My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Zappies Bowler Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Miner
Giant Snowball
Dart Goblin Zappies Guards Miner
Zap
Dart Goblin Zappies Guards
Barbarian Barrel
Dart Goblin Zappies Guards
The Log
Dart Goblin Zappies Guards
Earthquake
Zappies Guards
Arrows
Dart Goblin Zappies Guards
Royal Delivery
Dart Goblin Zappies Guards Bowler Miner
Fireball
Dart Goblin Zappies Bowler
Poison
Dart Goblin Zappies Guards
Lightning
Bowler
Rocket
Bowler

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Bowler The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Bowler Miner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Dart Goblin Guards Miner Fireball Zappies Bowler Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Dart Goblin Guards Miner

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Dart Goblin
Miner Bowler The Log Mega Knight
Fireball
The Log Miner Mega Knight
Zappies
Bowler Miner Mega Knight
Guards
Miner The Log
Bowler
Dart Goblin Zappies The Log Miner
The Log
Dart Goblin Fireball Guards Bowler Miner Mega Knight
Miner
Dart Goblin Guards Fireball Zappies Bowler The Log Mega Knight
Mega Knight
Dart Goblin Fireball Zappies The Log Miner

Defense Synergies 2 17

Dart Goblin
Zappies Guards Bowler The Log Miner Mega Knight
Fireball
The Log Zappies Miner Mega Knight
Zappies
Dart Goblin Fireball Guards Bowler The Log Mega Knight
Guards
Dart Goblin Zappies The Log
Bowler
The Log Dart Goblin Zappies
The Log
Fireball Bowler Dart Goblin Zappies Guards Miner Mega Knight
Miner
Dart Goblin Fireball The Log Mega Knight
Mega Knight
Dart Goblin Fireball Zappies The Log Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Dart Goblin Fireball Zappies The Log
Dart Goblin Zappies The Log Mega Knight
Bowler Mega Knight Dart Goblin Zappies
Dart Goblin Zappies Guards Bowler Mega Knight
Fireball Bowler The Log Mega Knight
Fireball Bowler The Log Dart Goblin Zappies Guards Mega Knight
Dart Goblin Fireball Zappies
Bowler Dart Goblin Fireball The Log Mega Knight
Zappies
Guards Dart Goblin Zappies Bowler Miner Mega Knight
Dart Goblin Guards Fireball Zappies Bowler The Log Mega Knight
Dart Goblin Fireball Zappies
Bowler Mega Knight Fireball Zappies Guards The Log
Fireball Bowler Mega Knight Dart Goblin Zappies Guards The Log
Zappies Mega Knight
Fireball Zappies Bowler The Log Mega Knight
Mega Knight Fireball Zappies Bowler
Fireball Mega Knight Dart Goblin Zappies Guards Bowler The Log
The Log Dart Goblin Fireball Zappies Guards Bowler Mega Knight
Dart Goblin Zappies
Bowler Mega Knight Dart Goblin Fireball Zappies Guards The Log
Zappies Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Fireball Zappies Bowler
Fireball Bowler The Log Miner Mega Knight
Zappies Guards Mega Knight Bowler The Log
Guards Bowler Mega Knight Fireball Zappies The Log
Zappies Guards Bowler Mega Knight
Fireball Dart Goblin Zappies
Guards Dart Goblin Fireball Zappies Bowler
Mega Knight Zappies
Mega Knight Fireball Zappies The Log
Dart Goblin Zappies Guards
Mega Knight Dart Goblin Zappies Guards Bowler
Mega Knight Fireball Guards Bowler The Log
Bowler Mega Knight Fireball Zappies Guards
Dart Goblin Fireball Zappies Bowler Mega Knight
Zappies Guards Dart Goblin Fireball Bowler The Log
Bowler Mega Knight Dart Goblin Fireball Zappies The Log
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Dart Goblin Guards The Log
Fireball Dart Goblin Bowler The Log Miner
Dart Goblin Fireball The Log Miner
Dart Goblin Fireball Guards The Log
Fireball Bowler The Log Mega Knight
Fireball Dart Goblin
Dart Goblin Bowler The Log
Fireball The Log Dart Goblin Bowler
Fireball The Log Miner Dart Goblin
Fireball Guards Bowler
Miner Dart Goblin Fireball Bowler The Log
Fireball Dart Goblin
Dart Goblin Fireball Bowler The Log Miner
Dart Goblin Fireball
Dart Goblin Fireball The Log
Dart Goblin Fireball Bowler The Log
Dart Goblin Fireball Bowler The Log Mega Knight
Fireball
Dart Goblin Fireball Bowler The Log Mega Knight
Dart Goblin Fireball Bowler The Log Miner Mega Knight
Fireball Bowler The Log Mega Knight
Fireball
Bowler The Log
Fireball The Log
The Log Fireball Bowler Mega Knight
Fireball The Log Miner Dart Goblin Bowler
Fireball Bowler The Log Miner Mega Knight
Fireball Miner Dart Goblin The Log
Dart Goblin Fireball
Dart Goblin Fireball Zappies Guards
Fireball Bowler
Dart Goblin Fireball The Log Miner Mega Knight
Fireball Zappies
Mega Knight
Fireball Bowler The Log
Dart Goblin Fireball Zappies Guards
Fireball Dart Goblin Zappies
The Log Fireball
Fireball Miner Dart Goblin Bowler Mega Knight
The Log Dart Goblin Fireball Bowler
Fireball
Dart Goblin Mega Knight
Dart Goblin Fireball Zappies Guards Bowler The Log
Dart Goblin Fireball Zappies
Dart Goblin Fireball Bowler The Log Miner Mega Knight
Fireball Dart Goblin Bowler Mega Knight

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