My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Electro Dragon Giant Skeleton Golem Magic Archer Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton Golem Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Giant Skeleton Golem Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone Giant Skeleton Sparky
Giant Snowball
Clone Witch Electro Dragon
Zap
Clone Witch Sparky
Barbarian Barrel
Clone Witch Giant Skeleton Magic Archer Sparky
The Log
Clone Witch Giant Skeleton Sparky
Earthquake
Clone Witch
Arrows
Clone Witch
Royal Delivery
Clone Witch Electro Dragon Giant Skeleton Magic Archer Sparky
Fireball
Clone Witch Electro Dragon Magic Archer Sparky
Poison
Clone Witch Electro Dragon Magic Archer Sparky
Lightning
Witch Electro Dragon Magic Archer Sparky
Rocket
Witch Electro Dragon Magic Archer Sparky

Against air swarms

Spells and units that can counter air swarms.

Poison Witch Electro Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Poison Electro Dragon Magic Archer Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Clone Poison Giant Skeleton Golem Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Clone Poison Magic Archer Witch Electro Dragon Giant Skeleton Sparky Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Clone Poison Magic Archer Witch

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Clone
Giant Skeleton Golem Witch Magic Archer Sparky
Poison
Golem Electro Dragon Giant Skeleton
Witch
Clone Giant Skeleton Golem
Electro Dragon
Golem Poison Giant Skeleton Magic Archer Sparky
Giant Skeleton
Clone Poison Witch Electro Dragon Magic Archer Sparky
Golem
Clone Poison Electro Dragon Witch Magic Archer Sparky
Magic Archer
Clone Electro Dragon Giant Skeleton Golem
Sparky
Clone Electro Dragon Giant Skeleton Golem

Defense Synergies 0 5

Clone
Poison
Sparky
Witch
Electro Dragon Giant Skeleton
Electro Dragon
Witch Giant Skeleton
Giant Skeleton
Witch Electro Dragon Magic Archer
Golem
Magic Archer
Giant Skeleton
Sparky
Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Dragon Magic Archer Sparky
Sparky Witch Electro Dragon
Witch Sparky Electro Dragon Giant Skeleton
Witch Sparky Electro Dragon
Poison Giant Skeleton Sparky
Electro Dragon Magic Archer
Poison Witch Electro Dragon Magic Archer
Poison Electro Dragon Giant Skeleton Magic Archer Sparky
Witch Sparky
Giant Skeleton Sparky
Poison Witch Electro Dragon Giant Skeleton Magic Archer
Poison Witch Electro Dragon Magic Archer
Sparky Witch Electro Dragon Giant Skeleton
Sparky Poison Witch Electro Dragon Magic Archer
Sparky
Sparky
Sparky Poison Witch Electro Dragon
Witch Electro Dragon Magic Archer
Poison Witch Electro Dragon Giant Skeleton Magic Archer
Sparky
Poison Witch Electro Dragon Giant Skeleton Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch Giant Skeleton Sparky
Poison Electro Dragon Magic Archer
Giant Skeleton Witch Electro Dragon Sparky
Giant Skeleton Sparky
Giant Skeleton Witch Sparky
Poison Witch Electro Dragon Magic Archer
Sparky Witch Giant Skeleton
Giant Skeleton Sparky
Electro Dragon Giant Skeleton Poison Witch Magic Archer Sparky
Witch Sparky
Witch Electro Dragon Giant Skeleton Sparky
Poison Giant Skeleton
Giant Skeleton Witch Sparky
Witch Electro Dragon Magic Archer Sparky
Witch Electro Dragon Sparky Poison Giant Skeleton Magic Archer
Poison Witch Electro Dragon Giant Skeleton Magic Archer Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer Electro Dragon Giant Skeleton Sparky
Poison Electro Dragon Magic Archer
Poison Electro Dragon Giant Skeleton Magic Archer Sparky
Poison Giant Skeleton Sparky
Poison Magic Archer Sparky
Poison Witch Electro Dragon Magic Archer
Poison Witch Magic Archer Sparky
Poison Electro Dragon Magic Archer
Poison Electro Dragon
Poison Electro Dragon Sparky
Poison Electro Dragon Magic Archer Sparky
Poison Electro Dragon Magic Archer
Poison Magic Archer Sparky
Poison Electro Dragon Magic Archer
Poison Magic Archer Sparky
Poison Witch Electro Dragon Magic Archer Sparky
Magic Archer Poison Electro Dragon Sparky
Poison Sparky
Sparky
Poison Electro Dragon Magic Archer Sparky
Poison Witch Electro Dragon Magic Archer
Poison Giant Skeleton Magic Archer Sparky
Poison
Sparky
Poison Electro Dragon
Poison Witch Electro Dragon Magic Archer Sparky
Witch
Poison Witch Electro Dragon Magic Archer Sparky
Poison Witch Electro Dragon Magic Archer Sparky
Poison Magic Archer Sparky
Poison Witch Electro Dragon Magic Archer Sparky
Electro Dragon Poison Witch
Sparky
Poison Electro Dragon Magic Archer Sparky
Poison Electro Dragon Magic Archer Sparky
Giant Skeleton Sparky
Poison Magic Archer Sparky
Witch Electro Dragon Magic Archer
Poison Witch Electro Dragon Magic Archer
Poison Electro Dragon Magic Archer Sparky
Poison Electro Dragon Magic Archer
Poison Giant Skeleton Sparky
Electro Dragon Sparky
Electro Dragon Poison Witch Giant Skeleton Magic Archer Sparky
Poison Witch Electro Dragon Magic Archer
Poison Electro Dragon Witch Giant Skeleton Magic Archer Sparky
Sparky
Electro Dragon Sparky
Poison

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