My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Cannon Cart Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Cannon Cart Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Cannon Cart Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Guards Skeleton Army Cannon Cart Miner
Giant Snowball
Dart Goblin Goblin Barrel Guards Skeleton Army Miner
Zap
Dart Goblin Goblin Barrel Guards Skeleton Army Cannon Cart
Barbarian Barrel
Dart Goblin Goblin Barrel Guards Skeleton Army Cannon Cart
The Log
Dart Goblin Goblin Barrel Guards Skeleton Army Cannon Cart
Earthquake
Goblin Barrel Guards Skeleton Army
Arrows
Dart Goblin Goblin Barrel Guards Skeleton Army
Royal Delivery
Dart Goblin Goblin Barrel Guards Skeleton Army Cannon Cart Miner
Fireball
Dart Goblin Goblin Barrel Skeleton Army Cannon Cart
Poison
Dart Goblin Guards Skeleton Army
Lightning
Cannon Cart
Rocket
Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Skeleton Army Miner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Dart Goblin Goblin Barrel Guards Skeleton Army Miner Fireball Cannon Cart Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Dart Goblin Goblin Barrel Guards Skeleton Army

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Dart Goblin
Goblin Barrel Miner Cannon Cart Mega Knight
Fireball
Miner Mega Knight
Goblin Barrel
Dart Goblin Guards Skeleton Army Cannon Cart Miner Mega Knight
Guards
Miner Goblin Barrel
Skeleton Army
Goblin Barrel
Cannon Cart
Dart Goblin Goblin Barrel Miner
Miner
Dart Goblin Guards Fireball Goblin Barrel Cannon Cart Mega Knight
Mega Knight
Dart Goblin Fireball Goblin Barrel Miner

Defense Synergies 0 11

Dart Goblin
Guards Skeleton Army Cannon Cart Miner Mega Knight
Fireball
Miner Mega Knight
Goblin Barrel
Guards
Dart Goblin Skeleton Army Cannon Cart
Skeleton Army
Dart Goblin Guards Cannon Cart
Cannon Cart
Dart Goblin Guards Skeleton Army
Miner
Dart Goblin Fireball Mega Knight
Mega Knight
Dart Goblin Fireball Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Dart Goblin Fireball
Skeleton Army Dart Goblin Cannon Cart Mega Knight
Skeleton Army Mega Knight Dart Goblin Cannon Cart
Skeleton Army Dart Goblin Guards Cannon Cart Mega Knight
Fireball Skeleton Army Mega Knight
Fireball Skeleton Army Dart Goblin Guards Cannon Cart Mega Knight
Dart Goblin Fireball
Dart Goblin Fireball Cannon Cart Mega Knight
Skeleton Army
Guards Skeleton Army Dart Goblin Cannon Cart Miner Mega Knight
Dart Goblin Guards Skeleton Army Fireball Cannon Cart Mega Knight
Dart Goblin Fireball
Skeleton Army Mega Knight Fireball Guards Cannon Cart
Fireball Skeleton Army Mega Knight Dart Goblin Guards Cannon Cart
Skeleton Army Cannon Cart Mega Knight
Skeleton Army Fireball Mega Knight
Mega Knight Fireball Skeleton Army Cannon Cart
Fireball Mega Knight Dart Goblin Guards Skeleton Army Cannon Cart
Dart Goblin Fireball Guards Cannon Cart Mega Knight
Dart Goblin Cannon Cart
Skeleton Army Mega Knight Dart Goblin Fireball Guards Cannon Cart

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Skeleton Army Mega Knight Fireball Cannon Cart
Fireball Cannon Cart Miner Mega Knight
Guards Skeleton Army Mega Knight Cannon Cart
Guards Skeleton Army Mega Knight Fireball Cannon Cart
Guards Skeleton Army Cannon Cart Mega Knight
Fireball Dart Goblin
Guards Skeleton Army Dart Goblin Fireball Cannon Cart
Mega Knight Skeleton Army Cannon Cart
Mega Knight Fireball Skeleton Army Cannon Cart
Dart Goblin Guards Skeleton Army
Mega Knight Dart Goblin Guards Cannon Cart
Skeleton Army Mega Knight Fireball Guards
Skeleton Army Cannon Cart Mega Knight Fireball Guards
Dart Goblin Fireball Skeleton Army Cannon Cart Mega Knight
Guards Skeleton Army Dart Goblin Fireball Cannon Cart
Mega Knight Dart Goblin Fireball Cannon Cart

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Dart Goblin Guards
Fireball Dart Goblin Miner
Dart Goblin Fireball Cannon Cart Miner
Cannon Cart Dart Goblin Fireball Guards
Fireball Mega Knight
Fireball Dart Goblin
Dart Goblin
Fireball Dart Goblin
Fireball Miner Dart Goblin
Fireball Guards
Miner Dart Goblin Fireball Cannon Cart
Fireball Dart Goblin
Dart Goblin Fireball Cannon Cart Miner
Dart Goblin Fireball Cannon Cart
Dart Goblin Fireball Cannon Cart
Dart Goblin Fireball Cannon Cart
Dart Goblin Fireball Cannon Cart Mega Knight
Fireball
Dart Goblin Fireball Mega Knight
Dart Goblin Fireball Miner Mega Knight
Fireball Mega Knight
Fireball
Fireball Cannon Cart
Fireball Mega Knight
Fireball Miner Dart Goblin
Fireball Miner Mega Knight
Fireball Miner Dart Goblin
Dart Goblin Fireball
Dart Goblin Fireball Guards
Fireball
Dart Goblin Fireball Miner Mega Knight
Fireball
Mega Knight
Fireball
Dart Goblin Fireball Guards Skeleton Army Cannon Cart
Fireball Dart Goblin
Fireball
Fireball Miner Dart Goblin Cannon Cart Mega Knight
Dart Goblin Fireball
Fireball
Dart Goblin Cannon Cart Mega Knight
Dart Goblin Fireball Guards
Dart Goblin Fireball
Dart Goblin Fireball Cannon Cart Miner Mega Knight

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