My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Baby Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Baby Dragon Prince Bandit Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Prince Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Giant Baby Dragon Prince Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Prince Bandit Night Witch
Giant Snowball
Dart Goblin Baby Dragon Night Witch
Zap
Dart Goblin Prince Bandit Night Witch
Barbarian Barrel
Dart Goblin Bandit Night Witch
The Log
Dart Goblin Prince Bandit
Earthquake
Arrows
Dart Goblin Night Witch
Royal Delivery
Dart Goblin Baby Dragon Prince Bandit Night Witch
Fireball
Dart Goblin Baby Dragon Bandit Night Witch
Poison
Dart Goblin Night Witch
Lightning
Baby Dragon Prince Bandit Night Witch
Rocket
Prince Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Baby Dragon Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Freeze Prince Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Dart Goblin Bandit Fireball Baby Dragon Freeze Night Witch Giant Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Dart Goblin Bandit Fireball Baby Dragon

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Dart Goblin
Giant Baby Dragon Prince Bandit
Fireball
Giant Baby Dragon Freeze
Giant
Prince Night Witch Dart Goblin Fireball Baby Dragon Bandit
Baby Dragon
Dart Goblin Fireball Giant Prince Bandit
Freeze
Fireball
Prince
Giant Dart Goblin Baby Dragon
Bandit
Dart Goblin Giant Baby Dragon
Night Witch
Giant

Defense Synergies 0 8

Dart Goblin
Baby Dragon Prince Bandit Night Witch
Fireball
Freeze Bandit
Giant
Baby Dragon
Dart Goblin Prince Bandit
Freeze
Fireball
Prince
Dart Goblin Baby Dragon
Bandit
Dart Goblin Fireball Baby Dragon
Night Witch
Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Fireball Baby Dragon
Dart Goblin Prince Bandit Night Witch
Prince Dart Goblin Freeze Bandit Night Witch
Prince Night Witch Dart Goblin Bandit
Fireball Prince
Fireball Freeze Dart Goblin Baby Dragon Bandit Night Witch
Dart Goblin Fireball Baby Dragon Freeze Night Witch
Dart Goblin Fireball Baby Dragon Bandit
Prince Night Witch
Dart Goblin Prince Bandit Night Witch
Dart Goblin Fireball Baby Dragon Freeze Bandit Night Witch
Dart Goblin Fireball Baby Dragon Night Witch
Prince Night Witch Fireball Freeze Bandit
Fireball Dart Goblin Baby Dragon Freeze Prince Night Witch
Prince Bandit
Fireball Freeze Prince Bandit
Fireball Prince Night Witch
Fireball Dart Goblin Baby Dragon Prince Bandit Night Witch
Baby Dragon Freeze Dart Goblin Fireball Bandit
Dart Goblin Prince
Dart Goblin Fireball Baby Dragon Prince Bandit Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Prince Bandit
Fireball Bandit Baby Dragon Prince
Bandit Prince
Prince Fireball Bandit Night Witch
Prince Bandit Night Witch
Fireball Dart Goblin Baby Dragon Freeze
Prince Dart Goblin Fireball Bandit Night Witch
Prince
Freeze Fireball Baby Dragon Prince Bandit
Dart Goblin
Dart Goblin Prince
Fireball Prince
Prince Fireball Bandit Night Witch
Dart Goblin Fireball Baby Dragon
Dart Goblin Fireball Baby Dragon Freeze Prince Night Witch
Dart Goblin Fireball Baby Dragon Freeze
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Dart Goblin Baby Dragon Freeze Bandit
Fireball Dart Goblin Baby Dragon Bandit
Dart Goblin Fireball Baby Dragon Bandit
Dart Goblin Fireball Freeze Prince
Fireball Baby Dragon
Fireball Dart Goblin Baby Dragon Freeze
Dart Goblin Baby Dragon
Fireball Dart Goblin Baby Dragon Freeze
Fireball Dart Goblin Bandit
Fireball Prince Night Witch
Dart Goblin Fireball Prince Bandit
Fireball Dart Goblin Baby Dragon
Dart Goblin Fireball Baby Dragon Bandit
Dart Goblin Fireball Baby Dragon Freeze Bandit
Dart Goblin Fireball Baby Dragon Prince
Dart Goblin Fireball Baby Dragon Bandit
Dart Goblin Fireball Baby Dragon Bandit
Fireball Freeze
Night Witch
Dart Goblin Fireball Baby Dragon Prince Bandit
Dart Goblin Fireball Baby Dragon
Fireball Baby Dragon Prince Night Witch
Fireball
Prince
Fireball Baby Dragon
Freeze Fireball Baby Dragon
Fireball Dart Goblin Baby Dragon Bandit
Fireball Baby Dragon Prince Bandit
Fireball Dart Goblin Baby Dragon Bandit
Dart Goblin Fireball Baby Dragon Night Witch
Dart Goblin Fireball Freeze
Fireball Night Witch
Dart Goblin Fireball Bandit Night Witch
Fireball Freeze
Prince
Fireball
Dart Goblin Fireball Freeze Prince Bandit Night Witch
Fireball Dart Goblin Baby Dragon
Freeze
Fireball
Fireball Dart Goblin Baby Dragon Prince
Dart Goblin Fireball Baby Dragon
Fireball
Dart Goblin Prince
Dart Goblin Fireball Baby Dragon Freeze
Dart Goblin Fireball
Dart Goblin Fireball Baby Dragon Freeze Prince Bandit
Prince
Fireball Dart Goblin

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