My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Fisherman Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Fisherman
Giant Snowball
Dart Goblin Skeleton Army Fisherman
Zap
Dart Goblin Skeleton Army Fisherman
Barbarian Barrel
Dart Goblin Wizard Skeleton Army Electro Wizard
The Log
Dart Goblin Skeleton Army Fisherman
Earthquake
Skeleton Army
Arrows
Dart Goblin Skeleton Army
Royal Delivery
Dart Goblin Wizard Skeleton Army Fisherman Electro Wizard
Fireball
Dart Goblin Wizard Skeleton Army Fisherman Electro Wizard
Poison
Dart Goblin Wizard Skeleton Army Fisherman Electro Wizard
Lightning
Wizard Fisherman Electro Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Dart Goblin Skeleton Army Fisherman Fireball Electro Wizard Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Dart Goblin Skeleton Army Fisherman

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Dart Goblin
The Log Mega Knight
Fireball
The Log Electro Wizard Mega Knight
Wizard
Mega Knight
Skeleton Army
The Log
Dart Goblin Fireball Fisherman Mega Knight
Fisherman
The Log Mega Knight
Electro Wizard
Fireball Mega Knight
Mega Knight
Dart Goblin Fireball Wizard The Log Fisherman Electro Wizard

Defense Synergies 1 18

Dart Goblin
Skeleton Army The Log Fisherman Electro Wizard Mega Knight
Fireball
The Log Electro Wizard Mega Knight
Wizard
Skeleton Army The Log Electro Wizard Mega Knight
Skeleton Army
Dart Goblin Wizard The Log Electro Wizard
The Log
Fireball Dart Goblin Wizard Skeleton Army Fisherman Electro Wizard Mega Knight
Fisherman
Dart Goblin The Log Mega Knight
Electro Wizard
Dart Goblin Fireball Wizard Skeleton Army The Log Mega Knight
Mega Knight
Dart Goblin Fireball Wizard The Log Fisherman Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Fireball Wizard The Log Electro Wizard
Skeleton Army Dart Goblin The Log Fisherman Electro Wizard Mega Knight
Skeleton Army Fisherman Mega Knight Dart Goblin Electro Wizard
Skeleton Army Dart Goblin Fisherman Electro Wizard Mega Knight
Fireball Skeleton Army The Log Mega Knight
Fireball Skeleton Army The Log Dart Goblin Electro Wizard Mega Knight
Dart Goblin Electro Wizard Fireball Wizard
Dart Goblin Fireball The Log Electro Wizard Mega Knight
Skeleton Army Fisherman
Skeleton Army Dart Goblin Fisherman Electro Wizard Mega Knight
Dart Goblin Skeleton Army Electro Wizard Fireball Wizard The Log Fisherman Mega Knight
Dart Goblin Fireball Wizard Electro Wizard
Skeleton Army Mega Knight Fireball Wizard The Log Electro Wizard
Fireball Wizard Skeleton Army Mega Knight Dart Goblin The Log Electro Wizard
Skeleton Army Electro Wizard Mega Knight
Skeleton Army Fireball The Log Fisherman Electro Wizard Mega Knight
Wizard Mega Knight Fireball Skeleton Army Fisherman Electro Wizard
Fireball Mega Knight Dart Goblin Wizard Skeleton Army The Log Fisherman Electro Wizard
Wizard The Log Dart Goblin Fireball Fisherman Electro Wizard Mega Knight
Dart Goblin Fisherman Electro Wizard
Wizard Skeleton Army Mega Knight Dart Goblin Fireball The Log Fisherman Electro Wizard
Skeleton Army Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Fireball Fisherman Electro Wizard
Fireball Electro Wizard Wizard The Log Fisherman Mega Knight
Skeleton Army Mega Knight The Log Fisherman Electro Wizard
Skeleton Army Mega Knight Fireball The Log Fisherman Electro Wizard
Skeleton Army Fisherman Mega Knight
Fireball Wizard Dart Goblin Electro Wizard
Skeleton Army Dart Goblin Fireball Electro Wizard
Mega Knight Skeleton Army Fisherman
Electro Wizard Mega Knight Fireball Skeleton Army The Log
Dart Goblin Skeleton Army
Mega Knight Dart Goblin
Skeleton Army Mega Knight Fireball The Log Electro Wizard
Skeleton Army Mega Knight Fireball Wizard
Wizard Dart Goblin Fireball Skeleton Army Mega Knight
Skeleton Army Electro Wizard Dart Goblin Fireball The Log Fisherman
Mega Knight Dart Goblin Fireball Wizard The Log Electro Wizard
Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Dart Goblin The Log
Fireball Dart Goblin The Log Fisherman Electro Wizard
Dart Goblin Fireball The Log
Dart Goblin Fireball The Log
Fireball Wizard The Log Mega Knight
Fireball Wizard Dart Goblin
Dart Goblin Wizard The Log
Fireball The Log Dart Goblin Wizard
Fireball The Log Dart Goblin Wizard Fisherman
Fireball Fisherman Electro Wizard
Dart Goblin Fireball Wizard The Log Fisherman Electro Wizard
Fireball Dart Goblin Wizard
Dart Goblin Fireball The Log Fisherman
Dart Goblin Fireball Fisherman
Dart Goblin Fireball The Log Fisherman
Dart Goblin Fireball Wizard The Log
Dart Goblin Fireball Wizard The Log Mega Knight
Fireball
Fisherman
Dart Goblin Fireball Wizard The Log Fisherman Electro Wizard Mega Knight
Dart Goblin Fireball Wizard The Log Mega Knight
Fireball The Log Mega Knight
Fireball Wizard
The Log Fisherman
Fireball The Log
The Log Fireball Wizard Mega Knight
Fisherman
Fireball The Log Dart Goblin Wizard Fisherman Electro Wizard
Fireball Wizard The Log Fisherman Mega Knight
Fireball Dart Goblin The Log Fisherman
Dart Goblin Fireball Wizard Electro Wizard
Electro Wizard Dart Goblin Fireball Wizard
Fireball
Dart Goblin Fireball Wizard The Log Mega Knight
Fireball Electro Wizard
Mega Knight
Fireball Wizard The Log
Electro Wizard Dart Goblin Fireball Skeleton Army
Fireball Dart Goblin Wizard Electro Wizard
The Log Fireball
Fireball Dart Goblin Wizard Electro Wizard Mega Knight
The Log Dart Goblin Fireball Wizard
Fireball
Dart Goblin Mega Knight
Dart Goblin Fireball The Log Electro Wizard
Dart Goblin Fireball Electro Wizard
Dart Goblin Fireball The Log Electro Wizard Mega Knight
Fireball Dart Goblin Wizard Mega Knight
Fisherman

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