My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Wizard Goblin Giant Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Goblin Giant Electro Wizard Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Giant Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Hog Rider Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Dart Goblin Hog Rider
Zap
Dart Goblin Goblin Giant
Barbarian Barrel
Dart Goblin Bomb Tower Wizard Electro Wizard
The Log
Dart Goblin Hog Rider
Earthquake
Bomb Tower Hog Rider
Arrows
Dart Goblin
Royal Delivery
Dart Goblin Hog Rider Wizard Electro Wizard
Fireball
Dart Goblin Bomb Tower Hog Rider Wizard Electro Wizard
Poison
Dart Goblin Bomb Tower Wizard Electro Wizard
Lightning
Bomb Tower Wizard Electro Wizard
Rocket
Bomb Tower Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Bomb Tower Wizard Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Dart Goblin Bomb Tower Hog Rider Poison Electro Wizard Golden Knight Wizard Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Dart Goblin Bomb Tower Hog Rider Poison

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Dart Goblin
Hog Rider Goblin Giant
Bomb Tower
Hog Rider
Dart Goblin Wizard Poison Electro Wizard Golden Knight
Wizard
Hog Rider Goblin Giant
Poison
Hog Rider Goblin Giant
Goblin Giant
Dart Goblin Wizard Poison Electro Wizard
Electro Wizard
Hog Rider Goblin Giant
Golden Knight
Hog Rider

Defense Synergies 0 9

Dart Goblin
Bomb Tower Goblin Giant Electro Wizard Golden Knight
Bomb Tower
Dart Goblin Electro Wizard
Hog Rider
Wizard
Electro Wizard Golden Knight
Poison
Electro Wizard
Goblin Giant
Dart Goblin Electro Wizard
Electro Wizard
Dart Goblin Bomb Tower Wizard Poison Goblin Giant
Golden Knight
Dart Goblin Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Wizard Goblin Giant Electro Wizard Golden Knight
Bomb Tower Dart Goblin Electro Wizard
Bomb Tower Dart Goblin Electro Wizard
Bomb Tower Dart Goblin Electro Wizard
Bomb Tower Poison
Dart Goblin Bomb Tower Electro Wizard
Dart Goblin Electro Wizard Bomb Tower Wizard Poison
Dart Goblin Bomb Tower Poison Goblin Giant Electro Wizard Golden Knight
Bomb Tower
Dart Goblin Electro Wizard
Dart Goblin Poison Electro Wizard Bomb Tower Wizard Goblin Giant
Dart Goblin Wizard Poison Electro Wizard
Bomb Tower Wizard Electro Wizard
Bomb Tower Wizard Dart Goblin Poison Electro Wizard Golden Knight
Bomb Tower Electro Wizard
Bomb Tower Electro Wizard
Bomb Tower Wizard Poison Electro Wizard
Bomb Tower Dart Goblin Wizard Electro Wizard Golden Knight
Bomb Tower Wizard Poison Dart Goblin Electro Wizard
Dart Goblin Bomb Tower Electro Wizard
Wizard Dart Goblin Bomb Tower Poison Goblin Giant Electro Wizard
Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Electro Wizard
Poison Electro Wizard Bomb Tower Wizard
Bomb Tower Goblin Giant Electro Wizard Golden Knight
Goblin Giant Electro Wizard
Goblin Giant
Wizard Poison Dart Goblin Bomb Tower Goblin Giant Electro Wizard
Dart Goblin Bomb Tower Goblin Giant Electro Wizard
Bomb Tower Goblin Giant
Electro Wizard Bomb Tower Poison
Dart Goblin Goblin Giant
Dart Goblin Bomb Tower Golden Knight
Poison Goblin Giant Electro Wizard
Bomb Tower Wizard Goblin Giant Golden Knight
Wizard Dart Goblin Bomb Tower
Electro Wizard Dart Goblin Bomb Tower Poison Goblin Giant Golden Knight
Poison Dart Goblin Bomb Tower Wizard Electro Wizard Golden Knight
Bomb Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Dart Goblin Golden Knight
Poison Dart Goblin Electro Wizard Golden Knight
Dart Goblin Poison Goblin Giant
Dart Goblin Poison
Wizard Poison
Wizard Poison Dart Goblin Goblin Giant
Dart Goblin Wizard Poison
Poison Dart Goblin Wizard
Poison Dart Goblin Wizard Golden Knight
Poison Electro Wizard
Poison Dart Goblin Wizard Electro Wizard Golden Knight
Poison Dart Goblin Wizard
Poison Dart Goblin Golden Knight
Dart Goblin Poison
Dart Goblin Poison
Dart Goblin Wizard Poison Golden Knight
Dart Goblin Wizard Poison
Poison
Dart Goblin Wizard Poison Electro Wizard
Dart Goblin Wizard Poison Golden Knight
Poison
Wizard Poison
Poison
Poison Wizard
Poison Dart Goblin Wizard Electro Wizard Golden Knight
Wizard Poison Golden Knight
Poison Dart Goblin Golden Knight
Poison Dart Goblin Wizard Electro Wizard
Electro Wizard Dart Goblin Wizard Poison
Poison Dart Goblin Wizard
Poison Electro Wizard
Wizard Poison
Electro Wizard Dart Goblin
Poison Dart Goblin Wizard Electro Wizard
Poison Dart Goblin Wizard Electro Wizard
Dart Goblin Wizard Poison
Poison
Dart Goblin
Dart Goblin Poison Electro Wizard Golden Knight
Dart Goblin Poison Electro Wizard
Poison Dart Goblin Goblin Giant Electro Wizard Golden Knight
Dart Goblin Wizard

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