My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Witch Electro Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Electro Dragon Bandit Inferno Dragon Mega Knight Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Hog Rider Bandit Mega Knight Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Dragon Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Bandit Inferno Dragon Skeleton King
Giant Snowball
Dart Goblin Hog Rider Witch Electro Dragon Inferno Dragon Skeleton King
Zap
Dart Goblin Witch Bandit Inferno Dragon Skeleton King
Barbarian Barrel
Dart Goblin Witch Bandit Skeleton King
The Log
Dart Goblin Hog Rider Witch Bandit Skeleton King
Earthquake
Hog Rider Witch Skeleton King
Arrows
Dart Goblin Witch Skeleton King
Royal Delivery
Dart Goblin Hog Rider Witch Electro Dragon Bandit Inferno Dragon Skeleton King
Fireball
Dart Goblin Hog Rider Witch Electro Dragon Bandit Inferno Dragon Skeleton King
Poison
Dart Goblin Witch Electro Dragon Skeleton King
Lightning
Witch Electro Dragon Bandit Inferno Dragon Skeleton King
Rocket
Hog Rider Witch Electro Dragon Inferno Dragon Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Witch Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Electro Dragon Mega Knight Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Dart Goblin Bandit Hog Rider Inferno Dragon Skeleton King Witch Electro Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Dart Goblin Bandit Hog Rider Inferno Dragon

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Dart Goblin
Hog Rider Electro Dragon Bandit Mega Knight Skeleton King
Hog Rider
Dart Goblin Witch Bandit Mega Knight
Witch
Hog Rider Bandit Mega Knight Skeleton King
Electro Dragon
Dart Goblin Inferno Dragon Mega Knight
Bandit
Dart Goblin Hog Rider Witch Mega Knight
Inferno Dragon
Mega Knight Electro Dragon
Mega Knight
Inferno Dragon Dart Goblin Hog Rider Witch Electro Dragon Bandit
Skeleton King
Dart Goblin Witch

Defense Synergies 0 11

Dart Goblin
Electro Dragon Bandit Inferno Dragon Mega Knight
Hog Rider
Witch
Electro Dragon Bandit Mega Knight
Electro Dragon
Dart Goblin Witch Inferno Dragon
Bandit
Dart Goblin Witch Mega Knight
Inferno Dragon
Dart Goblin Electro Dragon Mega Knight Skeleton King
Mega Knight
Dart Goblin Witch Bandit Inferno Dragon
Skeleton King
Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Electro Dragon
Inferno Dragon Dart Goblin Witch Electro Dragon Bandit Mega Knight
Witch Mega Knight Dart Goblin Electro Dragon Bandit Inferno Dragon
Witch Inferno Dragon Dart Goblin Electro Dragon Bandit Mega Knight Skeleton King
Mega Knight
Dart Goblin Electro Dragon Bandit Mega Knight
Dart Goblin Inferno Dragon Witch Electro Dragon
Dart Goblin Electro Dragon Bandit Mega Knight
Witch Inferno Dragon Skeleton King
Dart Goblin Bandit Mega Knight
Dart Goblin Witch Electro Dragon Bandit Mega Knight Skeleton King
Inferno Dragon Dart Goblin Witch Electro Dragon
Mega Knight Witch Electro Dragon Bandit
Mega Knight Dart Goblin Witch Electro Dragon Skeleton King
Inferno Dragon Bandit Mega Knight Skeleton King
Bandit Inferno Dragon Mega Knight
Mega Knight Witch Electro Dragon
Mega Knight Dart Goblin Witch Electro Dragon Bandit
Witch Dart Goblin Electro Dragon Bandit Inferno Dragon Mega Knight
Dart Goblin Inferno Dragon
Mega Knight Dart Goblin Witch Electro Dragon Bandit
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Witch Bandit
Bandit Electro Dragon Inferno Dragon Mega Knight
Bandit Mega Knight Witch Electro Dragon
Mega Knight Bandit
Witch Bandit Inferno Dragon Mega Knight
Dart Goblin Witch Electro Dragon
Dart Goblin Witch Bandit
Mega Knight Inferno Dragon
Electro Dragon Mega Knight Witch Bandit Inferno Dragon
Witch Dart Goblin Inferno Dragon
Inferno Dragon Mega Knight Dart Goblin Witch Electro Dragon
Mega Knight
Mega Knight Witch Bandit Skeleton King
Dart Goblin Witch Electro Dragon Mega Knight
Witch Electro Dragon Dart Goblin Inferno Dragon Skeleton King
Mega Knight Dart Goblin Witch Electro Dragon Inferno Dragon Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Electro Dragon Bandit
Dart Goblin Electro Dragon Bandit
Dart Goblin Electro Dragon Bandit
Dart Goblin
Mega Knight
Dart Goblin Witch Electro Dragon
Dart Goblin Witch
Dart Goblin Electro Dragon
Dart Goblin Electro Dragon Bandit
Electro Dragon
Dart Goblin Electro Dragon Bandit
Dart Goblin Electro Dragon
Dart Goblin Bandit
Dart Goblin Electro Dragon Bandit
Dart Goblin
Dart Goblin Witch Electro Dragon Bandit
Dart Goblin Electro Dragon Bandit Mega Knight
Dart Goblin Electro Dragon Bandit Mega Knight
Dart Goblin Witch Electro Dragon Mega Knight
Mega Knight
Electro Dragon
Witch Electro Dragon Mega Knight
Witch Inferno Dragon
Dart Goblin Witch Electro Dragon Bandit
Witch Electro Dragon Bandit Mega Knight
Dart Goblin Bandit
Dart Goblin Witch Electro Dragon
Electro Dragon Dart Goblin Witch
Dart Goblin Electro Dragon Bandit Mega Knight
Electro Dragon
Mega Knight
Dart Goblin Witch Electro Dragon Bandit
Dart Goblin Witch Electro Dragon
Dart Goblin Electro Dragon Mega Knight
Dart Goblin Electro Dragon Skeleton King
Dart Goblin Electro Dragon Mega Knight
Electro Dragon Dart Goblin Witch Skeleton King
Dart Goblin Witch Electro Dragon
Electro Dragon Dart Goblin Witch Bandit Mega Knight
Inferno Dragon
Dart Goblin Electro Dragon Mega Knight

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