My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Good
Versatility
Mediocre
F2P score
RIP

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Valkyrie Electro Wizard Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Hog Rider Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Hog Rider Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Elixir Golem Valkyrie Hog Rider Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Hog Rider Wall Breakers
Giant Snowball
Dart Goblin Hog Rider Wall Breakers
Zap
Dart Goblin Wall Breakers
Barbarian Barrel
Dart Goblin Elixir Golem Valkyrie Wall Breakers Electro Wizard
The Log
Dart Goblin Elixir Golem Hog Rider Wall Breakers
Earthquake
Elixir Golem Hog Rider
Arrows
Dart Goblin Wall Breakers
Royal Delivery
Dart Goblin Elixir Golem Valkyrie Hog Rider Wall Breakers Electro Wizard
Fireball
Dart Goblin Elixir Golem Hog Rider Wall Breakers Electro Wizard
Poison
Dart Goblin Elixir Golem Electro Wizard
Lightning
Valkyrie Electro Wizard Goblinstein
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers The Log Dart Goblin Elixir Golem Valkyrie Hog Rider Electro Wizard Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Wall Breakers The Log Dart Goblin Elixir Golem

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Dart Goblin
Valkyrie Elixir Golem Hog Rider Wall Breakers The Log
Elixir Golem
Dart Goblin Hog Rider The Log
Valkyrie
Dart Goblin Hog Rider Wall Breakers Electro Wizard
Hog Rider
Valkyrie The Log Dart Goblin Elixir Golem Electro Wizard
Wall Breakers
Valkyrie Dart Goblin The Log Electro Wizard
The Log
Hog Rider Dart Goblin Elixir Golem Wall Breakers
Electro Wizard
Valkyrie Hog Rider Wall Breakers
Goblinstein

Defense Synergies 0 6

Dart Goblin
Valkyrie The Log Electro Wizard
Elixir Golem
Valkyrie
Dart Goblin The Log Electro Wizard
Hog Rider
Wall Breakers
The Log
Dart Goblin Valkyrie Electro Wizard
Electro Wizard
Dart Goblin Valkyrie The Log
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Valkyrie The Log Electro Wizard
Dart Goblin Valkyrie The Log Electro Wizard
Dart Goblin Valkyrie Electro Wizard
Dart Goblin Valkyrie Electro Wizard
Valkyrie The Log
The Log Dart Goblin Valkyrie Electro Wizard
Dart Goblin Electro Wizard
Dart Goblin Valkyrie The Log Electro Wizard
Dart Goblin Valkyrie Electro Wizard
Dart Goblin Valkyrie Electro Wizard The Log
Dart Goblin Electro Wizard
Valkyrie The Log Electro Wizard
Valkyrie Dart Goblin The Log Electro Wizard
Electro Wizard
The Log Electro Wizard
Valkyrie Electro Wizard
Valkyrie Dart Goblin The Log Electro Wizard
Valkyrie The Log Dart Goblin Electro Wizard
Dart Goblin Electro Wizard
Valkyrie Dart Goblin The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Electro Wizard
Electro Wizard Valkyrie The Log
Valkyrie The Log Electro Wizard
Valkyrie The Log Electro Wizard
Valkyrie
Dart Goblin Electro Wizard
Dart Goblin Valkyrie Electro Wizard
Valkyrie
Electro Wizard Valkyrie The Log
Dart Goblin
Dart Goblin Valkyrie
Valkyrie The Log Electro Wizard
Valkyrie
Dart Goblin Valkyrie
Electro Wizard Dart Goblin Valkyrie The Log
Valkyrie Dart Goblin The Log Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Valkyrie The Log
Dart Goblin The Log Electro Wizard
Dart Goblin The Log
Dart Goblin Valkyrie The Log
Valkyrie The Log
Dart Goblin
Dart Goblin The Log
The Log Dart Goblin
The Log Dart Goblin
Electro Wizard
Dart Goblin Valkyrie The Log Electro Wizard
Dart Goblin
Dart Goblin The Log
Dart Goblin
Dart Goblin The Log
Dart Goblin The Log
Dart Goblin The Log
Dart Goblin The Log Electro Wizard
Dart Goblin Valkyrie The Log
The Log
The Log
The Log
The Log Valkyrie
The Log Dart Goblin Electro Wizard
The Log
Dart Goblin The Log
Dart Goblin Electro Wizard
Electro Wizard Dart Goblin
Dart Goblin The Log
Electro Wizard
The Log
Electro Wizard Dart Goblin
Dart Goblin Electro Wizard
The Log
Dart Goblin Valkyrie Electro Wizard
The Log Dart Goblin
Dart Goblin
Dart Goblin The Log Electro Wizard
Dart Goblin Electro Wizard
Dart Goblin The Log Electro Wizard
Dart Goblin

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