My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Ice Wizard Night Witch Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Ice Wizard Night Witch Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Rocket Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Giant Archer Queen

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Night Witch
Giant Snowball
Dart Goblin Night Witch
Zap
Dart Goblin Night Witch
Barbarian Barrel
Dart Goblin Ice Wizard Night Witch
The Log
Dart Goblin
Earthquake
Arrows
Dart Goblin Night Witch
Royal Delivery
Dart Goblin Ice Wizard Night Witch
Fireball
Dart Goblin Ice Wizard Night Witch
Poison
Dart Goblin Ice Wizard Night Witch
Lightning
Ice Wizard Night Witch Archer Queen
Rocket
Night Witch Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Rocket Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Rocket Tornado Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Tornado Ice Wizard Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Dart Goblin Earthquake Tornado Ice Wizard Night Witch Giant Archer Queen Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Dart Goblin Earthquake Tornado Ice Wizard

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Dart Goblin
Giant
Earthquake
Giant Tornado
Giant
Earthquake Night Witch Dart Goblin Rocket Tornado Ice Wizard
Rocket
Tornado Giant
Tornado
Rocket Earthquake Giant Ice Wizard Night Witch
Ice Wizard
Giant Tornado
Night Witch
Giant Tornado
Archer Queen

Defense Synergies 2 6

Dart Goblin
Tornado Ice Wizard Night Witch
Earthquake
Tornado Ice Wizard
Giant
Rocket
Tornado
Tornado
Rocket Ice Wizard Dart Goblin Earthquake
Ice Wizard
Tornado Dart Goblin Earthquake Night Witch
Night Witch
Dart Goblin Ice Wizard
Archer Queen

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Rocket Dart Goblin
Dart Goblin Ice Wizard Night Witch
Rocket Tornado Dart Goblin Ice Wizard Night Witch
Night Witch Dart Goblin Ice Wizard
Earthquake Rocket Tornado
Tornado Dart Goblin Earthquake Ice Wizard Night Witch
Dart Goblin Rocket Tornado Ice Wizard Night Witch
Earthquake Rocket Dart Goblin
Tornado Ice Wizard Night Witch Archer Queen
Tornado Dart Goblin Ice Wizard Night Witch
Dart Goblin Ice Wizard Earthquake Tornado Night Witch
Dart Goblin Tornado Ice Wizard Night Witch
Night Witch Earthquake Rocket Ice Wizard
Rocket Dart Goblin Earthquake Tornado Night Witch
Rocket Tornado
Tornado Night Witch
Dart Goblin Tornado Ice Wizard Night Witch
Earthquake Tornado Dart Goblin Ice Wizard
Dart Goblin Tornado
Dart Goblin Earthquake Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rocket
Rocket
Rocket Tornado Night Witch
Night Witch
Rocket Dart Goblin Tornado Ice Wizard
Rocket Dart Goblin Ice Wizard Night Witch
Rocket Tornado
Dart Goblin
Dart Goblin
Rocket Tornado Archer Queen
Rocket Night Witch
Dart Goblin
Dart Goblin Rocket Tornado Night Witch Archer Queen
Dart Goblin Earthquake Ice Wizard Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Dart Goblin Rocket
Dart Goblin Tornado Ice Wizard
Earthquake Rocket Dart Goblin
Earthquake Dart Goblin Rocket
Rocket Earthquake
Dart Goblin Rocket Tornado Ice Wizard
Dart Goblin Earthquake Tornado
Earthquake Dart Goblin Tornado Ice Wizard
Dart Goblin Tornado
Rocket Tornado Night Witch
Rocket Dart Goblin Earthquake Tornado
Dart Goblin Rocket Tornado Archer Queen
Earthquake Rocket Dart Goblin
Earthquake Dart Goblin Rocket
Earthquake Dart Goblin
Earthquake Rocket Dart Goblin
Earthquake Dart Goblin Rocket
Earthquake Rocket Tornado
Rocket Night Witch
Rocket Dart Goblin Earthquake
Rocket Dart Goblin Earthquake Tornado
Rocket Earthquake Night Witch
Rocket Tornado
Rocket Tornado
Earthquake Rocket
Earthquake Tornado Ice Wizard
Dart Goblin Earthquake Tornado Ice Wizard
Tornado
Rocket Dart Goblin Tornado
Dart Goblin Tornado Ice Wizard Night Witch
Rocket Dart Goblin
Night Witch
Dart Goblin Earthquake Rocket Night Witch
Rocket
Rocket Earthquake
Earthquake Dart Goblin Rocket Night Witch
Rocket Dart Goblin Tornado Ice Wizard Archer Queen
Dart Goblin Rocket
Dart Goblin Earthquake
Rocket Tornado Archer Queen
Dart Goblin Archer Queen
Dart Goblin Rocket Tornado Archer Queen
Dart Goblin Rocket Tornado Archer Queen
Dart Goblin Rocket Tornado Archer Queen

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