My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Witch Executioner Princess Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Executioner Princess Fisherman Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Hog Rider Princess Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army Fisherman
Giant Snowball
Dart Goblin Hog Rider Skeleton Army Witch Princess Fisherman
Zap
Dart Goblin Skeleton Army Witch Princess Fisherman
Barbarian Barrel
Dart Goblin Skeleton Army Witch Executioner Princess Magic Archer
The Log
Dart Goblin Hog Rider Skeleton Army Witch Princess Fisherman
Earthquake
Hog Rider Skeleton Army Witch
Arrows
Dart Goblin Skeleton Army Witch Princess
Royal Delivery
Dart Goblin Hog Rider Skeleton Army Witch Executioner Princess Fisherman Magic Archer
Fireball
Dart Goblin Hog Rider Skeleton Army Witch Executioner Princess Fisherman Magic Archer
Poison
Dart Goblin Skeleton Army Witch Executioner Princess Fisherman Magic Archer
Lightning
Witch Executioner Fisherman Magic Archer
Rocket
Hog Rider Witch Executioner Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Witch Executioner Princess Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Executioner Princess Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Executioner Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Dart Goblin Skeleton Army Princess Fisherman Hog Rider Magic Archer Witch Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Dart Goblin Skeleton Army Princess Fisherman

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Dart Goblin
Hog Rider Princess
Hog Rider
Dart Goblin Witch Executioner Princess Magic Archer
Skeleton Army
Witch
Hog Rider
Executioner
Hog Rider
Princess
Dart Goblin Hog Rider
Fisherman
Magic Archer
Hog Rider

Defense Synergies 0 9

Dart Goblin
Skeleton Army Princess Fisherman Magic Archer
Hog Rider
Skeleton Army
Dart Goblin Executioner Princess Magic Archer
Witch
Fisherman
Executioner
Skeleton Army
Princess
Dart Goblin Skeleton Army
Fisherman
Dart Goblin Witch Magic Archer
Magic Archer
Dart Goblin Skeleton Army Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Executioner Magic Archer
Skeleton Army Dart Goblin Witch Executioner Fisherman
Skeleton Army Witch Fisherman Dart Goblin Executioner
Skeleton Army Witch Dart Goblin Fisherman
Skeleton Army Princess
Skeleton Army Dart Goblin Executioner Magic Archer
Dart Goblin Witch Executioner Princess Magic Archer
Dart Goblin Magic Archer
Witch Skeleton Army Princess Fisherman
Skeleton Army Dart Goblin Fisherman
Dart Goblin Skeleton Army Witch Executioner Princess Fisherman Magic Archer
Executioner Dart Goblin Witch Princess Magic Archer
Skeleton Army Witch
Skeleton Army Executioner Dart Goblin Witch Princess Magic Archer
Skeleton Army
Skeleton Army Fisherman
Skeleton Army Witch Executioner Fisherman
Dart Goblin Skeleton Army Witch Executioner Fisherman Magic Archer
Witch Executioner Dart Goblin Princess Fisherman Magic Archer
Dart Goblin Fisherman
Skeleton Army Dart Goblin Witch Executioner Fisherman
Skeleton Army Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Witch Fisherman
Executioner Fisherman Magic Archer
Skeleton Army Witch Fisherman
Skeleton Army Fisherman
Skeleton Army Witch Executioner Fisherman
Executioner Dart Goblin Witch Princess Magic Archer
Skeleton Army Dart Goblin Witch
Skeleton Army Fisherman
Skeleton Army Witch Magic Archer
Witch Dart Goblin Skeleton Army
Dart Goblin Witch
Skeleton Army
Skeleton Army Witch Executioner
Dart Goblin Skeleton Army Witch Executioner Princess Magic Archer
Skeleton Army Witch Dart Goblin Executioner Fisherman Magic Archer
Executioner Dart Goblin Witch Princess Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Magic Archer Dart Goblin
Dart Goblin Executioner Princess Fisherman Magic Archer
Dart Goblin Magic Archer
Dart Goblin
Executioner Magic Archer
Executioner Dart Goblin Witch Princess Magic Archer
Dart Goblin Witch Executioner Princess Magic Archer
Dart Goblin Executioner Princess Magic Archer
Dart Goblin Fisherman
Fisherman
Dart Goblin Princess Fisherman Magic Archer
Dart Goblin Executioner Princess Magic Archer
Dart Goblin Executioner Princess Fisherman Magic Archer
Dart Goblin Princess Fisherman Magic Archer
Princess Dart Goblin Fisherman Magic Archer
Dart Goblin Witch Executioner Princess Magic Archer
Magic Archer Dart Goblin Executioner Princess
Fisherman
Dart Goblin Executioner Princess Fisherman Magic Archer
Dart Goblin Witch Princess Magic Archer
Magic Archer
Princess
Fisherman
Witch Executioner Princess Magic Archer
Witch Fisherman
Dart Goblin Witch Executioner Princess Fisherman Magic Archer
Witch Princess Fisherman Magic Archer
Dart Goblin Fisherman Magic Archer
Dart Goblin Witch Executioner Princess Magic Archer
Dart Goblin Witch
Dart Goblin Magic Archer
Princess Magic Archer
Princess Magic Archer
Dart Goblin Skeleton Army Witch Princess Magic Archer
Dart Goblin Witch Executioner Princess Magic Archer
Dart Goblin Executioner Princess Magic Archer
Dart Goblin Executioner Princess Magic Archer
Dart Goblin Executioner
Dart Goblin Witch Princess Magic Archer
Dart Goblin Witch Executioner Princess Magic Archer
Dart Goblin Witch Executioner Princess Magic Archer
Dart Goblin
Fisherman

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