My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bandit Fisherman Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Bandit Fisherman Inferno Dragon
Giant Snowball
Dart Goblin Guards Fisherman Inferno Dragon
Zap
Dart Goblin Guards Bandit Fisherman Inferno Dragon
Barbarian Barrel
Dart Goblin Guards Bandit
The Log
Dart Goblin Guards Bandit Fisherman
Earthquake
Guards
Arrows
Dart Goblin Guards
Royal Delivery
Dart Goblin Guards Bandit Fisherman Inferno Dragon
Fireball
Dart Goblin Bandit Fisherman Inferno Dragon
Poison
Dart Goblin Guards Fisherman
Lightning
Bandit Fisherman Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Dart Goblin Earthquake Guards Bandit Fisherman Inferno Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Dart Goblin Earthquake Guards

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Dart Goblin
The Log Bandit Mega Knight
Earthquake
The Log Mega Knight
Guards
The Log Bandit
The Log
Dart Goblin Earthquake Guards Bandit Fisherman Mega Knight
Bandit
Dart Goblin Guards The Log Mega Knight
Fisherman
The Log Mega Knight
Inferno Dragon
Mega Knight
Mega Knight
Inferno Dragon Dart Goblin Earthquake The Log Bandit Fisherman

Defense Synergies 1 17

Dart Goblin
Guards The Log Bandit Fisherman Inferno Dragon Mega Knight
Earthquake
The Log Mega Knight
Guards
Fisherman Dart Goblin The Log
The Log
Dart Goblin Earthquake Guards Bandit Fisherman Inferno Dragon Mega Knight
Bandit
Dart Goblin The Log Fisherman Mega Knight
Fisherman
Guards Dart Goblin The Log Bandit Mega Knight
Inferno Dragon
Dart Goblin The Log Mega Knight
Mega Knight
Dart Goblin Earthquake The Log Bandit Fisherman Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Dart Goblin The Log
Inferno Dragon Dart Goblin The Log Bandit Fisherman Mega Knight
Fisherman Mega Knight Dart Goblin Bandit Inferno Dragon
Inferno Dragon Dart Goblin Guards Bandit Fisherman Mega Knight
Earthquake The Log Mega Knight
The Log Dart Goblin Earthquake Guards Bandit Mega Knight
Dart Goblin Inferno Dragon
Earthquake Dart Goblin The Log Bandit Mega Knight
Inferno Dragon Fisherman
Guards Dart Goblin Bandit Fisherman Mega Knight
Dart Goblin Guards Earthquake The Log Bandit Fisherman Mega Knight
Inferno Dragon Dart Goblin
Mega Knight Earthquake Guards The Log Bandit
Mega Knight Dart Goblin Earthquake Guards The Log
Inferno Dragon Bandit Mega Knight
The Log Bandit Fisherman Inferno Dragon Mega Knight
Mega Knight Fisherman
Mega Knight Dart Goblin Guards The Log Bandit Fisherman
Earthquake The Log Dart Goblin Guards Bandit Fisherman Inferno Dragon Mega Knight
Dart Goblin Fisherman Inferno Dragon
Mega Knight Dart Goblin Earthquake Guards The Log Bandit Fisherman
Guards Fisherman Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Bandit Fisherman
Bandit The Log Fisherman Inferno Dragon Mega Knight
Guards Bandit Mega Knight The Log Fisherman
Guards Mega Knight The Log Bandit Fisherman
Guards Bandit Fisherman Inferno Dragon Mega Knight
Dart Goblin
Guards Dart Goblin Bandit
Mega Knight Fisherman Inferno Dragon
Mega Knight The Log Bandit Inferno Dragon
Dart Goblin Guards Inferno Dragon
Inferno Dragon Mega Knight Dart Goblin Guards
Mega Knight Guards The Log
Mega Knight Guards Bandit
Dart Goblin Mega Knight
Guards Dart Goblin The Log Fisherman Inferno Dragon
Mega Knight Dart Goblin Earthquake The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Dart Goblin Guards The Log Bandit
Dart Goblin The Log Bandit Fisherman
Earthquake Dart Goblin The Log Bandit
Earthquake Dart Goblin Guards The Log
Earthquake The Log Mega Knight
Dart Goblin
Dart Goblin Earthquake The Log
Earthquake The Log Dart Goblin
The Log Dart Goblin Bandit Fisherman
Guards Fisherman
Dart Goblin Earthquake The Log Bandit Fisherman
Dart Goblin
Earthquake Dart Goblin The Log Bandit Fisherman
Earthquake Dart Goblin Bandit Fisherman
Earthquake Dart Goblin The Log Fisherman
Earthquake Dart Goblin The Log Bandit
Earthquake Dart Goblin The Log Bandit Mega Knight
Earthquake
Fisherman
Dart Goblin Earthquake The Log Bandit Fisherman Mega Knight
Dart Goblin Earthquake The Log Mega Knight
Earthquake The Log Mega Knight
The Log Fisherman
Earthquake The Log
Earthquake The Log Mega Knight
Fisherman Inferno Dragon
The Log Dart Goblin Earthquake Bandit Fisherman
The Log Bandit Fisherman Mega Knight
Dart Goblin The Log Bandit Fisherman
Dart Goblin
Dart Goblin Guards
Dart Goblin Earthquake The Log Bandit Mega Knight
Mega Knight
Earthquake The Log
Earthquake Dart Goblin Guards Bandit
Dart Goblin
The Log
Dart Goblin Mega Knight
The Log Dart Goblin Earthquake
Dart Goblin Mega Knight
Dart Goblin Guards The Log
Dart Goblin
Dart Goblin The Log Bandit Mega Knight
Inferno Dragon
Dart Goblin Mega Knight
Fisherman

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: