My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

3 problems 7 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Prince P.E.K.K.A Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Prince Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Mini P.E.K.K.A Prince P.E.K.K.A Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince
Giant Snowball
Dart Goblin Witch Lumberjack
Zap
Dart Goblin Witch Prince
Barbarian Barrel
Dart Goblin Witch Lumberjack
The Log
Dart Goblin Mini P.E.K.K.A Witch Prince Lumberjack
Earthquake
Witch
Arrows
Dart Goblin Witch
Royal Delivery
Dart Goblin Mini P.E.K.K.A Witch Prince P.E.K.K.A Lumberjack
Fireball
Dart Goblin Witch Lumberjack
Poison
Dart Goblin Witch
Lightning
Mini P.E.K.K.A Witch Prince Lumberjack
Rocket
Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Prince P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Dart Goblin Mini P.E.K.K.A Lumberjack Witch Prince P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Mirror Dart Goblin Mini P.E.K.K.A Lumberjack

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Dart Goblin
Mirror Prince P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Mirror Lumberjack Mega Knight
Mirror
Dart Goblin Mini P.E.K.K.A Lumberjack
Witch
Prince P.E.K.K.A Lumberjack Mega Knight
Prince
Mega Knight Dart Goblin Witch Lumberjack
P.E.K.K.A
Dart Goblin Witch Lumberjack
Lumberjack
Mini P.E.K.K.A Mirror Witch Prince P.E.K.K.A Mega Knight
Mega Knight
Prince Dart Goblin Mini P.E.K.K.A Witch Lumberjack

Defense Synergies 0 13

Dart Goblin
Mini P.E.K.K.A Mirror Prince P.E.K.K.A Lumberjack Mega Knight
Mini P.E.K.K.A
Dart Goblin Mirror Witch
Mirror
Dart Goblin Mini P.E.K.K.A Lumberjack Mega Knight
Witch
Mini P.E.K.K.A Prince Lumberjack Mega Knight
Prince
Dart Goblin Witch
P.E.K.K.A
Dart Goblin
Lumberjack
Dart Goblin Mirror Witch
Mega Knight
Dart Goblin Mirror Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin
Mini P.E.K.K.A P.E.K.K.A Lumberjack Dart Goblin Witch Prince Mega Knight
Mini P.E.K.K.A Witch Prince P.E.K.K.A Lumberjack Mega Knight Dart Goblin
Mini P.E.K.K.A Witch Prince P.E.K.K.A Lumberjack Dart Goblin Mega Knight
Mini P.E.K.K.A Prince P.E.K.K.A Lumberjack Mega Knight
Dart Goblin Lumberjack Mega Knight
Dart Goblin Witch
Dart Goblin P.E.K.K.A Mega Knight
Mini P.E.K.K.A Witch P.E.K.K.A Prince Lumberjack
Dart Goblin Mini P.E.K.K.A Prince Lumberjack Mega Knight
Dart Goblin Witch Lumberjack Mega Knight
Dart Goblin Witch
Mini P.E.K.K.A Prince P.E.K.K.A Lumberjack Mega Knight Witch
Mega Knight Dart Goblin Mini P.E.K.K.A Witch Prince P.E.K.K.A Lumberjack
Mini P.E.K.K.A P.E.K.K.A Prince Lumberjack Mega Knight
Mini P.E.K.K.A Prince P.E.K.K.A Lumberjack Mega Knight
Mega Knight Mini P.E.K.K.A Witch Prince P.E.K.K.A Lumberjack
Mega Knight Dart Goblin Witch Prince Lumberjack
Witch Dart Goblin Lumberjack Mega Knight
Mini P.E.K.K.A P.E.K.K.A Dart Goblin Prince Lumberjack
Mega Knight Dart Goblin Mini P.E.K.K.A Witch Prince P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Lumberjack Mega Knight Witch Prince P.E.K.K.A
Mini P.E.K.K.A Prince Lumberjack Mega Knight
P.E.K.K.A Lumberjack Mega Knight Mini P.E.K.K.A Witch Prince
Mini P.E.K.K.A Prince P.E.K.K.A Lumberjack Mega Knight
P.E.K.K.A Mini P.E.K.K.A Witch Prince Lumberjack Mega Knight
Dart Goblin Witch
Mini P.E.K.K.A Prince P.E.K.K.A Dart Goblin Witch Lumberjack
Mini P.E.K.K.A P.E.K.K.A Mega Knight Prince Lumberjack
P.E.K.K.A Mega Knight Mini P.E.K.K.A Witch Prince
Witch P.E.K.K.A Dart Goblin
P.E.K.K.A Mega Knight Dart Goblin Mini P.E.K.K.A Witch Prince Lumberjack
P.E.K.K.A Mega Knight Prince
Mini P.E.K.K.A Prince P.E.K.K.A Mega Knight Witch Lumberjack
Dart Goblin Witch Mega Knight
Witch Dart Goblin Mini P.E.K.K.A Prince P.E.K.K.A Lumberjack
Mega Knight Dart Goblin Mini P.E.K.K.A Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin Prince
Mega Knight
Dart Goblin Witch
Dart Goblin Witch
Dart Goblin
Dart Goblin
Mini P.E.K.K.A Prince Lumberjack
Dart Goblin Prince
Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin Prince
Dart Goblin Witch
Dart Goblin Mega Knight
Mini P.E.K.K.A
Dart Goblin Mini P.E.K.K.A Prince Mega Knight
Dart Goblin Witch Mega Knight
Prince Mega Knight
Prince
Witch Mega Knight
Witch
Dart Goblin Witch
Witch Prince Mega Knight
Dart Goblin
Dart Goblin Witch
Dart Goblin Witch
Mini P.E.K.K.A
Dart Goblin Mega Knight
P.E.K.K.A Prince Mega Knight
Dart Goblin Witch Prince
Dart Goblin Witch
Dart Goblin Mini P.E.K.K.A Prince Lumberjack Mega Knight
Dart Goblin
Dart Goblin Prince P.E.K.K.A Mega Knight
Dart Goblin Witch
Dart Goblin Witch
Dart Goblin Witch Prince Mega Knight
Prince P.E.K.K.A
Dart Goblin Mega Knight

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