My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Musketeer Witch Mother Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Witch Mother Witch Ram Rider Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Mini P.E.K.K.A Ram Rider Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel Ram Rider Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Ram Rider Mighty Miner
Giant Snowball
Dart Goblin Musketeer Goblin Barrel Witch Ram Rider Mighty Miner
Zap
Dart Goblin Goblin Barrel Witch Ram Rider Mighty Miner
Barbarian Barrel
Dart Goblin Musketeer Goblin Barrel Witch
The Log
Dart Goblin Mini P.E.K.K.A Musketeer Goblin Barrel Witch Ram Rider
Earthquake
Goblin Barrel Witch
Arrows
Dart Goblin Goblin Barrel Witch
Royal Delivery
Dart Goblin Mini P.E.K.K.A Musketeer Goblin Barrel Witch Mother Witch Ram Rider
Fireball
Dart Goblin Musketeer Goblin Barrel Witch Mother Witch Ram Rider Mighty Miner
Poison
Dart Goblin Musketeer Witch Mother Witch
Lightning
Mini P.E.K.K.A Musketeer Witch Mother Witch Ram Rider Mighty Miner
Rocket
Musketeer Witch Ram Rider Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Mother Witch Mighty Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Musketeer Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Dart Goblin Goblin Barrel Mini P.E.K.K.A Musketeer Mother Witch Mighty Miner Witch Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Dart Goblin Goblin Barrel Mini P.E.K.K.A Musketeer

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Dart Goblin
Goblin Barrel Ram Rider
Mini P.E.K.K.A
Musketeer Ram Rider
Musketeer
Mini P.E.K.K.A Ram Rider
Goblin Barrel
Dart Goblin Mighty Miner Ram Rider
Witch
Ram Rider
Mother Witch
Ram Rider
Ram Rider
Dart Goblin Mini P.E.K.K.A Musketeer Goblin Barrel Witch Mother Witch
Mighty Miner
Goblin Barrel

Defense Synergies 0 9

Dart Goblin
Mini P.E.K.K.A Musketeer Mother Witch Ram Rider
Mini P.E.K.K.A
Dart Goblin Musketeer Witch Mother Witch Ram Rider
Musketeer
Dart Goblin Mini P.E.K.K.A Ram Rider
Goblin Barrel
Witch
Mini P.E.K.K.A
Mother Witch
Dart Goblin Mini P.E.K.K.A
Ram Rider
Dart Goblin Mini P.E.K.K.A Musketeer
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Musketeer Ram Rider
Mini P.E.K.K.A Dart Goblin Musketeer Witch Ram Rider
Mini P.E.K.K.A Witch Ram Rider Dart Goblin Musketeer
Mini P.E.K.K.A Witch Dart Goblin Musketeer Ram Rider
Mini P.E.K.K.A
Dart Goblin Musketeer Mother Witch
Dart Goblin Musketeer Ram Rider Witch
Dart Goblin Musketeer Ram Rider
Mini P.E.K.K.A Witch Mighty Miner Musketeer
Dart Goblin Mini P.E.K.K.A Musketeer
Dart Goblin Witch Mother Witch Musketeer Ram Rider
Musketeer Dart Goblin Witch Ram Rider
Mini P.E.K.K.A Musketeer Witch Ram Rider
Dart Goblin Mini P.E.K.K.A Witch
Mini P.E.K.K.A Ram Rider
Mini P.E.K.K.A Ram Rider
Mini P.E.K.K.A Musketeer Witch
Dart Goblin Musketeer Witch Ram Rider
Witch Dart Goblin Musketeer Mother Witch Ram Rider
Mini P.E.K.K.A Dart Goblin Musketeer Ram Rider
Dart Goblin Mini P.E.K.K.A Musketeer Witch Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Witch
Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A Musketeer Witch Ram Rider
Mini P.E.K.K.A Musketeer Ram Rider
Mini P.E.K.K.A Musketeer Witch Ram Rider Mighty Miner
Mother Witch Dart Goblin Musketeer Witch Ram Rider
Mini P.E.K.K.A Dart Goblin Musketeer Witch Ram Rider
Mini P.E.K.K.A Mighty Miner
Mini P.E.K.K.A Witch
Witch Dart Goblin Musketeer
Dart Goblin Mini P.E.K.K.A Musketeer Witch
Mini P.E.K.K.A Witch Ram Rider
Dart Goblin Musketeer Witch
Witch Dart Goblin Mini P.E.K.K.A Musketeer Mighty Miner
Dart Goblin Mini P.E.K.K.A Musketeer Witch Mother Witch Mighty Miner

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Musketeer
Dart Goblin Musketeer Ram Rider
Dart Goblin
Dart Goblin Musketeer
Mother Witch Dart Goblin Musketeer Witch Ram Rider
Dart Goblin Musketeer Witch
Dart Goblin Ram Rider
Dart Goblin Ram Rider
Mini P.E.K.K.A Musketeer
Dart Goblin Musketeer Ram Rider
Dart Goblin Musketeer
Dart Goblin Musketeer
Dart Goblin Musketeer
Dart Goblin Musketeer
Dart Goblin Musketeer Witch
Dart Goblin Musketeer
Mini P.E.K.K.A
Dart Goblin Mini P.E.K.K.A Musketeer
Dart Goblin Witch Mother Witch
Musketeer
Musketeer
Musketeer
Mother Witch Witch
Witch
Dart Goblin Musketeer Witch Ram Rider
Musketeer Witch Ram Rider
Dart Goblin Musketeer
Dart Goblin Musketeer Witch Mother Witch
Dart Goblin Musketeer Witch
Mini P.E.K.K.A
Dart Goblin Musketeer
Mighty Miner
Dart Goblin Musketeer Witch
Dart Goblin Musketeer Witch Ram Rider
Dart Goblin Mini P.E.K.K.A Musketeer
Dart Goblin Musketeer
Dart Goblin Musketeer
Dart Goblin Musketeer Witch
Dart Goblin Musketeer Witch
Dart Goblin Musketeer Witch

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