My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Musketeer Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Dark Prince Bandit Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Dark Prince Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Dark Prince Bandit Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Dark Prince Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Dark Prince Bandit
Giant Snowball
Dart Goblin Musketeer Goblin Barrel
Zap
Dart Goblin Goblin Barrel Dark Prince Bandit
Barbarian Barrel
Dart Goblin Musketeer Goblin Barrel Dark Prince Bandit Magic Archer
The Log
Dart Goblin Musketeer Goblin Barrel Dark Prince Bandit
Earthquake
Goblin Barrel
Arrows
Dart Goblin Goblin Barrel
Royal Delivery
Dart Goblin Musketeer Goblin Barrel Dark Prince Bandit Magic Archer
Fireball
Dart Goblin Musketeer Goblin Barrel Bandit Magic Archer
Poison
Dart Goblin Musketeer Magic Archer
Lightning
Musketeer Dark Prince Bandit Magic Archer
Rocket
Musketeer Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Dark Prince Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Fireball Musketeer Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Dart Goblin Goblin Barrel Bandit Fireball Musketeer Dark Prince Magic Archer Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Dart Goblin Goblin Barrel Bandit Fireball

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Dart Goblin
Goblin Barrel Dark Prince Bandit Mega Knight
Fireball
Dark Prince Magic Archer Mega Knight
Musketeer
Dark Prince Bandit Mega Knight
Goblin Barrel
Dart Goblin Dark Prince Bandit Mega Knight
Dark Prince
Goblin Barrel Dart Goblin Fireball Musketeer Bandit Magic Archer
Bandit
Dart Goblin Musketeer Goblin Barrel Dark Prince Magic Archer Mega Knight
Magic Archer
Fireball Dark Prince Bandit Mega Knight
Mega Knight
Dart Goblin Fireball Musketeer Goblin Barrel Bandit Magic Archer

Defense Synergies 0 17

Dart Goblin
Musketeer Dark Prince Bandit Magic Archer Mega Knight
Fireball
Musketeer Dark Prince Bandit Mega Knight
Musketeer
Dart Goblin Fireball Dark Prince Bandit Mega Knight
Goblin Barrel
Dark Prince
Dart Goblin Fireball Musketeer Bandit Magic Archer
Bandit
Dart Goblin Fireball Musketeer Dark Prince Magic Archer Mega Knight
Magic Archer
Dart Goblin Dark Prince Bandit Mega Knight
Mega Knight
Dart Goblin Fireball Musketeer Bandit Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Fireball Musketeer Magic Archer
Dart Goblin Musketeer Dark Prince Bandit Mega Knight
Mega Knight Dart Goblin Musketeer Dark Prince Bandit
Dart Goblin Musketeer Dark Prince Bandit Mega Knight
Fireball Dark Prince Mega Knight
Fireball Dart Goblin Musketeer Dark Prince Bandit Magic Archer Mega Knight
Dart Goblin Musketeer Fireball Magic Archer
Dart Goblin Fireball Musketeer Bandit Magic Archer Mega Knight
Musketeer
Dart Goblin Musketeer Dark Prince Bandit Mega Knight
Dart Goblin Fireball Musketeer Dark Prince Bandit Magic Archer Mega Knight
Musketeer Dart Goblin Fireball Magic Archer
Mega Knight Fireball Musketeer Dark Prince Bandit
Fireball Mega Knight Dart Goblin Dark Prince Magic Archer
Bandit Mega Knight
Fireball Bandit Mega Knight
Mega Knight Fireball Musketeer Dark Prince
Fireball Mega Knight Dart Goblin Musketeer Dark Prince Bandit Magic Archer
Dart Goblin Fireball Musketeer Dark Prince Bandit Magic Archer Mega Knight
Dart Goblin Musketeer
Dark Prince Mega Knight Dart Goblin Fireball Musketeer Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Fireball Dark Prince Bandit
Fireball Bandit Musketeer Magic Archer Mega Knight
Bandit Mega Knight Musketeer Dark Prince
Dark Prince Mega Knight Fireball Musketeer Bandit
Musketeer Dark Prince Bandit Mega Knight
Fireball Dart Goblin Musketeer Magic Archer
Dark Prince Dart Goblin Fireball Musketeer Bandit
Mega Knight Dark Prince
Mega Knight Fireball Dark Prince Bandit Magic Archer
Dart Goblin Musketeer
Mega Knight Dart Goblin Musketeer Dark Prince
Mega Knight Fireball Dark Prince
Dark Prince Mega Knight Fireball Bandit
Dart Goblin Fireball Musketeer Magic Archer Mega Knight
Dart Goblin Fireball Musketeer Dark Prince Magic Archer
Mega Knight Dart Goblin Fireball Musketeer Dark Prince Magic Archer
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Dart Goblin Musketeer Bandit
Fireball Dart Goblin Musketeer Bandit Magic Archer
Dart Goblin Fireball Bandit Magic Archer
Dart Goblin Fireball Musketeer Dark Prince
Fireball Dark Prince Magic Archer Mega Knight
Fireball Dart Goblin Musketeer Magic Archer
Dart Goblin Musketeer Magic Archer
Fireball Dart Goblin Magic Archer
Fireball Dart Goblin Bandit
Fireball Musketeer
Dart Goblin Fireball Musketeer Dark Prince Bandit Magic Archer
Fireball Dart Goblin Musketeer Magic Archer
Dart Goblin Fireball Musketeer Bandit Magic Archer
Dart Goblin Fireball Musketeer Bandit Magic Archer
Dart Goblin Fireball Musketeer Magic Archer
Dart Goblin Fireball Musketeer Bandit Magic Archer
Magic Archer Dart Goblin Fireball Musketeer Bandit Mega Knight
Fireball
Dart Goblin Fireball Musketeer Dark Prince Bandit Magic Archer Mega Knight
Dart Goblin Fireball Magic Archer Mega Knight
Fireball Musketeer Magic Archer Mega Knight
Fireball
Musketeer
Fireball Musketeer
Fireball Dark Prince Magic Archer Mega Knight
Fireball Dart Goblin Musketeer Bandit Magic Archer
Fireball Musketeer Bandit Magic Archer Mega Knight
Fireball Dart Goblin Musketeer Bandit Magic Archer
Dart Goblin Fireball Musketeer Magic Archer
Dart Goblin Fireball Musketeer
Fireball
Dart Goblin Fireball Musketeer Bandit Magic Archer Mega Knight
Fireball Magic Archer
Mega Knight
Fireball Magic Archer
Dart Goblin Fireball Musketeer Dark Prince Bandit Magic Archer
Fireball Dart Goblin Musketeer Magic Archer
Fireball
Fireball Dart Goblin Musketeer Dark Prince Magic Archer Mega Knight
Dart Goblin Fireball Musketeer Magic Archer
Fireball
Dart Goblin Musketeer Dark Prince Mega Knight
Dart Goblin Fireball Musketeer Magic Archer
Dart Goblin Fireball Musketeer Magic Archer
Dart Goblin Fireball Musketeer Dark Prince Bandit Magic Archer Mega Knight
Fireball Dart Goblin Mega Knight

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