My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Zappies Wizard Electro Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Zappies Wizard Balloon Electro Dragon Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Balloon Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Dragon Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Dart Goblin Zappies Balloon Electro Dragon
Zap
Dart Goblin Zappies Balloon
Barbarian Barrel
Dart Goblin Zappies Wizard Magic Archer
The Log
Dart Goblin Zappies
Earthquake
Zappies
Arrows
Dart Goblin Zappies
Royal Delivery
Dart Goblin Zappies Wizard Balloon Electro Dragon Magic Archer
Fireball
Dart Goblin Zappies Wizard Balloon Electro Dragon Magic Archer
Poison
Dart Goblin Zappies Wizard Balloon Electro Dragon Magic Archer
Lightning
Wizard Balloon Electro Dragon Magic Archer
Rocket
Wizard Balloon Electro Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze Electro Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Wizard Freeze Electro Dragon Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Dart Goblin Earthquake Zappies Freeze Magic Archer Wizard Balloon Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Dart Goblin Earthquake Zappies Freeze

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Dart Goblin
Balloon Electro Dragon
Earthquake
Balloon
Zappies
Balloon Electro Dragon
Wizard
Balloon
Freeze
Balloon
Balloon
Freeze Dart Goblin Earthquake Zappies Wizard Electro Dragon Magic Archer
Electro Dragon
Dart Goblin Zappies Balloon Magic Archer
Magic Archer
Balloon Electro Dragon

Defense Synergies 0 5

Dart Goblin
Zappies Electro Dragon Magic Archer
Earthquake
Zappies
Zappies
Dart Goblin Earthquake
Wizard
Freeze
Freeze
Wizard
Balloon
Electro Dragon
Dart Goblin
Magic Archer
Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Dart Goblin Zappies Wizard Electro Dragon Magic Archer
Dart Goblin Zappies Electro Dragon
Dart Goblin Zappies Freeze Electro Dragon
Dart Goblin Zappies Electro Dragon
Earthquake
Freeze Dart Goblin Earthquake Zappies Electro Dragon Magic Archer
Dart Goblin Zappies Wizard Freeze Electro Dragon Magic Archer
Earthquake Dart Goblin Electro Dragon Magic Archer
Zappies
Dart Goblin Zappies
Dart Goblin Earthquake Zappies Wizard Freeze Electro Dragon Magic Archer
Dart Goblin Zappies Wizard Electro Dragon Magic Archer
Earthquake Zappies Wizard Freeze Electro Dragon
Wizard Dart Goblin Earthquake Zappies Freeze Electro Dragon Magic Archer
Zappies
Zappies Freeze
Wizard Zappies Electro Dragon
Dart Goblin Zappies Wizard Electro Dragon Magic Archer
Earthquake Wizard Freeze Dart Goblin Zappies Electro Dragon Magic Archer
Dart Goblin Zappies
Wizard Dart Goblin Earthquake Zappies Electro Dragon
Zappies

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zappies
Wizard Electro Dragon Magic Archer
Zappies Electro Dragon
Zappies
Zappies
Wizard Dart Goblin Zappies Freeze Electro Dragon Magic Archer
Dart Goblin Zappies
Zappies
Freeze Electro Dragon Zappies Magic Archer
Dart Goblin Zappies
Dart Goblin Zappies Electro Dragon
Zappies Wizard
Wizard Dart Goblin Zappies Electro Dragon Magic Archer
Zappies Electro Dragon Dart Goblin Freeze Magic Archer
Dart Goblin Earthquake Zappies Wizard Freeze Electro Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Magic Archer Dart Goblin Freeze Electro Dragon
Dart Goblin Electro Dragon Magic Archer
Earthquake Dart Goblin Electro Dragon Magic Archer
Earthquake Dart Goblin Freeze
Wizard Earthquake Magic Archer
Wizard Dart Goblin Freeze Electro Dragon Magic Archer
Dart Goblin Earthquake Wizard Magic Archer
Earthquake Dart Goblin Wizard Freeze Electro Dragon Magic Archer
Dart Goblin Wizard Electro Dragon
Electro Dragon
Dart Goblin Earthquake Wizard Electro Dragon Magic Archer
Dart Goblin Wizard Electro Dragon Magic Archer
Earthquake Dart Goblin Magic Archer
Earthquake Dart Goblin Freeze Electro Dragon Magic Archer
Earthquake Dart Goblin Magic Archer
Earthquake Dart Goblin Wizard Electro Dragon Magic Archer
Earthquake Magic Archer Dart Goblin Wizard Electro Dragon
Earthquake Freeze
Dart Goblin Earthquake Wizard Electro Dragon Magic Archer
Dart Goblin Earthquake Wizard Electro Dragon Magic Archer
Earthquake Magic Archer
Wizard
Earthquake Electro Dragon
Earthquake Freeze Wizard Electro Dragon Magic Archer
Dart Goblin Earthquake Wizard Electro Dragon Magic Archer
Wizard Electro Dragon Magic Archer
Dart Goblin Magic Archer
Dart Goblin Wizard Electro Dragon Magic Archer
Electro Dragon Dart Goblin Zappies Wizard Freeze
Dart Goblin Earthquake Wizard Electro Dragon Magic Archer
Zappies Freeze Electro Dragon Magic Archer
Earthquake Wizard Magic Archer
Earthquake Dart Goblin Zappies Freeze Electro Dragon Magic Archer
Dart Goblin Zappies Wizard Electro Dragon Magic Archer
Freeze
Dart Goblin Wizard Electro Dragon Magic Archer
Dart Goblin Earthquake Wizard Electro Dragon Magic Archer
Dart Goblin Electro Dragon
Electro Dragon Dart Goblin Zappies Freeze Magic Archer
Dart Goblin Zappies Electro Dragon Magic Archer
Electro Dragon Dart Goblin Freeze Magic Archer
Dart Goblin Wizard Electro Dragon

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