My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Firecracker Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Giant Skeleton Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Clone Giant Skeleton
Giant Snowball
Bats Goblin Gang Clone Little Prince
Zap
Bats Goblin Gang Firecracker Clone Little Prince
Barbarian Barrel
Goblin Gang Firecracker Clone Giant Skeleton Little Prince
The Log
Goblin Gang Firecracker Clone Giant Skeleton Little Prince
Earthquake
Goblin Gang Firecracker Clone
Arrows
Bats Goblin Gang Firecracker Clone Little Prince
Royal Delivery
Bats Goblin Gang Firecracker Clone Giant Skeleton Little Prince
Fireball
Goblin Gang Firecracker Clone Little Prince
Poison
Bats Goblin Gang Firecracker Clone Little Prince
Lightning
Little Prince
Rocket
Little Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Freeze The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Clone Freeze Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Goblin Gang Firecracker Clone Little Prince Freeze Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Goblin Gang Firecracker

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Skeleton Firecracker Clone
Goblin Gang
Firecracker Clone Giant Skeleton
Firecracker
Bats Goblin Gang Giant Skeleton
Clone
Giant Skeleton Bats Goblin Gang
Freeze
Giant Skeleton
Bats Clone Goblin Gang Firecracker The Log
The Log
Giant Skeleton Little Prince
Little Prince
The Log

Defense Synergies 1 11

Bats
Firecracker Freeze Giant Skeleton The Log
Goblin Gang
Firecracker Giant Skeleton The Log
Firecracker
The Log Bats Goblin Gang Giant Skeleton
Clone
Freeze
Bats
Giant Skeleton
Bats Goblin Gang Firecracker The Log Little Prince
The Log
Firecracker Bats Goblin Gang Giant Skeleton Little Prince
Little Prince
Giant Skeleton The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker The Log
Bats Goblin Gang Firecracker The Log
Goblin Gang Bats Freeze Giant Skeleton
Bats Goblin Gang Firecracker
Firecracker Giant Skeleton The Log
Goblin Gang Freeze The Log Bats Firecracker
Bats Goblin Gang Firecracker Freeze Little Prince
Giant Skeleton The Log
Goblin Gang
Goblin Gang Firecracker Giant Skeleton Little Prince
Bats Goblin Gang Firecracker Freeze Giant Skeleton The Log
Bats Goblin Gang Firecracker
Bats Goblin Gang Freeze Giant Skeleton The Log
Bats Goblin Gang Firecracker Freeze The Log
Goblin Gang
Goblin Gang Freeze The Log
Bats Goblin Gang Firecracker
Bats Goblin Gang Firecracker The Log Little Prince
Freeze The Log Bats Firecracker Giant Skeleton Little Prince
Goblin Gang Bats Firecracker Giant Skeleton The Log Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Giant Skeleton
Goblin Gang Firecracker The Log
Goblin Gang Giant Skeleton Bats The Log
Goblin Gang Giant Skeleton Bats The Log
Giant Skeleton Goblin Gang
Firecracker Bats Goblin Gang Freeze
Goblin Gang Bats Giant Skeleton
Giant Skeleton
Freeze Giant Skeleton Bats Firecracker The Log
Goblin Gang
Bats Giant Skeleton
Giant Skeleton The Log
Giant Skeleton Goblin Gang
Firecracker
Goblin Gang Bats Firecracker Freeze Giant Skeleton The Log Little Prince
Bats Firecracker Freeze Giant Skeleton The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Freeze Giant Skeleton The Log
Firecracker The Log
Giant Skeleton The Log
Firecracker Freeze Giant Skeleton The Log
Firecracker The Log
Firecracker Bats Freeze
Firecracker The Log
The Log Firecracker Freeze
The Log Firecracker
Bats Goblin Gang
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker Freeze
Firecracker The Log
Firecracker The Log
Firecracker The Log
Freeze
Bats
Firecracker The Log
Firecracker The Log Little Prince
Giant Skeleton The Log
The Log
The Log
Firecracker Freeze The Log Little Prince
Firecracker The Log
The Log
Firecracker The Log
Bats Firecracker Little Prince
Bats Firecracker Freeze
The Log
Firecracker Freeze
Giant Skeleton
Firecracker The Log
Bats Goblin Gang Freeze
Firecracker
Freeze
The Log
Goblin Gang Firecracker
The Log Firecracker
Giant Skeleton
Firecracker
Bats Goblin Gang Firecracker Freeze Giant Skeleton The Log
Firecracker Bats
Firecracker Freeze Giant Skeleton The Log Little Prince
Firecracker

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