My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Wizard Witch Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Wizard Witch Magic Archer Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Elixir Golem Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem
Giant Snowball
Dart Goblin Witch
Zap
Dart Goblin Witch
Barbarian Barrel
Dart Goblin Elixir Golem Wizard Witch Magic Archer
The Log
Dart Goblin Elixir Golem Witch
Earthquake
Elixir Golem Witch
Arrows
Dart Goblin Witch
Royal Delivery
Dart Goblin Elixir Golem Wizard Witch Magic Archer
Fireball
Dart Goblin Elixir Golem Wizard Witch Magic Archer
Poison
Dart Goblin Elixir Golem Wizard Witch Magic Archer
Lightning
Wizard Witch Magic Archer
Rocket
Wizard Witch Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Dart Goblin Elixir Golem Magic Archer Golden Knight Wizard Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Dart Goblin Elixir Golem Magic Archer

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Dart Goblin
Elixir Golem Mirror Mega Knight
Elixir Golem
Dart Goblin Wizard Mirror Witch Magic Archer
Wizard
Elixir Golem Mega Knight
Mirror
Dart Goblin Elixir Golem Magic Archer
Witch
Elixir Golem Mega Knight
Magic Archer
Elixir Golem Mirror Mega Knight Golden Knight
Mega Knight
Dart Goblin Wizard Witch Magic Archer
Golden Knight
Magic Archer

Defense Synergies 0 10

Dart Goblin
Mirror Magic Archer Mega Knight Golden Knight
Elixir Golem
Wizard
Mega Knight Golden Knight
Mirror
Dart Goblin Magic Archer Mega Knight
Witch
Mega Knight
Magic Archer
Dart Goblin Mirror Mega Knight
Mega Knight
Dart Goblin Wizard Mirror Witch Magic Archer
Golden Knight
Dart Goblin Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Wizard Magic Archer Golden Knight
Dart Goblin Witch Mega Knight
Witch Mega Knight Dart Goblin
Witch Dart Goblin Mega Knight
Mega Knight
Dart Goblin Magic Archer Mega Knight
Dart Goblin Wizard Witch Magic Archer
Dart Goblin Magic Archer Mega Knight Golden Knight
Witch
Dart Goblin Mega Knight
Dart Goblin Witch Wizard Magic Archer Mega Knight
Dart Goblin Wizard Witch Magic Archer
Mega Knight Wizard Witch
Wizard Mega Knight Dart Goblin Witch Magic Archer Golden Knight
Mega Knight
Mega Knight
Wizard Mega Knight Witch
Mega Knight Dart Goblin Wizard Witch Magic Archer Golden Knight
Wizard Witch Dart Goblin Magic Archer Mega Knight
Dart Goblin
Wizard Mega Knight Dart Goblin Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Witch
Wizard Magic Archer Mega Knight
Mega Knight Witch Golden Knight
Mega Knight
Witch Mega Knight
Wizard Dart Goblin Witch Magic Archer
Dart Goblin Witch
Mega Knight
Mega Knight Witch Magic Archer
Witch Dart Goblin
Mega Knight Dart Goblin Witch Golden Knight
Mega Knight
Mega Knight Wizard Witch Golden Knight
Wizard Dart Goblin Witch Magic Archer Mega Knight
Witch Dart Goblin Magic Archer Golden Knight
Mega Knight Dart Goblin Wizard Witch Magic Archer Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Dart Goblin Golden Knight
Dart Goblin Magic Archer Golden Knight
Dart Goblin Magic Archer
Dart Goblin
Wizard Magic Archer Mega Knight
Wizard Dart Goblin Witch Magic Archer
Dart Goblin Wizard Witch Magic Archer
Dart Goblin Wizard Magic Archer
Dart Goblin Wizard Golden Knight
Dart Goblin Wizard Magic Archer Golden Knight
Dart Goblin Wizard Magic Archer
Dart Goblin Magic Archer Golden Knight
Dart Goblin Magic Archer
Dart Goblin Magic Archer
Dart Goblin Wizard Witch Magic Archer Golden Knight
Magic Archer Dart Goblin Wizard Mega Knight
Dart Goblin Wizard Magic Archer Mega Knight
Dart Goblin Wizard Witch Magic Archer Mega Knight Golden Knight
Magic Archer Mega Knight
Wizard
Wizard Witch Magic Archer Mega Knight
Witch
Dart Goblin Wizard Witch Magic Archer Golden Knight
Wizard Witch Magic Archer Mega Knight Golden Knight
Dart Goblin Magic Archer Golden Knight
Dart Goblin Wizard Witch Magic Archer
Dart Goblin Wizard Witch
Dart Goblin Wizard Magic Archer Mega Knight
Magic Archer
Mega Knight
Wizard Magic Archer
Dart Goblin Witch Magic Archer
Dart Goblin Wizard Witch Magic Archer
Dart Goblin Wizard Magic Archer Mega Knight
Dart Goblin Wizard Magic Archer
Dart Goblin Mega Knight
Dart Goblin Witch Magic Archer Golden Knight
Dart Goblin Witch Magic Archer
Dart Goblin Witch Magic Archer Mega Knight Golden Knight
Dart Goblin Wizard Mega Knight

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