The Log

Defense Synergies 0 7

Clone
Executioner
Giant Skeleton The Log
Giant Skeleton
Executioner The Log
Goblin Giant
The Log Sparky
The Log
Executioner Giant Skeleton Goblin Giant Inferno Dragon Sparky
Inferno Dragon
The Log
Goblin Machine
Sparky
Goblin Giant The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Executioner Goblin Giant The Log Sparky
Inferno Dragon Sparky Executioner The Log
Sparky Executioner Giant Skeleton Inferno Dragon
Inferno Dragon Sparky
Giant Skeleton The Log Sparky
The Log Executioner
Inferno Dragon Executioner
Giant Skeleton Goblin Giant The Log Sparky
Inferno Dragon Sparky
Giant Skeleton Sparky
Executioner Giant Skeleton Goblin Giant The Log
Executioner Inferno Dragon
Sparky Giant Skeleton The Log
Executioner Sparky The Log
Inferno Dragon Sparky
The Log Inferno Dragon Sparky
Sparky Executioner
Executioner The Log
Executioner The Log Giant Skeleton Inferno Dragon
Sparky Inferno Dragon
Executioner Giant Skeleton Goblin Giant The Log Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Skeleton Sparky
Executioner The Log Inferno Dragon
Giant Skeleton Goblin Giant The Log Sparky
Giant Skeleton Goblin Giant The Log Sparky
Giant Skeleton Executioner Goblin Giant Inferno Dragon Sparky
Executioner Goblin Giant
Sparky Giant Skeleton Goblin Giant
Giant Skeleton Goblin Giant Inferno Dragon Sparky
Giant Skeleton The Log Inferno Dragon Sparky
Goblin Giant Inferno Dragon Sparky
Inferno Dragon Giant Skeleton Sparky
Giant Skeleton Goblin Giant The Log
Giant Skeleton Executioner Goblin Giant Sparky
Executioner Sparky
Sparky Executioner Giant Skeleton Goblin Giant The Log Inferno Dragon
Executioner Giant Skeleton The Log Inferno Dragon Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton The Log Sparky
Executioner The Log
Giant Skeleton Goblin Giant The Log Sparky
Giant Skeleton The Log Sparky
Executioner The Log Sparky
Executioner Goblin Giant Goblin Machine
Executioner The Log Sparky
The Log Executioner
The Log
Sparky
The Log Goblin Machine Sparky
Executioner
Executioner The Log Sparky
The Log Sparky
Executioner The Log Sparky
Executioner The Log Sparky
Sparky
Sparky
Executioner The Log Goblin Machine Sparky
The Log Goblin Machine
Giant Skeleton The Log Sparky
The Log Sparky
The Log
The Log Executioner Goblin Machine Sparky
Inferno Dragon
The Log Executioner Sparky
The Log Sparky
The Log Sparky
Executioner Sparky
Sparky
The Log Sparky
Sparky
Giant Skeleton Sparky
The Log Sparky
Executioner
The Log
Executioner Sparky
The Log Executioner
Giant Skeleton Sparky
Executioner Sparky
Giant Skeleton The Log Sparky
Executioner
Executioner Giant Skeleton Goblin Giant The Log Sparky
Inferno Dragon Sparky
Sparky

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