My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Electro Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Cage Prince Electro Dragon Electro Wizard Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Battle Healer Prince Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill Electro Dragon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Drill Prince Skeleton King
Giant Snowball
Dart Goblin Goblin Drill Electro Dragon Skeleton King
Zap
Dart Goblin Goblin Drill Prince Skeleton King
Barbarian Barrel
Dart Goblin Goblin Cage Goblin Drill Electro Wizard Skeleton King
The Log
Dart Goblin Goblin Cage Goblin Drill Prince Skeleton King
Earthquake
Goblin Cage Goblin Drill Skeleton King
Arrows
Dart Goblin Goblin Drill Skeleton King
Royal Delivery
Dart Goblin Goblin Cage Battle Healer Goblin Drill Prince Electro Dragon Electro Wizard Skeleton King
Fireball
Dart Goblin Goblin Cage Battle Healer Goblin Drill Electro Dragon Electro Wizard Skeleton King
Poison
Dart Goblin Goblin Cage Battle Healer Goblin Drill Electro Dragon Electro Wizard Skeleton King
Lightning
Goblin Cage Battle Healer Prince Electro Dragon Electro Wizard Skeleton King
Rocket
Battle Healer Prince Electro Dragon Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Electro Dragon Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Healer Goblin Drill Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Dart Goblin Goblin Cage Battle Healer Goblin Drill Electro Wizard Skeleton King Prince Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Dart Goblin Goblin Cage Battle Healer Goblin Drill

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Dart Goblin
Goblin Cage Battle Healer Goblin Drill Prince Electro Dragon Skeleton King
Goblin Cage
Dart Goblin Battle Healer
Battle Healer
Electro Dragon Dart Goblin Goblin Cage Prince Electro Wizard
Goblin Drill
Dart Goblin Skeleton King
Prince
Dart Goblin Battle Healer Electro Wizard
Electro Dragon
Battle Healer Dart Goblin
Electro Wizard
Battle Healer Prince
Skeleton King
Dart Goblin Goblin Drill

Defense Synergies 1 16

Dart Goblin
Goblin Cage Battle Healer Goblin Drill Prince Electro Dragon Electro Wizard
Goblin Cage
Dart Goblin Battle Healer Prince Electro Dragon Electro Wizard
Battle Healer
Electro Dragon Dart Goblin Goblin Cage Prince Electro Wizard
Goblin Drill
Dart Goblin Electro Dragon Electro Wizard
Prince
Dart Goblin Goblin Cage Battle Healer Electro Wizard
Electro Dragon
Battle Healer Dart Goblin Goblin Cage Goblin Drill Electro Wizard
Electro Wizard
Dart Goblin Goblin Cage Battle Healer Goblin Drill Prince Electro Dragon
Skeleton King

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Goblin Cage Electro Dragon Electro Wizard
Dart Goblin Goblin Cage Battle Healer Goblin Drill Prince Electro Dragon Electro Wizard
Goblin Cage Prince Dart Goblin Goblin Drill Electro Dragon Electro Wizard
Goblin Cage Prince Dart Goblin Goblin Drill Electro Dragon Electro Wizard Skeleton King
Goblin Cage Battle Healer Prince
Dart Goblin Electro Dragon Electro Wizard
Dart Goblin Electro Wizard Goblin Cage Electro Dragon
Dart Goblin Goblin Cage Battle Healer Electro Dragon Electro Wizard
Goblin Cage Goblin Drill Prince Skeleton King
Dart Goblin Battle Healer Prince Electro Wizard
Dart Goblin Electro Wizard Goblin Drill Electro Dragon Skeleton King
Dart Goblin Electro Dragon Electro Wizard
Goblin Cage Goblin Drill Prince Battle Healer Electro Dragon Electro Wizard
Dart Goblin Goblin Cage Goblin Drill Prince Electro Dragon Electro Wizard Skeleton King
Goblin Cage Goblin Drill Prince Electro Wizard Skeleton King
Goblin Cage Goblin Drill Prince Electro Wizard
Goblin Cage Goblin Drill Prince Electro Dragon Electro Wizard
Goblin Cage Dart Goblin Battle Healer Goblin Drill Prince Electro Dragon Electro Wizard
Goblin Cage Goblin Drill Dart Goblin Battle Healer Electro Dragon Electro Wizard
Dart Goblin Goblin Cage Goblin Drill Prince Electro Wizard
Dart Goblin Battle Healer Prince Electro Dragon Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Cage Battle Healer Prince Electro Wizard
Electro Wizard Battle Healer Prince Electro Dragon
Goblin Cage Battle Healer Prince Electro Dragon Electro Wizard
Prince Goblin Cage Battle Healer Electro Wizard
Goblin Cage Battle Healer Goblin Drill Prince
Dart Goblin Electro Dragon Electro Wizard
Prince Dart Goblin Goblin Cage Battle Healer Electro Wizard
Goblin Cage Battle Healer Prince
Goblin Cage Electro Dragon Electro Wizard Prince
Dart Goblin Goblin Cage Goblin Drill
Dart Goblin Goblin Cage Prince Electro Dragon
Goblin Cage Prince Electro Wizard
Prince Goblin Cage Skeleton King
Dart Goblin Goblin Cage Electro Dragon
Electro Dragon Electro Wizard Dart Goblin Goblin Cage Battle Healer Goblin Drill Prince Skeleton King
Dart Goblin Goblin Cage Battle Healer Electro Dragon Electro Wizard Skeleton King
Goblin Cage Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Goblin Drill Electro Dragon
Dart Goblin Electro Dragon Electro Wizard
Dart Goblin Goblin Drill Electro Dragon
Dart Goblin Prince
Dart Goblin Electro Dragon
Dart Goblin
Dart Goblin Electro Dragon
Dart Goblin Electro Dragon
Prince Electro Dragon Electro Wizard
Dart Goblin Prince Electro Dragon Electro Wizard
Dart Goblin Electro Dragon
Dart Goblin
Dart Goblin Electro Dragon
Dart Goblin Prince
Dart Goblin Goblin Drill Electro Dragon
Dart Goblin Electro Dragon
Dart Goblin Prince Electro Dragon Electro Wizard
Dart Goblin Electro Dragon
Prince
Prince
Goblin Drill Electro Dragon
Electro Dragon
Dart Goblin Electro Dragon Electro Wizard
Prince Electro Dragon
Dart Goblin
Dart Goblin Electro Dragon Electro Wizard
Electro Dragon Electro Wizard Dart Goblin
Dart Goblin Electro Dragon
Electro Dragon Electro Wizard
Prince
Electro Wizard Dart Goblin Prince Electro Dragon
Dart Goblin Electro Dragon Electro Wizard
Dart Goblin Prince Electro Dragon Electro Wizard
Dart Goblin Electro Dragon Skeleton King
Dart Goblin Prince Electro Dragon
Electro Dragon Dart Goblin Electro Wizard Skeleton King
Dart Goblin Electro Dragon Electro Wizard
Electro Dragon Dart Goblin Prince Electro Wizard
Prince
Dart Goblin Electro Dragon

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