My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Flying Machine Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Goblin Giant Royal Ghost Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Flying Machine Goblin Giant Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Dart Goblin Flying Machine
Zap
Dart Goblin Flying Machine Goblin Giant
Barbarian Barrel
Dart Goblin Royal Ghost
The Log
Dart Goblin
Earthquake
Arrows
Dart Goblin Flying Machine
Royal Delivery
Dart Goblin Flying Machine Royal Ghost
Fireball
Dart Goblin Flying Machine
Poison
Dart Goblin Flying Machine
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Fireball The Log Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Ghost Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Dart Goblin Earthquake Royal Ghost Fireball Flying Machine Goblin Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Dart Goblin Earthquake Royal Ghost

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Dart Goblin
Goblin Giant The Log Mega Knight
Earthquake
Fireball Goblin Giant The Log Mega Knight
Fireball
Goblin Giant Earthquake The Log Mega Knight
Flying Machine
Goblin Giant Royal Ghost Mega Knight
Goblin Giant
Fireball Dart Goblin Earthquake Flying Machine The Log
The Log
Dart Goblin Earthquake Fireball Goblin Giant Mega Knight
Royal Ghost
Flying Machine Mega Knight
Mega Knight
Dart Goblin Earthquake Fireball Flying Machine The Log Royal Ghost

Defense Synergies 2 15

Dart Goblin
Flying Machine Goblin Giant The Log Mega Knight
Earthquake
Fireball The Log Mega Knight
Fireball
Goblin Giant The Log Earthquake Mega Knight
Flying Machine
Dart Goblin The Log Royal Ghost Mega Knight
Goblin Giant
Fireball Dart Goblin The Log
The Log
Fireball Dart Goblin Earthquake Flying Machine Goblin Giant Royal Ghost Mega Knight
Royal Ghost
Flying Machine The Log Mega Knight
Mega Knight
Dart Goblin Earthquake Fireball Flying Machine The Log Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Dart Goblin Fireball Flying Machine Goblin Giant The Log
Dart Goblin Flying Machine The Log Mega Knight
Mega Knight Dart Goblin
Dart Goblin Mega Knight
Earthquake Fireball The Log Mega Knight
Fireball The Log Dart Goblin Earthquake Flying Machine Royal Ghost Mega Knight
Dart Goblin Fireball Flying Machine
Earthquake Dart Goblin Fireball Flying Machine Goblin Giant The Log Mega Knight
Dart Goblin Royal Ghost Mega Knight
Dart Goblin Earthquake Fireball Flying Machine Goblin Giant The Log Royal Ghost Mega Knight
Dart Goblin Fireball Flying Machine
Mega Knight Earthquake Fireball Flying Machine The Log
Fireball Mega Knight Dart Goblin Earthquake The Log Royal Ghost
Mega Knight
Fireball The Log Mega Knight
Mega Knight Fireball
Fireball Mega Knight Dart Goblin Flying Machine The Log Royal Ghost
Earthquake The Log Dart Goblin Fireball Flying Machine Royal Ghost Mega Knight
Dart Goblin
Royal Ghost Mega Knight Dart Goblin Earthquake Fireball Flying Machine Goblin Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Fireball Royal Ghost
Fireball Flying Machine The Log Royal Ghost Mega Knight
Mega Knight Goblin Giant The Log
Mega Knight Fireball Goblin Giant The Log
Goblin Giant Mega Knight
Fireball Dart Goblin Flying Machine Goblin Giant
Dart Goblin Fireball Flying Machine Goblin Giant
Mega Knight Goblin Giant
Mega Knight Fireball Flying Machine The Log
Dart Goblin Goblin Giant
Mega Knight Dart Goblin Flying Machine
Mega Knight Fireball Goblin Giant The Log
Mega Knight Fireball Goblin Giant
Dart Goblin Fireball Flying Machine Mega Knight
Dart Goblin Fireball Flying Machine Goblin Giant The Log
Mega Knight Dart Goblin Earthquake Fireball Flying Machine The Log Royal Ghost
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Fireball Dart Goblin Flying Machine The Log Royal Ghost
Fireball Dart Goblin Flying Machine The Log Royal Ghost
Earthquake Dart Goblin Fireball Flying Machine Goblin Giant The Log
Earthquake Dart Goblin Fireball Flying Machine The Log
Fireball Earthquake The Log Mega Knight
Fireball Dart Goblin Flying Machine Goblin Giant
Dart Goblin Earthquake Flying Machine The Log
Earthquake Fireball The Log Dart Goblin Flying Machine
Fireball The Log Dart Goblin Flying Machine
Fireball
Dart Goblin Earthquake Fireball Flying Machine The Log
Fireball Dart Goblin Flying Machine
Earthquake Flying Machine Dart Goblin Fireball The Log
Earthquake Dart Goblin Fireball Flying Machine
Earthquake Dart Goblin Fireball Flying Machine The Log
Earthquake Dart Goblin Fireball Flying Machine The Log
Earthquake Dart Goblin Fireball Flying Machine The Log Mega Knight
Earthquake Fireball
Dart Goblin Earthquake Fireball Flying Machine The Log Mega Knight
Dart Goblin Earthquake Fireball Flying Machine The Log Mega Knight
Earthquake Fireball The Log Mega Knight
Fireball
The Log
Earthquake Fireball Flying Machine The Log
Earthquake The Log Fireball Mega Knight
Fireball The Log Dart Goblin Earthquake Flying Machine Royal Ghost
Fireball Flying Machine The Log Mega Knight
Fireball Dart Goblin The Log
Dart Goblin Fireball Flying Machine
Dart Goblin Fireball Flying Machine
Fireball
Dart Goblin Earthquake Fireball The Log Mega Knight
Fireball
Mega Knight
Earthquake Fireball The Log
Earthquake Dart Goblin Fireball Flying Machine
Fireball Dart Goblin Flying Machine
The Log Fireball
Fireball Dart Goblin Flying Machine Mega Knight
The Log Dart Goblin Earthquake Fireball Flying Machine
Fireball
Dart Goblin Flying Machine Mega Knight
Dart Goblin Fireball Flying Machine The Log
Dart Goblin Fireball Flying Machine
Dart Goblin Fireball Flying Machine Goblin Giant The Log Royal Ghost Mega Knight
Fireball Dart Goblin Mega Knight

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