My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel Guards
Giant Snowball
Dart Goblin Hog Rider Goblin Barrel Guards Witch
Zap
Dart Goblin Goblin Barrel Guards Witch
Barbarian Barrel
Dart Goblin Goblin Barrel Guards Witch Electro Wizard
The Log
Dart Goblin Hog Rider Goblin Barrel Guards Witch
Earthquake
Hog Rider Goblin Barrel Guards Witch
Arrows
Dart Goblin Goblin Barrel Guards Witch
Royal Delivery
Dart Goblin Hog Rider Goblin Barrel Guards Witch Electro Wizard
Fireball
Dart Goblin Hog Rider Goblin Barrel Witch Electro Wizard
Poison
Dart Goblin Guards Witch Electro Wizard
Lightning
Witch Electro Wizard
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Goblin Barrel Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Dart Goblin Goblin Barrel Guards Hog Rider Electro Wizard Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Dart Goblin Goblin Barrel Guards

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Dart Goblin
Goblin Barrel Hog Rider The Log Mega Knight
Hog Rider
The Log Dart Goblin Goblin Barrel Guards Witch Electro Wizard Mega Knight
Goblin Barrel
Dart Goblin Hog Rider Guards Mega Knight
Guards
Hog Rider Goblin Barrel The Log
Witch
Hog Rider Mega Knight
The Log
Hog Rider Dart Goblin Guards Mega Knight
Electro Wizard
Hog Rider Mega Knight
Mega Knight
Dart Goblin Hog Rider Goblin Barrel Witch The Log Electro Wizard

Defense Synergies 0 13

Dart Goblin
Guards The Log Electro Wizard Mega Knight
Hog Rider
Goblin Barrel
Guards
Dart Goblin Witch The Log Electro Wizard
Witch
Guards The Log Electro Wizard Mega Knight
The Log
Dart Goblin Guards Witch Electro Wizard Mega Knight
Electro Wizard
Dart Goblin Guards Witch The Log Mega Knight
Mega Knight
Dart Goblin Witch The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin The Log Electro Wizard
Dart Goblin Witch The Log Electro Wizard Mega Knight
Witch Mega Knight Dart Goblin Electro Wizard
Witch Dart Goblin Guards Electro Wizard Mega Knight
The Log Mega Knight
The Log Dart Goblin Guards Electro Wizard Mega Knight
Dart Goblin Electro Wizard Witch
Dart Goblin The Log Electro Wizard Mega Knight
Witch
Guards Dart Goblin Electro Wizard Mega Knight
Dart Goblin Guards Witch Electro Wizard The Log Mega Knight
Dart Goblin Witch Electro Wizard
Mega Knight Guards Witch The Log Electro Wizard
Mega Knight Dart Goblin Guards Witch The Log Electro Wizard
Electro Wizard Mega Knight
The Log Electro Wizard Mega Knight
Mega Knight Witch Electro Wizard
Mega Knight Dart Goblin Guards Witch The Log Electro Wizard
Witch The Log Dart Goblin Guards Electro Wizard Mega Knight
Dart Goblin Electro Wizard
Mega Knight Dart Goblin Guards Witch The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Witch Electro Wizard
Electro Wizard The Log Mega Knight
Guards Mega Knight Witch The Log Electro Wizard
Guards Mega Knight The Log Electro Wizard
Guards Witch Mega Knight
Dart Goblin Witch Electro Wizard
Guards Dart Goblin Witch Electro Wizard
Mega Knight
Electro Wizard Mega Knight Witch The Log
Witch Dart Goblin Guards
Mega Knight Dart Goblin Guards Witch
Mega Knight Guards The Log Electro Wizard
Mega Knight Guards Witch
Dart Goblin Witch Mega Knight
Guards Witch Electro Wizard Dart Goblin The Log
Mega Knight Dart Goblin Witch The Log Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Guards The Log
Dart Goblin The Log Electro Wizard
Dart Goblin The Log
Dart Goblin Guards The Log
The Log Mega Knight
Dart Goblin Witch
Dart Goblin Witch The Log
The Log Dart Goblin
The Log Dart Goblin
Guards Electro Wizard
Dart Goblin The Log Electro Wizard
Dart Goblin
Dart Goblin The Log
Dart Goblin
Dart Goblin The Log
Dart Goblin Witch The Log
Dart Goblin The Log Mega Knight
Dart Goblin The Log Electro Wizard Mega Knight
Dart Goblin Witch The Log Mega Knight
The Log Mega Knight
The Log
The Log
The Log Witch Mega Knight
Witch
The Log Dart Goblin Witch Electro Wizard
Witch The Log Mega Knight
Dart Goblin The Log
Dart Goblin Witch Electro Wizard
Electro Wizard Dart Goblin Guards Witch
Dart Goblin The Log Mega Knight
Electro Wizard
Mega Knight
The Log
Electro Wizard Dart Goblin Guards Witch
Dart Goblin Witch Electro Wizard
The Log
Dart Goblin Electro Wizard Mega Knight
The Log Dart Goblin
Dart Goblin Mega Knight
Dart Goblin Guards Witch The Log Electro Wizard
Dart Goblin Witch Electro Wizard
Dart Goblin Witch The Log Electro Wizard Mega Knight
Dart Goblin Mega Knight

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