My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Giant Skeleton Sparky Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Giant Skeleton Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton Sparky
Giant Snowball
Dart Goblin
Zap
Dart Goblin Inferno Tower Sparky
Barbarian Barrel
Dart Goblin Inferno Tower Wizard Giant Skeleton Sparky
The Log
Dart Goblin Giant Skeleton Sparky
Earthquake
Inferno Tower
Arrows
Dart Goblin
Royal Delivery
Dart Goblin Wizard Giant Skeleton Sparky
Fireball
Dart Goblin Inferno Tower Wizard Sparky
Poison
Dart Goblin Inferno Tower Wizard Sparky
Lightning
Inferno Tower Wizard Sparky
Rocket
Inferno Tower Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Giant Skeleton Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Dart Goblin Fireball Golden Knight Inferno Tower Wizard Giant Skeleton Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Dart Goblin Fireball Golden Knight Inferno Tower

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Dart Goblin
Giant Skeleton Sparky Mega Knight
Fireball
Sparky Mega Knight Golden Knight
Inferno Tower
Wizard
Giant Skeleton Sparky Mega Knight
Giant Skeleton
Dart Goblin Wizard Sparky
Sparky
Dart Goblin Fireball Wizard Giant Skeleton Golden Knight
Mega Knight
Dart Goblin Fireball Wizard
Golden Knight
Fireball Sparky

Defense Synergies 0 12

Dart Goblin
Inferno Tower Giant Skeleton Mega Knight Golden Knight
Fireball
Inferno Tower Mega Knight Golden Knight
Inferno Tower
Dart Goblin Fireball Mega Knight
Wizard
Giant Skeleton Mega Knight Golden Knight
Giant Skeleton
Dart Goblin Wizard
Sparky
Golden Knight
Mega Knight
Dart Goblin Fireball Inferno Tower Wizard
Golden Knight
Dart Goblin Fireball Wizard Sparky

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Fireball Inferno Tower Wizard Sparky Golden Knight
Inferno Tower Sparky Dart Goblin Mega Knight
Inferno Tower Sparky Mega Knight Dart Goblin Giant Skeleton
Inferno Tower Sparky Dart Goblin Mega Knight
Fireball Giant Skeleton Sparky Mega Knight
Fireball Dart Goblin Mega Knight
Dart Goblin Inferno Tower Fireball Wizard
Dart Goblin Fireball Inferno Tower Giant Skeleton Sparky Mega Knight Golden Knight
Inferno Tower Sparky
Dart Goblin Inferno Tower Giant Skeleton Sparky Mega Knight
Dart Goblin Fireball Wizard Giant Skeleton Mega Knight
Inferno Tower Dart Goblin Fireball Wizard
Inferno Tower Sparky Mega Knight Fireball Wizard Giant Skeleton
Fireball Wizard Sparky Mega Knight Dart Goblin Golden Knight
Inferno Tower Sparky Mega Knight
Inferno Tower Fireball Sparky Mega Knight
Wizard Sparky Mega Knight Fireball Inferno Tower
Fireball Mega Knight Dart Goblin Wizard Golden Knight
Wizard Dart Goblin Fireball Giant Skeleton Mega Knight
Sparky Dart Goblin Inferno Tower
Wizard Mega Knight Dart Goblin Fireball Giant Skeleton Sparky
Inferno Tower Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Fireball Inferno Tower Giant Skeleton Sparky
Fireball Wizard Mega Knight
Giant Skeleton Mega Knight Inferno Tower Sparky Golden Knight
Giant Skeleton Mega Knight Fireball Inferno Tower Sparky
Inferno Tower Giant Skeleton Sparky Mega Knight
Fireball Wizard Dart Goblin
Sparky Dart Goblin Fireball Inferno Tower Giant Skeleton
Inferno Tower Giant Skeleton Mega Knight Sparky
Giant Skeleton Mega Knight Fireball Inferno Tower Sparky
Inferno Tower Dart Goblin Sparky
Mega Knight Dart Goblin Inferno Tower Giant Skeleton Sparky Golden Knight
Mega Knight Fireball Giant Skeleton
Giant Skeleton Mega Knight Fireball Inferno Tower Wizard Sparky Golden Knight
Wizard Dart Goblin Fireball Sparky Mega Knight
Inferno Tower Sparky Dart Goblin Fireball Giant Skeleton Golden Knight
Mega Knight Dart Goblin Fireball Inferno Tower Wizard Giant Skeleton Sparky Golden Knight
Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Dart Goblin Giant Skeleton Sparky Golden Knight
Fireball Dart Goblin Golden Knight
Dart Goblin Fireball Giant Skeleton Sparky
Dart Goblin Fireball Giant Skeleton Sparky
Fireball Wizard Sparky Mega Knight
Fireball Wizard Dart Goblin
Dart Goblin Wizard Sparky
Fireball Dart Goblin Wizard
Fireball Dart Goblin Wizard Golden Knight
Fireball Sparky
Dart Goblin Fireball Wizard Sparky Golden Knight
Fireball Dart Goblin Wizard
Dart Goblin Fireball Sparky Golden Knight
Dart Goblin Fireball
Dart Goblin Fireball Sparky
Dart Goblin Fireball Wizard Sparky Golden Knight
Dart Goblin Fireball Wizard Sparky Mega Knight
Fireball Sparky
Sparky
Dart Goblin Fireball Wizard Sparky Mega Knight
Dart Goblin Fireball Wizard Mega Knight Golden Knight
Fireball Giant Skeleton Sparky Mega Knight
Fireball Wizard
Sparky
Fireball
Fireball Wizard Sparky Mega Knight
Fireball Dart Goblin Wizard Sparky Golden Knight
Fireball Wizard Sparky Mega Knight Golden Knight
Fireball Dart Goblin Sparky Golden Knight
Dart Goblin Fireball Wizard Sparky
Dart Goblin Fireball Wizard
Fireball Sparky
Dart Goblin Fireball Wizard Sparky Mega Knight
Fireball Sparky
Giant Skeleton Sparky Mega Knight
Fireball Wizard Sparky
Dart Goblin Fireball
Fireball Dart Goblin Wizard
Fireball
Fireball Dart Goblin Wizard Sparky Mega Knight
Dart Goblin Fireball Wizard
Fireball Giant Skeleton Sparky
Dart Goblin Sparky Mega Knight
Dart Goblin Fireball Giant Skeleton Sparky Golden Knight
Dart Goblin Fireball
Dart Goblin Fireball Giant Skeleton Sparky Mega Knight Golden Knight
Sparky
Fireball Dart Goblin Wizard Sparky Mega Knight

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