My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Musketeer Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Mini P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Ram Rider
Giant Snowball
Dart Goblin Musketeer Skeleton Army Ram Rider
Zap
Dart Goblin Skeleton Army Ram Rider
Barbarian Barrel
Dart Goblin Musketeer Bomb Tower Wizard Skeleton Army
The Log
Dart Goblin Mini P.E.K.K.A Musketeer Skeleton Army Ram Rider
Earthquake
Bomb Tower Skeleton Army
Arrows
Dart Goblin Skeleton Army
Royal Delivery
Dart Goblin Mini P.E.K.K.A Musketeer Wizard Skeleton Army Ram Rider
Fireball
Dart Goblin Musketeer Bomb Tower Wizard Skeleton Army Ram Rider
Poison
Dart Goblin Musketeer Bomb Tower Wizard Skeleton Army
Lightning
Mini P.E.K.K.A Musketeer Bomb Tower Wizard Ram Rider
Rocket
Musketeer Bomb Tower Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Bomb Tower Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Fireball Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Dart Goblin Skeleton Army Fireball Mini P.E.K.K.A Musketeer Bomb Tower Wizard Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Dart Goblin Skeleton Army Fireball Mini P.E.K.K.A

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Dart Goblin
Ram Rider
Fireball
Ram Rider
Mini P.E.K.K.A
Musketeer Wizard Ram Rider
Musketeer
Mini P.E.K.K.A Ram Rider
Bomb Tower
Wizard
Mini P.E.K.K.A Ram Rider
Skeleton Army
Ram Rider
Dart Goblin Fireball Mini P.E.K.K.A Musketeer Wizard

Defense Synergies 0 19

Dart Goblin
Mini P.E.K.K.A Musketeer Bomb Tower Skeleton Army Ram Rider
Fireball
Mini P.E.K.K.A Musketeer Bomb Tower Ram Rider
Mini P.E.K.K.A
Dart Goblin Fireball Musketeer Bomb Tower Wizard Skeleton Army Ram Rider
Musketeer
Dart Goblin Fireball Mini P.E.K.K.A Bomb Tower Skeleton Army Ram Rider
Bomb Tower
Dart Goblin Fireball Mini P.E.K.K.A Musketeer Skeleton Army
Wizard
Mini P.E.K.K.A Skeleton Army
Skeleton Army
Dart Goblin Mini P.E.K.K.A Musketeer Bomb Tower Wizard
Ram Rider
Dart Goblin Fireball Mini P.E.K.K.A Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Fireball Musketeer Wizard Ram Rider
Mini P.E.K.K.A Bomb Tower Skeleton Army Dart Goblin Musketeer Ram Rider
Mini P.E.K.K.A Bomb Tower Skeleton Army Ram Rider Dart Goblin Musketeer
Mini P.E.K.K.A Bomb Tower Skeleton Army Dart Goblin Musketeer Ram Rider
Fireball Mini P.E.K.K.A Bomb Tower Skeleton Army
Fireball Skeleton Army Dart Goblin Musketeer Bomb Tower
Dart Goblin Musketeer Ram Rider Fireball Bomb Tower Wizard
Dart Goblin Fireball Musketeer Bomb Tower Ram Rider
Mini P.E.K.K.A Musketeer Bomb Tower Skeleton Army
Skeleton Army Dart Goblin Mini P.E.K.K.A Musketeer
Dart Goblin Skeleton Army Fireball Musketeer Bomb Tower Wizard Ram Rider
Musketeer Dart Goblin Fireball Wizard Ram Rider
Mini P.E.K.K.A Bomb Tower Skeleton Army Fireball Musketeer Wizard Ram Rider
Fireball Bomb Tower Wizard Skeleton Army Dart Goblin Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army Bomb Tower Ram Rider
Bomb Tower Skeleton Army Fireball Mini P.E.K.K.A Ram Rider
Bomb Tower Wizard Fireball Mini P.E.K.K.A Musketeer Skeleton Army
Fireball Bomb Tower Dart Goblin Musketeer Wizard Skeleton Army Ram Rider
Bomb Tower Wizard Dart Goblin Fireball Musketeer Ram Rider
Mini P.E.K.K.A Dart Goblin Musketeer Bomb Tower Ram Rider
Wizard Skeleton Army Dart Goblin Fireball Mini P.E.K.K.A Musketeer Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Fireball
Fireball Mini P.E.K.K.A Musketeer Bomb Tower Wizard
Skeleton Army Mini P.E.K.K.A Musketeer Bomb Tower Ram Rider
Mini P.E.K.K.A Skeleton Army Fireball Musketeer Ram Rider
Mini P.E.K.K.A Musketeer Skeleton Army Ram Rider
Fireball Wizard Dart Goblin Musketeer Bomb Tower Ram Rider
Mini P.E.K.K.A Skeleton Army Dart Goblin Fireball Musketeer Bomb Tower Ram Rider
Mini P.E.K.K.A Bomb Tower Skeleton Army
Fireball Mini P.E.K.K.A Bomb Tower Skeleton Army
Dart Goblin Musketeer Skeleton Army
Dart Goblin Mini P.E.K.K.A Musketeer Bomb Tower
Skeleton Army Fireball
Mini P.E.K.K.A Skeleton Army Fireball Bomb Tower Wizard Ram Rider
Wizard Dart Goblin Fireball Musketeer Bomb Tower Skeleton Army
Skeleton Army Dart Goblin Fireball Mini P.E.K.K.A Musketeer Bomb Tower
Dart Goblin Fireball Mini P.E.K.K.A Musketeer Bomb Tower Wizard
Fireball Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Dart Goblin Musketeer
Fireball Dart Goblin Musketeer Ram Rider
Dart Goblin Fireball
Dart Goblin Fireball Musketeer
Fireball Wizard
Fireball Wizard Dart Goblin Musketeer Ram Rider
Dart Goblin Musketeer Wizard
Fireball Dart Goblin Wizard Ram Rider
Fireball Dart Goblin Wizard Ram Rider
Fireball Mini P.E.K.K.A Musketeer
Dart Goblin Fireball Musketeer Wizard Ram Rider
Fireball Dart Goblin Musketeer Wizard
Dart Goblin Fireball Musketeer
Dart Goblin Fireball Musketeer
Dart Goblin Fireball Musketeer
Dart Goblin Fireball Musketeer Wizard
Dart Goblin Fireball Musketeer Wizard
Fireball
Mini P.E.K.K.A
Dart Goblin Fireball Mini P.E.K.K.A Musketeer Wizard
Dart Goblin Fireball Wizard
Fireball Musketeer
Fireball Wizard
Musketeer
Fireball Musketeer
Fireball Wizard
Fireball Dart Goblin Musketeer Wizard Ram Rider
Fireball Musketeer Wizard Ram Rider
Fireball Dart Goblin Musketeer
Dart Goblin Fireball Musketeer Wizard
Dart Goblin Fireball Musketeer Wizard
Fireball Mini P.E.K.K.A
Dart Goblin Fireball Musketeer Wizard
Fireball
Fireball Wizard
Dart Goblin Fireball Musketeer Skeleton Army
Fireball Dart Goblin Musketeer Wizard Ram Rider
Fireball
Fireball Dart Goblin Mini P.E.K.K.A Musketeer Wizard
Dart Goblin Fireball Musketeer Wizard
Fireball
Dart Goblin Musketeer
Dart Goblin Fireball Musketeer
Dart Goblin Fireball Musketeer
Dart Goblin Fireball Musketeer
Fireball Dart Goblin Wizard

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