My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Dark Prince P.E.K.K.A Bandit Electro Wizard Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Dark Prince Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Baby Dragon Dark Prince P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Dark Prince Bandit
Giant Snowball
Goblin Gang Baby Dragon
Zap
Goblin Gang Dark Prince Bandit
Barbarian Barrel
Goblin Gang Dark Prince Bandit Electro Wizard
The Log
Goblin Gang Dark Prince Bandit
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Baby Dragon Dark Prince P.E.K.K.A Bandit Electro Wizard
Fireball
Goblin Gang Baby Dragon Bandit Electro Wizard
Poison
Goblin Gang Electro Wizard
Lightning
Baby Dragon Dark Prince Bandit Electro Wizard Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Dark Prince The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Dark Prince P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Bandit Baby Dragon Dark Prince Electro Wizard Goblinstein P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Goblin Gang Bandit Baby Dragon

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Baby Dragon Dark Prince P.E.K.K.A Bandit
Baby Dragon
Goblin Gang Dark Prince P.E.K.K.A Bandit Electro Wizard
Dark Prince
Goblin Gang Baby Dragon Bandit Electro Wizard
P.E.K.K.A
Electro Wizard Goblinstein Goblin Gang Baby Dragon The Log
The Log
P.E.K.K.A Bandit
Bandit
Goblin Gang Baby Dragon Dark Prince The Log Electro Wizard
Electro Wizard
P.E.K.K.A Baby Dragon Dark Prince Bandit
Goblinstein
P.E.K.K.A

Defense Synergies 2 16

Goblin Gang
Dark Prince P.E.K.K.A The Log Bandit Electro Wizard
Baby Dragon
Dark Prince P.E.K.K.A The Log Bandit
Dark Prince
Goblin Gang Baby Dragon The Log Bandit Electro Wizard
P.E.K.K.A
The Log Goblinstein Goblin Gang Baby Dragon Electro Wizard
The Log
P.E.K.K.A Goblin Gang Baby Dragon Dark Prince Bandit Electro Wizard
Bandit
Goblin Gang Baby Dragon Dark Prince The Log Electro Wizard
Electro Wizard
Goblin Gang Dark Prince P.E.K.K.A The Log Bandit
Goblinstein
P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon The Log Electro Wizard
P.E.K.K.A Goblin Gang Dark Prince The Log Bandit Electro Wizard
Goblin Gang P.E.K.K.A Dark Prince Bandit Electro Wizard
P.E.K.K.A Goblin Gang Dark Prince Bandit Electro Wizard
Dark Prince P.E.K.K.A The Log
Goblin Gang The Log Baby Dragon Dark Prince Bandit Electro Wizard
Electro Wizard Goblin Gang Baby Dragon
Baby Dragon P.E.K.K.A The Log Bandit Electro Wizard
P.E.K.K.A Goblin Gang
Goblin Gang Dark Prince Bandit Electro Wizard
Goblin Gang Electro Wizard Baby Dragon Dark Prince The Log Bandit
Goblin Gang Baby Dragon Electro Wizard
P.E.K.K.A Goblin Gang Dark Prince The Log Bandit Electro Wizard
Goblin Gang Baby Dragon Dark Prince P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Goblin Gang Bandit Electro Wizard
Goblin Gang P.E.K.K.A The Log Bandit Electro Wizard Goblinstein
Goblin Gang Dark Prince P.E.K.K.A Electro Wizard
Goblin Gang Baby Dragon Dark Prince The Log Bandit Electro Wizard
Baby Dragon The Log Dark Prince Bandit Electro Wizard
P.E.K.K.A Electro Wizard
Goblin Gang Dark Prince Baby Dragon P.E.K.K.A The Log Bandit Electro Wizard
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Dark Prince P.E.K.K.A Bandit Electro Wizard
Bandit Electro Wizard Goblin Gang Baby Dragon The Log
Goblin Gang P.E.K.K.A Bandit Dark Prince The Log Electro Wizard
Goblin Gang Dark Prince P.E.K.K.A The Log Bandit Electro Wizard
P.E.K.K.A Goblin Gang Dark Prince Bandit
Goblinstein Goblin Gang Baby Dragon Electro Wizard
Goblin Gang Dark Prince P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A Dark Prince
P.E.K.K.A Electro Wizard Goblinstein Baby Dragon Dark Prince The Log Bandit
P.E.K.K.A Goblin Gang
P.E.K.K.A Dark Prince
P.E.K.K.A Dark Prince The Log Electro Wizard
Dark Prince P.E.K.K.A Goblin Gang Bandit
Baby Dragon
Goblin Gang Electro Wizard Baby Dragon Dark Prince P.E.K.K.A The Log Goblinstein
Baby Dragon Dark Prince P.E.K.K.A The Log Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon The Log Bandit
Baby Dragon The Log Bandit Electro Wizard
Baby Dragon The Log Bandit
Dark Prince The Log
Baby Dragon Dark Prince The Log Goblinstein
Goblinstein Baby Dragon
Baby Dragon The Log
The Log Baby Dragon
The Log Bandit
Goblin Gang Electro Wizard
Dark Prince The Log Bandit Electro Wizard
Baby Dragon
Baby Dragon The Log Bandit
Baby Dragon Bandit
Baby Dragon The Log
Baby Dragon The Log Bandit
Baby Dragon The Log Bandit
Baby Dragon Dark Prince The Log Bandit Electro Wizard
Baby Dragon The Log
Baby Dragon The Log
The Log
Baby Dragon The Log
The Log Baby Dragon Dark Prince Goblinstein
The Log Baby Dragon Bandit Electro Wizard
Baby Dragon The Log Bandit
Baby Dragon The Log Bandit
Baby Dragon Electro Wizard
Electro Wizard Goblinstein
The Log Bandit
Electro Wizard
P.E.K.K.A
The Log
Electro Wizard Goblin Gang Dark Prince Bandit Goblinstein
Baby Dragon Electro Wizard
The Log
Goblin Gang Baby Dragon Dark Prince Electro Wizard
The Log Baby Dragon
Dark Prince P.E.K.K.A
Goblin Gang Baby Dragon The Log Electro Wizard
Electro Wizard
Baby Dragon Dark Prince The Log Bandit Electro Wizard
P.E.K.K.A

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: