My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Wizard Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Mini P.E.K.K.A Hog Rider P.E.K.K.A Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Dart Goblin Hog Rider
Zap
Dart Goblin
Barbarian Barrel
Dart Goblin Wizard
The Log
Dart Goblin Mini P.E.K.K.A Hog Rider
Earthquake
Hog Rider
Arrows
Dart Goblin
Royal Delivery
Dart Goblin Mini P.E.K.K.A Hog Rider Wizard P.E.K.K.A
Fireball
Dart Goblin Hog Rider Wizard
Poison
Dart Goblin Wizard
Lightning
Mini P.E.K.K.A Wizard Archer Queen
Rocket
Hog Rider Wizard Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rage P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Dart Goblin Fireball Mini P.E.K.K.A Hog Rider Wizard Archer Queen P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Dart Goblin Fireball Mini P.E.K.K.A

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Dart Goblin
Hog Rider P.E.K.K.A
Fireball
Hog Rider Archer Queen
Mini P.E.K.K.A
Hog Rider Wizard Rage
Hog Rider
Fireball Rage Dart Goblin Mini P.E.K.K.A Wizard Archer Queen
Wizard
Mini P.E.K.K.A Hog Rider Rage P.E.K.K.A
Rage
Hog Rider Mini P.E.K.K.A Wizard
P.E.K.K.A
Dart Goblin Wizard Archer Queen
Archer Queen
Fireball Hog Rider P.E.K.K.A

Defense Synergies 0 5

Dart Goblin
Mini P.E.K.K.A P.E.K.K.A
Fireball
Mini P.E.K.K.A
Mini P.E.K.K.A
Dart Goblin Fireball Wizard
Hog Rider
Wizard
Mini P.E.K.K.A P.E.K.K.A
Rage
P.E.K.K.A
Dart Goblin Wizard
Archer Queen

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Fireball Wizard
Mini P.E.K.K.A P.E.K.K.A Dart Goblin
Mini P.E.K.K.A P.E.K.K.A Dart Goblin
Mini P.E.K.K.A P.E.K.K.A Dart Goblin
Fireball Mini P.E.K.K.A P.E.K.K.A
Fireball Dart Goblin
Dart Goblin Fireball Wizard
Dart Goblin Fireball P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Archer Queen
Dart Goblin Mini P.E.K.K.A
Dart Goblin Fireball Wizard
Dart Goblin Fireball Wizard
Mini P.E.K.K.A P.E.K.K.A Fireball Wizard
Fireball Wizard Dart Goblin Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A
Fireball Mini P.E.K.K.A P.E.K.K.A
Wizard Fireball Mini P.E.K.K.A P.E.K.K.A
Fireball Dart Goblin Wizard
Wizard Dart Goblin Fireball
Mini P.E.K.K.A P.E.K.K.A Dart Goblin
Wizard Dart Goblin Fireball Mini P.E.K.K.A P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Fireball P.E.K.K.A
Fireball Mini P.E.K.K.A Wizard
P.E.K.K.A Mini P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Fireball
P.E.K.K.A Mini P.E.K.K.A
Fireball Wizard Dart Goblin
Mini P.E.K.K.A P.E.K.K.A Dart Goblin Fireball
Mini P.E.K.K.A P.E.K.K.A
P.E.K.K.A Fireball Mini P.E.K.K.A
P.E.K.K.A Dart Goblin
P.E.K.K.A Dart Goblin Mini P.E.K.K.A
P.E.K.K.A Fireball Archer Queen
Mini P.E.K.K.A P.E.K.K.A Fireball Wizard
Wizard Dart Goblin Fireball
Dart Goblin Fireball Mini P.E.K.K.A P.E.K.K.A Archer Queen
Dart Goblin Fireball Mini P.E.K.K.A Wizard P.E.K.K.A Archer Queen
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Dart Goblin
Fireball Dart Goblin
Dart Goblin Fireball
Dart Goblin Fireball
Fireball Wizard
Fireball Wizard Dart Goblin
Dart Goblin Wizard
Fireball Dart Goblin Wizard
Fireball Dart Goblin Wizard
Fireball Mini P.E.K.K.A
Dart Goblin Fireball Wizard
Fireball Dart Goblin Wizard Archer Queen
Dart Goblin Fireball
Dart Goblin Fireball
Dart Goblin Fireball
Dart Goblin Fireball Wizard
Dart Goblin Fireball Wizard
Fireball
Mini P.E.K.K.A
Dart Goblin Fireball Mini P.E.K.K.A Wizard
Dart Goblin Fireball Wizard
Fireball
Fireball Wizard
Fireball
Fireball Wizard
Fireball Dart Goblin Wizard
Fireball Wizard
Fireball Dart Goblin
Dart Goblin Fireball Wizard
Dart Goblin Fireball Wizard
Fireball Mini P.E.K.K.A
Dart Goblin Fireball Wizard
Fireball
P.E.K.K.A
Fireball Wizard
Dart Goblin Fireball
Fireball Dart Goblin Wizard Archer Queen
Fireball
Fireball Dart Goblin Mini P.E.K.K.A Wizard
Dart Goblin Fireball Wizard
Fireball Archer Queen
Dart Goblin P.E.K.K.A Archer Queen
Dart Goblin Fireball Archer Queen
Dart Goblin Fireball Archer Queen
Dart Goblin Fireball Archer Queen
P.E.K.K.A
Fireball Dart Goblin Wizard

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