My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Zappies Cannon Cart Giant Skeleton Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Battle Healer Cannon Cart Giant Skeleton Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Giant Skeleton Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Goblin Curse Clone Cannon Cart Giant Skeleton
Giant Snowball
Skeleton Barrel Zappies Goblin Curse Clone
Zap
Skeleton Barrel Zappies Goblin Curse Clone Cannon Cart
Barbarian Barrel
Skeleton Barrel Zappies Goblin Curse Clone Cannon Cart Giant Skeleton Magic Archer
The Log
Skeleton Barrel Zappies Goblin Curse Clone Cannon Cart Giant Skeleton
Earthquake
Zappies Clone
Arrows
Skeleton Barrel Zappies Goblin Curse Clone
Royal Delivery
Skeleton Barrel Battle Healer Zappies Clone Cannon Cart Giant Skeleton Magic Archer
Fireball
Skeleton Barrel Battle Healer Zappies Clone Cannon Cart Magic Archer
Poison
Skeleton Barrel Battle Healer Zappies Goblin Curse Clone Magic Archer
Lightning
Battle Healer Cannon Cart Magic Archer
Rocket
Battle Healer Cannon Cart Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Battle Healer Goblin Curse Clone Giant Skeleton

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Curse Skeleton Barrel Clone Battle Healer Zappies Magic Archer Cannon Cart Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblin Curse Skeleton Barrel Clone Battle Healer

Attack Synergies 2 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Barrel
Clone Battle Healer Zappies Cannon Cart Giant Skeleton Magic Archer
Battle Healer
Skeleton Barrel Zappies Cannon Cart Giant Skeleton Magic Archer
Zappies
Skeleton Barrel Battle Healer Clone Cannon Cart Giant Skeleton
Goblin Curse
Magic Archer
Clone
Skeleton Barrel Giant Skeleton Zappies Cannon Cart Magic Archer
Cannon Cart
Skeleton Barrel Battle Healer Zappies Clone Magic Archer
Giant Skeleton
Clone Skeleton Barrel Battle Healer Zappies Magic Archer
Magic Archer
Skeleton Barrel Battle Healer Goblin Curse Clone Cannon Cart Giant Skeleton

Defense Synergies 0 9

Skeleton Barrel
Battle Healer
Zappies Cannon Cart Giant Skeleton Magic Archer
Zappies
Battle Healer Cannon Cart Giant Skeleton
Goblin Curse
Clone
Cannon Cart
Battle Healer Zappies Giant Skeleton Magic Archer
Giant Skeleton
Battle Healer Zappies Cannon Cart Magic Archer
Magic Archer
Battle Healer Cannon Cart Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Skeleton Barrel Zappies Magic Archer
Battle Healer Zappies Goblin Curse Cannon Cart
Zappies Goblin Curse Cannon Cart Giant Skeleton
Zappies Goblin Curse Cannon Cart
Battle Healer Giant Skeleton
Zappies Cannon Cart Magic Archer
Zappies Goblin Curse Magic Archer
Skeleton Barrel Battle Healer Cannon Cart Giant Skeleton Magic Archer
Zappies Goblin Curse
Battle Healer Zappies Cannon Cart Giant Skeleton
Goblin Curse Zappies Cannon Cart Giant Skeleton Magic Archer
Zappies Goblin Curse Magic Archer
Battle Healer Zappies Goblin Curse Cannon Cart Giant Skeleton
Zappies Goblin Curse Cannon Cart Magic Archer
Zappies Goblin Curse Cannon Cart
Zappies Goblin Curse
Zappies Cannon Cart
Battle Healer Zappies Cannon Cart Magic Archer
Battle Healer Zappies Goblin Curse Cannon Cart Giant Skeleton Magic Archer
Zappies Goblin Curse Cannon Cart
Battle Healer Zappies Goblin Curse Cannon Cart Giant Skeleton
Zappies

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Battle Healer Zappies Cannon Cart Giant Skeleton
Skeleton Barrel Battle Healer Cannon Cart Magic Archer
Zappies Giant Skeleton Battle Healer Cannon Cart
Giant Skeleton Battle Healer Zappies Cannon Cart
Giant Skeleton Battle Healer Zappies Goblin Curse Cannon Cart
Skeleton Barrel Zappies Goblin Curse Magic Archer
Battle Healer Zappies Cannon Cart Giant Skeleton
Giant Skeleton Battle Healer Zappies Goblin Curse Cannon Cart
Giant Skeleton Zappies Cannon Cart Magic Archer
Zappies Goblin Curse
Zappies Cannon Cart Giant Skeleton
Giant Skeleton
Cannon Cart Giant Skeleton Zappies Goblin Curse
Zappies Goblin Curse Cannon Cart Magic Archer
Zappies Battle Healer Cannon Cart Giant Skeleton Magic Archer
Battle Healer Zappies Goblin Curse Cannon Cart Giant Skeleton Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Magic Archer Giant Skeleton
Skeleton Barrel Goblin Curse Magic Archer
Skeleton Barrel Cannon Cart Giant Skeleton Magic Archer
Cannon Cart Skeleton Barrel Giant Skeleton
Goblin Curse Magic Archer
Skeleton Barrel Goblin Curse Magic Archer
Magic Archer
Skeleton Barrel Goblin Curse Magic Archer
Skeleton Barrel
Skeleton Barrel Cannon Cart Magic Archer
Goblin Curse Magic Archer
Skeleton Barrel Cannon Cart Magic Archer
Skeleton Barrel Cannon Cart Magic Archer
Skeleton Barrel Cannon Cart Magic Archer
Skeleton Barrel Cannon Cart Magic Archer
Magic Archer Skeleton Barrel Cannon Cart
Skeleton Barrel Magic Archer
Skeleton Barrel Goblin Curse Magic Archer
Giant Skeleton Magic Archer
Skeleton Barrel Cannon Cart
Goblin Curse Magic Archer
Skeleton Barrel Magic Archer
Skeleton Barrel Magic Archer
Skeleton Barrel Goblin Curse Magic Archer
Goblin Curse Magic Archer
Skeleton Barrel Zappies
Magic Archer
Zappies Magic Archer
Giant Skeleton
Goblin Curse Magic Archer
Skeleton Barrel Zappies Cannon Cart Magic Archer
Zappies Goblin Curse Magic Archer
Cannon Cart Magic Archer
Skeleton Barrel Magic Archer
Giant Skeleton
Cannon Cart
Zappies Giant Skeleton Magic Archer
Zappies Magic Archer
Skeleton Barrel Cannon Cart Giant Skeleton Magic Archer
Cannon Cart

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